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Affliction Warlock Stat Prio? Haste VS Mastery VS Versa

Warlock Stat Priority Haste Mastery Versatility Affliction WoD

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#21 Pornament

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Posted 25 December 2014 - 07:11 PM

Not sure what you've been smoking but if e.g. your mastery increases dot damage by 50%, you'll be doing 1.5 times your normal damage and drain soul will then do 40% of that (60% of your pre-mastery dot damage) per tick.

That makes mastery the best pure DPS stat if you're not using Demonic Servitude.


Haste gives you more procs, more chances at nightfall, which is more haunts and higher soulburn: haunt uptime. Mastery is also a cheaper secondary stat to stack.
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#22 Hidden

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Posted 25 December 2014 - 08:51 PM

Haste gives you more procs, more chances at nightfall, which is more haunts and higher soulburn: haunt uptime.

Cool. So what? You said mastery doesn't affect DoTs procced by Drain Soul which is bullshit no matter how good haste is. You also said people shouldn't focus on mastery implying it's bad which is also bullshit because mastery is the de facto strongest stat when it comes to both single target DPS as well as multi-target DoT damage as long as you're not using a permanent doom guard (in that case haste is slightly better). This isn't open to argumentation either given how Simcraft results (DPS, damage contribution, etc.) match in-game results so there's no reason to contest its stat weightings either unless you have evidence there's reason to do so.

Overall mastery is the higher output stat in PvP and haste is the slightly lower output and higher utility (lower fear cast time, lower GCDs) stat and it's not a wrong choice to stack either. If you don't agree, give a proper argumentation and no bullshit that's objectively false or irrelevant to the point.

Mastery is also a cheaper secondary stat to stack.


What the fuck is that supposed to mean?

Edited by Hidden, 25 December 2014 - 08:53 PM.

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#23 Tekkys

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Posted 26 December 2014 - 06:08 AM

Mastery is indeed the stat which provides the most single target and spread target damage. As far as playstyle is concerned, i personally prefer haste for the utility. Having more shards from more nightfall procs, as said before, ensures longer SB:Haunt uptime, which is critical. Haste also allows you, due to having more shards, to expend more haunts when spreading damage with less fear of being starved than if you were straight mastery. For PvE however, Mastery scales slightly better than haste.
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#24 Pornament

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Posted 26 December 2014 - 07:47 PM

Ok thanks.
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#25 Narabug

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Posted 27 December 2014 - 06:23 PM

I just did the comparison on my lock. If I were to sacrifice all of my Mastery into Haste, I would trade 25% damage on dots, which make up 90% or more of my damage, in order to lower my fear cast time by ~.15 seconds, and GCD by about the same.

it's probably going to come down to personal preference and comp. Mastery is going to give you significantly more damage, Haste will give you middle-of the road damage with a little more utility, and Multistrike/Crit will give you random spike damage potential but overall lower damage. I personally think haste tends to be over-valued early on in expansions, but becomes extremely important in later seasons when you can drop cast times so low that your enemy doesn't have a chance to think about what they're interrupting.
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#26 vanqquish

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Posted 28 December 2014 - 12:02 PM

well , haste or mastery ?
yupe u cant go mastery in WOD exp cuz of 2 major thing that u will be stuck in mobility as AFFL lock with full mastery
First, ur corruption tick got a 8,5% chance to get shards on {Most Recently applied} wich means spam dotting ppl wont give u any shards cuz of late tick as mastery
2nd, Faking as lock in WOD exp are really hard specially if u getting focused cuz u only have one descent cast that u can fake on wich is UA with Glyph but with full mastery ? IMO Haste UA cast is really better
other stuff that haste can improve are faster GCDowns faster cc with fears too
so after all AFFL lock stick with the Haste IMO
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#27 Aurorlock

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Posted 29 December 2014 - 06:42 AM

well , haste or mastery ?
yupe u cant go mastery in WOD exp cuz of 2 major thing that u will be stuck in mobility as AFFL lock with full mastery
First, ur corruption tick got a 8,5% chance to get shards on {Most Recently applied} wich means spam dotting ppl wont give u any shards cuz of late tick as mastery
2nd, Faking as lock in WOD exp are really hard specially if u getting focused cuz u only have one descent cast that u can fake on wich is UA with Glyph but with full mastery ? IMO Haste UA cast is really better
other stuff that haste can improve are faster GCDowns faster cc with fears too
so after all AFFL lock stick with the Haste IMO


English, please.

