feels like the comps are very stale due to balancing issues which makes games really repetitive
I'm playing HLD as survival hunter and it goes like this every game:
ret/x/x - force 2 sacs, then get free points because ret teams can never kill our comp unless we make big mistakes during phases of ret wings (but killing them takes three times as much effort compared to any other comp due to endless sacs)
combat rogue/x/x - outplay them here and there and be ahead on cooldowns, and then eventually our healer still dies through multiple defensives and peels and we lose unless they really really screw up
warlock/x/x - interrupt the right 2-3 game changing fears at the right time and win, otherwise lose
and that's all. It really seems like that's all the good comps there are because those 3 classes are so over the top this season and the pace of any comp they play will completely revolve around the mechanics of their spec. Godcomp is really hard to beat too but I rarely see them compared to ret/x/x combat rogue/x/x warlock/x/x.
My own class doesn't feel all that rewarding when winning either because there isn't much counterplay to 12sec instant traps, but my comp doesn't revolve around me - it revolves around my warlock surviving and putting out pressure.
That's what makes this season feel really boring to me, every comp entirely revolves around either ret, warlock, or combat rogue because of how strong they are so that every game is basically vs the same 3 comps.
Edited by Mindllapse, 21 December 2014 - 05:35 AM.