'So i just farmed full 675 Pvp gear (best in slot for now) as i was hoping gear was the issue not class..... i was wrong.
Ele is not in a playable state, the class honestly feels like its in alpha / beta.
The mastery is horribly designed, random procs for 6 seconds after hitting a target with one of your abilities? Who on earth thought that would be a good idea? Its dull, boring and worst of all; Rng.
But that isn't the problem, the problem is the lack of damage. Multistrike is our best stat, but in pvp multi strike is capped at hitting once (causing lightning shield to take alot longer to stack up), not how it does in pve where it has a chance to hit twice, so our main stat is nerfed. Another thing that ruins our damage is the crit change to pvp, Abilities in pvp crit for 150% not 250% like they used to (Shamanism during mop caused us to crit for 250% damage, instead of 200%), so this is a 100% less crit damage, which nerfs our iconic damage source ; lava burst...
I don't understand how blizzard couldn't see these problems on beta, however its too late now, all we can do is pray they change something...
Your reasoning for why ele shamans have no way to get mana back was, 'ele shamans damage abilities cost near to no mana', what about purging? healing? or even getting any mana back!? Once we oom, we lose.... we have no mechanic to get mana back which is ridiculous.
Make lightning shield stack up from being hit like it used to back in cata and early mop.
Buff lava burst damage by making it crit for 250% or just buffing the baseline damage
Increase the range on wind shear to 30 yards (it got nerfed from 30-25 in wod)
Cause rolling thunder to grand 2% mana like it used to in cata and mop, at least giving us some way to get mana back.
That's some ideas off of the top of my head, there are other issues like ele blast and our mastery but those aren't quite as urgent but still need addressing.
Tell me what you think!'
Edited by Snodz, 16 November 2014 - 02:03 PM.