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WW PVP Set Bonuses

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#21 Mish

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Posted 25 November 2014 - 08:46 PM

Apparently, Wind Dancers were pulling super dungo dps in PVE.


Glad to see they stil balance this game acording to PvE and they never step a foot into an arena or even a bg.
Always and forever I guess.

oh well lets all enjoy those juicy 90k ferocious bites!

Edited by Manowar, 25 November 2014 - 08:47 PM.

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#22 fonekcef

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Posted 25 November 2014 - 08:47 PM

It's like you people are not capable of reading buffs while reading nerfs.
  • Tiger Palm (Brewmaster, Windwalker) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.

This is a damage buff believe it or not.
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#23 Walmartshoes

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Posted 25 November 2014 - 08:49 PM

Pretty sure RSK nerf outweighs the TP buff.
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#24 Marshmellow

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Posted 25 November 2014 - 10:52 PM

Glad to see they stil balance this game acording to PvE and they never step a foot into an arena or even a bg.
Always and forever I guess.

oh well lets all enjoy those juicy 90k ferocious bites!


monk 10 stack damage was pretty high in arena imo
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#25 augiddin

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Posted 26 November 2014 - 07:44 AM

SEF going to forever gimp or single target pvp damage
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#26 Marshmellow

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Posted 26 November 2014 - 12:14 PM

SEF going to forever gimp or single target pvp damage


it's pretty obvious that they want SEF to be an important aspect of ww pvp, theyve done nothing but buff it since it was put in the game.,

they just dont know how 3v3 arena works
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#27 Mish

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Posted 27 November 2014 - 02:17 PM

"Regarding Glyph of Blackout Kick: It will return, but as the glyph is completely missing from game data, it can't be added via hotfix. It'll have to wait for a content patch. Sorry"

I'm not even mad about the 5% RSK nerf now that I saw that. The bleed effect from blackout kick adds up and never wasted, therefore it will be super effective spaming BoK with Serenity up without worrying being behind the target. Hope we will not have to wait too much about that content patch!
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#28 Marshmellow

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Posted 28 November 2014 - 12:26 AM

"Regarding Glyph of Blackout Kick: It will return, but as the glyph is completely missing from game data, it can't be added via hotfix. It'll have to wait for a content patch. Sorry"

I'm not even mad about the 5% RSK nerf now that I saw that. The bleed effect from blackout kick adds up and never wasted, therefore it will be super effective spaming BoK with Serenity up without worrying being behind the target. Hope we will not have to wait too much about that content patch!


Blackout kick actually got a huge buff with the removal of resilience, the way the dot used to work it would double dip resilience, one pass from the blackout kick damage reduction and then another pass reducing the damage of the dot.

the heal from blackout kick is actually worth keeping around if you are good at character positioning, since the heal isnt reduced by resilience and battle fatigue anymore, so when playing defensively you have the heal from the front and when playing offensively hit your target from behind.
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#29 RippedLife

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Posted 28 November 2014 - 01:05 AM

guess the gey who buffs SEF all day is just playing WW/Lock/sham and is his lock cant stop dotting every motherfucker in the arena
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#30 ~Invictus

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Posted 28 November 2014 - 01:09 AM

Well, the bright side is that there's the chance blizz will change the set bonuses if no WW uses any bonus ever.
Or will simply remove the nonset pieces because it's blizzard.
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#31 jam420

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Posted 29 November 2014 - 09:06 PM

ok cool everyone black out kick glyph sweet WHERE THE FUCK IS THE FLYING FISTS GLYPH


WHY ARENT MORE OF YOU MAD ABOUT THIS


flying fists is fucking impossible to use in arena if you have more than like, 100 ms

so many times ive gotten a 10 stack and im like alright word time to lay my load into the slut JUST KDIDING hold down w for a second go to fists out of range hold down w for a second go to fists out of range hold down w for a second go to fists out of range hold down w for a second FISTS!!!!!!! press w by accident because ive been holding w all day and fists cancel

FUCK
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#32 Marshmellow

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Posted 29 November 2014 - 09:20 PM

ok cool everyone black out kick glyph sweet WHERE THE FUCK IS THE FLYING FISTS GLYPH


WHY ARENT MORE OF YOU MAD ABOUT THIS


flying fists is fucking impossible to use in arena if you have more than like, 100 ms

so many times ive gotten a 10 stack and im like alright word time to lay my load into the slut JUST KDIDING hold down w for a second go to fists out of range hold down w for a second go to fists out of range hold down w for a second go to fists out of range hold down w for a second FISTS!!!!!!! press w by accident because ive been holding w all day and fists cancel

FUCK


its ok they will fix the glyph bugs the healing elixirs bug and the roll bug in the next hotfix where they reduce monk damage again because of storm earth and fire

kappa
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#33 pewcommander

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Posted 08 December 2014 - 05:42 AM

Glad to see they stil balance this game acording to PvE and they never step a foot into an arena or even a bg.
Always and forever I guess.

Tigereye Brew uptime. Autoattack uptime, Tiger Strikes and multistrike x2.
WW is doomed.
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#34 Imnewtowow

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Posted 11 December 2014 - 03:34 AM

I'm pretty new to wow and shit, but did you guys notice that blizz's staff wasn't laughing enough of us when they made the monk set, so they made it worse? It only reduces Jab's cost by 20 despite the set clearly stating 30.

Well, only got those parts for multistrike anyways..
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