As stated before, its only a .15s faster cast for 25% mastery. Don't joke yourself by assuming haste is godly.
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#28 Gissenbauer

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Posted 30 December 2014 - 10:26 AM

I took a look on the stats with full conquest gear and enchants. For convenience I used askmrrobot.com.


Full haste:

15.79% Haste
43.47% Mastery
10.67% Crit
6.61% Multistrike
2.75% Versatility



Full mastery:

68.64% Mastery
12.20% Crit
6.62% Haste
2.41% Versatility
4.56% Multistrike
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#29 Narabug

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Posted 30 December 2014 - 05:24 PM

I took a look on the stats with full conquest gear and enchants. For convenience I used askmrrobot.com.


Full haste:

15.79% Haste
43.47% Mastery
10.67% Crit
6.61% Multistrike
2.75% Versatility



Full mastery:

68.64% Mastery
12.20% Crit
6.62% Haste
2.41% Versatility
4.56% Multistrike


Thank you for this! Another thing that I haven't seen anyone mention is that multistrike will generate more soul shards than haste via double corruption ticks. That's a hard thing to put a number on, but probably worth considering.
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#30 Bluckstack

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Posted 30 December 2014 - 05:39 PM

23% dot dmg difference vs 9% haste, haste gives a 100% dmg since it affects your dots right away and your cast time, it drops your GCD by 10ms, in an scenario in which you re playing with 50 ms, the difference would be a total of 20% in utility, so at the end you re a 20% faster and you have 10% more dmg vs a 23% dot dmg which is a 18-19% real dmg.

Haste: 10% more dmg, 20% faster which might end up winning you more globals ( as a example be able to howl before getting clone, howl before getting any cc, cast fear before someone etc)

mastery: 18-19% real dmg.

If you play with less than 50 ms its still the same, you re still faster than anyone, if you play with way more, haste might not be the thing, but it wouldnt help either play with mastery, so just go haste all out
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#31 Alkh

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Posted 02 January 2015 - 02:57 PM

23% dot dmg difference vs 9% haste, haste gives a 100% dmg since it affects your dots right away and your cast time, it drops your GCD by 10ms, in an scenario in which you re playing with 50 ms, the difference would be a total of 20% in utility, so at the end you re a 20% faster and you have 10% more dmg vs a 23% dot dmg which is a 18-19% real dmg.

Haste: 10% more dmg, 20% faster which might end up winning you more globals ( as a example be able to howl before getting clone, howl before getting any cc, cast fear before someone etc)

mastery: 18-19% real dmg.

If you play with less than 50 ms its still the same, you re still faster than anyone, if you play with way more, haste might not be the thing, but it wouldnt help either play with mastery, so just go haste all out


can someone explain this part? I understand how 9% haste should reduce gcd by 0.135s because base gcd is 1.5 sec so 10% reduction is 0.15s but how does having high(ish) latency suddenly make it even better? Shouldn't haste shine with 0ms as it's pure% reduction at that point. With lets say 1 sec delay 10% haste is still 0.15s shorter gcd but now it's 2.35s fear cast because of 1.5sec fear cast + 1 sec delay. Now 10% faster cast turns into actually 6% faster cast. Higher latency should just make mastery better compared to haste.

I just can't see how 9% haste can make you "20% faster". In your context you are reducing haste ms from your latency and that's where you get 20%. I am averaging 30ms so for me that 10ms reduction would turn into 33% haste?

Thank you for this! Another thing that I haven't seen anyone mention is that multistrike will generate more soul shards than haste via double corruption ticks. That's a hard thing to put a number on, but probably worth considering.

Is it 100% confirmed tho? Multistrike doesn't seem to work for many other class procc mechanics unless it's stated in tooltip. Would be nice if someone did like 1000 tick test on dummy with no multistrike and 20-30% multistrike.
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#32 Hidden

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Posted 03 January 2015 - 06:01 AM

Is it 100% confirmed tho? Multistrike doesn't seem to work for many other class procc mechanics unless it's stated in tooltip. Would be nice if someone did like 1000 tick test on dummy with no multistrike and 20-30% multistrike.


