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Affliction Warlock Stat Prio? Haste VS Mastery VS Versa

Warlock Stat Priority Haste Mastery Versatility Affliction WoD

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#1 Zeralis

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Posted 16 December 2014 - 10:54 PM

Hey as the new season has started and we are all excited to go into the arenas again, something that I have noticed over the past last week is that a lot of different high rated warlocks chooses wildly different stat prioritations (mainly enchants obv)

Haste:
http://us.battle.net...nutzkt/advanced
http://us.battle.net...iesfan/advanced
http://eu.battle.net...irltwô/advanced

Mastery:
http://eu.battle.net...lirikz/advanced
http://us.battle.net...aldiva/advanced
http://eu.battle.net...kherèr/advanced

Versatility:
http://us.battle.net...eksiei/advanced

The community is somewhat torn in which stat they choose to prioritate, is one simply better than the other or is it down to personal preference.

Earlier expansions going for haste the first and second season was never a thing to go for, since you couldn't obtain enough of it for the additional breakpoints.

Is the damage you "loose" going for haste worth the reduced cast times on haunt/fears since nowadays you don't really soulswap anymore.

TL;DR:
Which stat is best to prioritate and why?
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#2 P1LL

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Posted 16 December 2014 - 11:27 PM

They changed the way haste interacts with dots since the last time i played (cata). I think now there is no breaking point for the extra tick for a dot. Instead, it spread that extra dot damage evenly or possibly quicker.

I'm not exactly sure tbh but I just know it's alot smoother now.
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#3 Algrink

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Posted 17 December 2014 - 02:25 AM

Ive also been in two minds about which stat to prioritise, but I did a bit of looking around and found this.. seems like mastery could be the way to go.

Haste

Haste increases the rates at which your DoT ticks, the speed of your Drain Soul Channel (without increasing ticks), and the cast time of any other spell. With Patch 6.0.2 haste breakpoints have been devalued as excess haste past a breakpoint will give you a “partial” tick with its damage will be relative to the extra haste you have. For example if you are halfway between breakpoints on a particular DoT that DoT will have the normal number of ticks that deal the full damage plus an additional tick that deals 50% damage of the normal damage.

100 Haste Rating will give you 1% Haste at level 100.

Mastery

Mastery is currently the bread and butter stat of Affliction. Ideally all, or as much of, your gear should have mastery on it if you can get it. It increases our DoT strength and there is no mastery cap (IE: you can exceed 100% mastery) so you can never have too much of it. It works well with haste as more haste means more ticks and more mastery means stronger ticks.

35 Mastery Rating will give you 1% Mastery at level 100.

Hopefully that provides a bit of clarity dude.


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#4 zajklon

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Posted 17 December 2014 - 11:03 AM

haste > mastery > rest

you can have as much mastery if u want but if u are dead its worthless. need all the utility we can get
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#5 sola

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Posted 17 December 2014 - 03:16 PM

The stat propity will depend on play-stile and comp,
for versatility this is obvious, if you play a comp where you are getting trained 24/7 versatility is better than a comp where they hardly ever go you, eg. ret/restoshamn/lock

for pure dps mastery is slightly better than haste atm, but mastery do not help you’re fears where haste do, so if you are playing a comp where you are casting a lot of fears haste might end up on top. Where If you are playing a comp like LSD2 or something where you are not spamming fears because of DR issues you go mastery.

When that is said, if you are in love with haste and got the option between versatility/mastery or haste/multistrike on a gear piece, then you are still better of going for versatility/mastery just cus multistrike is dog beyond reason, same for crit


for some more interesting discussion, do you guys want to go for 4set bonus? How do you feel about doing pve to get bis pvp?
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#6 Synkz

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Posted 17 December 2014 - 05:51 PM

I can't stand slow globals and slow casts, so I will be going haste on everything I can.
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#7 Fakalock

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Posted 18 December 2014 - 01:32 PM

I realy like haste. The fast casts makes it all much eaisier, for example getting a fear of on a healer that is trying to outrange you. To little haste and u might not get it. Mainly tho im playing snutzcleave (ret/aff/rsham) so im the main controler of the team. Therefor i realy want to get my fears of when i do need them.