Multistrikes don't proc anything unless specifically mentioned in the tooltip.

Edited by Hidden, 03 January 2015 - 06:02 AM.

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#33 Chanimal

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Posted 07 January 2015 - 08:36 AM

After having played with both I like haste a lot more. The weapon enchant is really helpful, makes juking a lot easier.

It's so much smoother and I don't really notice the damage loss.

IMO Optimal stat prio is: Haste > Mastery > Versatility > Crit > Multistrike
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#34 Cigma

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Posted 07 January 2015 - 05:17 PM

They are close enough that your choice should be play style based. Personally, I feel like the game play is faster, more fun, and I can make more plays with haste.

Damage meters might be slightly higher with mastery if you can keep the same dot uptime as you do with haste. One overlooked part of mastery (I think it's still this way) is that it affects the damage caused by UA dispel.
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#35 phenorette

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Posted 08 January 2015 - 09:02 AM

Even in PvE environments - keeping in mind that Mastery is technically a little bit above Haste - you would balance your gear around both stats and never go for pure Mastery. For PvP environments I tend to go Haste wherever possible for the already - in this thread- pointed out reasons but prefer, for example, a Mastery/Vers or Mastery/Multistrike piece of gear over a Haste/Crit piece of gear (especially if Haste is the lower value stat on that piece of gear).
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#36 Dispenser

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Posted 10 January 2015 - 08:59 PM

I'm currently playing two locks. One with haste and the other with mastery.

To climb up the later when getting trained 24/7 it's better to use haste. Easier to fake, more utility, and more damage when being trained. My mastery lock is more geared but getting trained from start to finish is really annoying to play. I feel Soul Shard starved constantly, especially since it feels the majority of the time the only way I'm able to get out my DoTs is Soul Burning,>Soul Swapping. When stacking mastery it's so frustrating casting fear before a Cyclone and I end up Cloned.

If I'm not being trained on my mastery lock my damage is unmatched, and the game goes ten times better in our favor. I think in higher ratings where the players are better at faking and there is more of a variety in comps besides the constant cleaves, mastery may edge out haste. I'm not at that level so I'm going to stick with my haste lock.
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#37 Hackattack3

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Posted 11 January 2015 - 02:20 AM

I think people are blowing this haste vs mastery discussion way out of proportion and only looking at extremes. Instead of thinking "which stat do I stack" you should be thinking of which stat to avoid, i.e. crit.

Also ask yourself if you are 100% only playing afflic. I personally like to annoy people w/ resto lock spec in 2s and bgs so mastery is more valuable to me. Still too early in the game for multiple gear sets unless you have a fully functional gladiators sanctum. Let's take a closer look at the gear and you will see there's only a few pieces with options:

Helm: crit/mult vs mastery/mult
Neck: mastery/mult vs crit/haste
Shoulder: crit/mastery vs haste/mult
Cloak: crit/mastery vs haste/mastery
Chest: crit/haste vs haste/mastery
Wrist: crit/mastery vs crit/multi
Hands: haste/mastery vs crit/mastery
Waist: crit/haste vs haste/multi
Pants: mastery/mult vs crit/mult
Feet: haste/mastery vs crit/mult

I'm not looking at weapons, rings (most likely pve rings), or trinkets, that's already been covered elsewhere. I put the no brainers in bold and left the ones that give you an option for customization.


As you can see when you put our options side by side, the only real decision is between helm, neck, and shoulder. The other pieces there isn't really a debate if you value haste/mastery above all else. This is why you see people using pve helms (b/c the first boss drops haste/mastery) and this is why you see people break 4pc to stack haste (which I feel is not worth it for the marginal haste & mastery gain).

If I was a hardcore pve nerd killing mythic I would use pve wrist and rings and a haste/mastery belt if you can find one.
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#38 Larini

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Posted 13 January 2015 - 02:57 AM

I think people are blowing this haste vs mastery discussion way out of proportion and only looking at extremes. Instead of thinking "which stat do I stack" you should be thinking of which stat to avoid, i.e. crit.

Also ask yourself if you are 100% only playing afflic. I personally like to annoy people w/ resto lock spec in 2s and bgs so mastery is more valuable to me. Still too early in the game for multiple gear sets unless you have a fully functional gladiators sanctum. Let's take a closer look at the gear and you will see there's only a few pieces with options:

Helm: crit/mult vs mastery/mult
Neck: mastery/mult vs crit/haste
Shoulder: crit/mastery vs haste/mult
Cloak: crit/mastery vs haste/mastery
Chest: crit/haste vs haste/mastery
Wrist: crit/mastery vs crit/multi
Hands: haste/mastery vs crit/mastery
Waist: crit/haste vs haste/multi
Pants: mastery/mult vs crit/mult
Feet: haste/mastery vs crit/mult

I'm not looking at weapons, rings (most likely pve rings), or trinkets, that's already been covered elsewhere. I put the no brainers in bold and left the ones that give you an option for customization.


As you can see when you put our options side by side, the only real decision is between helm, neck, and shoulder. The other pieces there isn't really a debate if you value haste/mastery above all else. This is why you see people using pve helms (b/c the first boss drops haste/mastery) and this is why you see people break 4pc to stack haste (which I feel is not worth it for the marginal haste & mastery gain).

If I was a hardcore pve nerd killing mythic I would use pve wrist and rings and a haste/mastery belt if you can find one.


For head we have the primal gladiators cowl of cruelty (147 haste / 147 versa)
And pants we have primal gladiators trousers of cruelty (137 mast / 158 versa)

They require Ashran rep and also the other items like it are not worth

Following stats priority like Chanimal said, we should go for head and pants I said now + crit/haste neck + haste/mult shoulder

Resuming it:

Helm: haste/versa (ashran rep needed)
Neck: crit/haste
Shoulder: haste/mult
Cloak: haste/mastery
Chest: haste/mastery
Wrist: crit/mastery
Hands: haste/mastery
Waist: haste/multi
Pants: mastery/versa (ashran rep needed)
Feet: haste/mastery
Rings: haste/multi and mast/versa(legendary ring)

With haste enchants and 5% bonus haste from affliction, they give us (unbuffed and considering it's not 690, cant do that in mrrobot.. idk why):
14.98% Haste
46.68% Mastery
6.61% Multistrike
3.35% Versatility
6.62% Crit

Share your toughts, please =)
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#39 Bluckstack

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Posted 13 January 2015 - 03:22 AM

can someone explain this part? I understand how 9% haste should reduce gcd by 0.135s because base gcd is 1.5 sec so 10% reduction is 0.15s but how does having high(ish) latency suddenly make it even better? Shouldn't haste shine with 0ms as it's pure% reduction at that point. With lets say 1 sec delay 10% haste is still 0.15s shorter gcd but now it's 2.35s fear cast because of 1.5sec fear cast + 1 sec delay. Now 10% faster cast turns into actually 6% faster cast. Higher latency should just make mastery better compared to haste.

I just can't see how 9% haste can make you "20% faster". In your context you are reducing haste ms from your latency and that's where you get 20%. I am averaging 30ms so for me that 10ms reduction would turn into 33% haste?


Is it 100% confirmed tho? Multistrike doesn't seem to work for many other class procc mechanics unless it's stated in tooltip. Would be nice if someone did like 1000 tick test on dummy with no multistrike and 20-30% multistrike.


Sorry i had read myself now, i have no idea why i said that cos its wrong latency doesnt matter in this scenario. If you have x% more haste your gcd drops x% more UNTIL 50% haste, because global cooldown cant drop from 1 second, if you have 0% haste your gcd is 1,5 sec, if you have 50% haste your gcd is 1 sec if you have 100% haste your global cd is still 1 second, so haste at the end its a combination of how much dmg it gives you passive (dots ticking faster, you casting faster) and how much it drops your GCD, having both in mind haste is actually way smoother than playing with mastery for a warlock right now.

Hope it helped.
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#40 Ccal

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Posted 13 January 2015 - 08:40 AM

When a Corruption tick procs Nightfall and it multistrikes you gain 2 Soulshards (one from the normal tick and another from the multistrike proc)
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