This being said tho, i still play with the ledgendary q ring (wich does not have haste, 680ilvl). Simply cause it gives better stats then the blue ones. Once i gott full epic i will change it for a pvp ring.
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#8 Restolol

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Posted 20 December 2014 - 04:10 AM

what wud u guys use for rld? im about to gear up my lock and i will be stuck with druid fo sho
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#9 Glickz

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Posted 20 December 2014 - 12:41 PM

haste #1

i would rate mastery ahead of vers but ilvl is the most important thing, of course. in PVE its haste=mast >> multi > crit > vers but you get the other side of vers in arena which makes it much stronger. but right now i find myself getting trained probably less than half the time in 3v3

if your dot fades in the middle of a tick, you get partial damage. im pretty sure thats how they changed it to work with haste

Edited by Xarzzardorn, 20 December 2014 - 12:51 PM.

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#10 Zeralis

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Posted 20 December 2014 - 07:20 PM

Interesting, we will see whether the partial ticks rumor is true, and fight out which is stronger based on that

Edited by Zeralis, 20 December 2014 - 07:22 PM.

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#11 Hidden

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Posted 20 December 2014 - 08:15 PM

Interesting, we will see whether the partial ticks rumor is true, and fight out which is stronger based on that


"Rumor" - you realize testing that "rumor" takes literally 20 seconds?

As for the topic: Just avoid multistrike and crit like the plague, the other stats are really good.
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#12 Zeralis

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Posted 20 December 2014 - 08:50 PM

"Rumor" - you realize testing that "rumor" takes literally 20 seconds?

As for the topic: Just avoid multistrike and crit like the plague, the other stats are really good.


Bad choice of words of me, what I should have said is will all the partial ticks make up for the loss in damage/control if you choose to go for haste > mastery. And not whether there are partial ticks or not.
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#13 Aurorlock

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Posted 20 December 2014 - 10:16 PM

I made a spreadsheet comparing haste and mastery for affliction. For damage purposes, you want to keep your rating equal, but mastery does scale better and does much more with multiple targets. You can find the spreadsheet on the official WoW lock forums, posted by Coreuption.
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#14 ajc1981

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Posted 21 December 2014 - 03:50 AM

I think if your playing with soulburn haunt play with haste, if you play with that doom pet go mastery, mastery makes the ua dispel bigger also unless they changed it.
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#15 Railander

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Posted 21 December 2014 - 11:13 PM

haste #1

i would rate mastery ahead of vers but ilvl is the most important thing, of course. in PVE its haste=mast >> multi > crit > vers but you get the other side of vers in arena which makes it much stronger. but right now i find myself getting trained probably less than half the time in 3v3

if your dot fades in the middle of a tick, you get partial damage. im pretty sure thats how they changed it to work with haste

why is multi better than crit? i'm pretty sure they convert from rating to dps exactly the same.
does the specs have any specific benefits to multi? for instance, nightfall procs?
i thought locks didnt get any extra procs from it though..
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#16 Wallirik

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Posted 21 December 2014 - 11:34 PM

I think if your playing with soulburn haunt play with haste, if you play with that doom pet go mastery, mastery makes the ua dispel bigger also unless they changed it.

You realize doomguard doesn't even scale with mastery right?
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#17 Glickz

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Posted 24 December 2014 - 04:40 AM

why is multi better than crit? i'm pretty sure they convert from rating to dps exactly the same.
does the specs have any specific benefits to multi? for instance, nightfall procs?
i thought locks didnt get any extra procs from it though..


i don't actually know but my assumption is because of nightfall procs. or maybe drain soul ticks. who knows. i stared at simcraft a lot before the pve dream was dead

Edited by Xarzzardorn, 24 December 2014 - 04:43 AM.

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#18 Juuzo

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Posted 24 December 2014 - 09:31 PM

why is multi better than crit? i'm pretty sure they convert from rating to dps exactly the same.
does the specs have any specific benefits to multi? for instance, nightfall procs?
i thought locks didnt get any extra procs from it though..

Glyph of barkskin, Roar of sacrifice etc.
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#19 Pornament

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Posted 25 December 2014 - 05:07 AM

Why the fuck would anyone focus on mastery when it minimally affects dots which have shitty damage to begin with? It doesn't scale with soul drain, soul drain is applied BEFORE mastery affects dot damage. Either way it isn't mastery + 40%.
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#20 Hidden

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Posted 25 December 2014 - 08:25 AM

Why the fuck would anyone focus on mastery when it minimally affects dots which have shitty damage to begin with? It doesn't scale with soul drain, soul drain is applied BEFORE mastery affects dot damage. Either way it isn't mastery + 40%.


Not sure what you've been smoking but if e.g. your mastery increases dot damage by 50%, you'll be doing 1.5 times your normal damage and drain soul will then do 40% of that (60% of your pre-mastery dot damage) per tick.

That makes mastery the best pure DPS stat if you're not using Demonic Servitude.

Edited by Hidden, 25 December 2014 - 08:26 AM.

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