Borngood's Holy Paladin PvP Guide Legion and (7.0.3)
Posted 03 April 2015 - 03:59 PM
Posted 03 April 2015 - 04:12 PM
what comps strongest for hpala atm ? still jungle or something else ?
[u][b]Common Team Compositions[/b][/u]
This is where I look at team compositions and place them into their respective tiers, tier 1 for example being the best. (Subject to massive changes, could use input from the community as well to help me out.)
Tier Free Rating:
Smokebomb cleave (combat rogue/dk/healer)
dk/ww/paladin (to be named)
made by [b]Borngood[/b] - guide: http://www.arenajunk...ide-wod-and-61/
Edited by Leryske, 03 April 2015 - 04:13 PM.
Posted 03 April 2015 - 05:41 PM
Posted 03 April 2015 - 05:44 PM
I don't know who gives this comp such a stupid name, but please, don't use it.
ww/dk/hpal is enough.
Posted 03 April 2015 - 06:00 PM
Posted 07 April 2015 - 12:19 AM
[i]Critical Strike > Haste > Spirit > Versatility > Mastery > Multistrike[/i]
Crit > Haste and Versatility? Interesting..
the guides on that site seem like content which would normally be found on noxxic, so you should probably value them the same as you would value noxxic information tbh
No because the difference is when I play a comp i play it close to skill cap
if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.
Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper
I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world
Posted 07 April 2015 - 02:49 AM
Posted 15 April 2015 - 07:15 AM
Edited by Darkrizen, 15 April 2015 - 05:46 PM.
Posted 15 April 2015 - 08:14 AM
It should be noted, that when playing comps such as god comp, or any wizard variant where the game becomes increasing slowed down and easier to heal (yes playing with mages is a joke but might as well enjoy it while it lasts), mastery becomes more valuable over haste, because you have a ton of time to get off your heals, where if you're playing a comp such as KFC for example, the difference of .02 seconds could mean the difference between winning or losing.
Furthermore, crit is not valued highly because our set pc bonus gives us crit. And multistrike is too rng based and nerfed in pvp to be taken at current gear levels.
Hopefully this wall of text makes sense, it seemed to make sense when I typed it out, and by all means if anybody has counter arguments or different points to bring up, I am all ears.
Good read on kitty cleave by the way, it's one of the sleeper comps I was planning to destroy ladder with at the end of the season.
[b]tl;dr[/b] I'm playing with a mage, versatility=mastery>haste
I'm playing with anything but a mage, versatility=haste>mastery
Maybe I should add this to the guide huh.
Edited by Borngood, 15 April 2015 - 08:16 AM.
Posted 15 April 2015 - 11:32 AM
Posted 15 April 2015 - 05:52 PM
Also, if versatility was better than haste then wouldn't the default stat priority be Versatility > Haste > Mastery, rather than Versatility = Haste > Mastery? The whole equals sign kind of threw me off at the start of WoD. But if I understand you correctly, you're saying versatility is better than haste. Now, keep in mind--it is the syntax that confuses me.
Edited by Darkrizen, 18 April 2015 - 04:00 AM.
Posted 13 May 2015 - 03:20 AM
Posted 14 May 2015 - 03:48 AM
Posted 30 May 2015 - 10:02 PM
Posted 16 June 2015 - 10:51 PM
I've noticed in the stats you gave: Intelligence > Versatility = Haste > Mastery
and wonder if it would not be better to swap mastery and haste. Since haste would only make you spend mana faster, and mastery heals (as shield) for no more mana.
This build does not even fuel on spirit or I rarely need it from the damage reduction (altough I put a few points in Ashran or RBGs to roll longer just in case.). I just wanted to get sure on why you insisted on more haste rather than mastery?
High basic heal output with versa, much more crit with denounce 2nd set bonus, you get some crazy crits and nice shields pretty often on main heals.
Posted 16 June 2015 - 11:58 PM
Short Answer: Wizard on my team? Gear Mastery. No wizards? Gear haste, and look for wizard partners.
Long politically correct answer: For all intents and purposes, for Holy PvP haste has been king this season because of arena games (3v3) as well as RBG team fights lasting a very short amount of time, rarely do you go out of mana. This stat priority was also instated at the beginning of the season when the game was much more bursty with combat rogues running rampant.
All you really need to do ask yourself these simple questions, "Do I play with a mage on my team? Does my team play with a random assortment of wizards? Do I have classes on my team to eat all the interrupts for me?" If you answered any of these questions with 'yes", then you can afford to go for mastery>haste, because you really do not care how fast your healing gets put out, because the mage on your team will slow down and dampen the game to such a point that your job is really easy.
If you answered "no" to these questions, haste>mastery because every single second counts when you're healing, and every millisecond counts when having to juke multiple interrupts (when a mage on your team isn't eating all of them for you).
Edited by Borngood, 16 June 2015 - 11:59 PM.
Posted 24 June 2015 - 12:09 PM
BTW. I hope you will update this for 6.2 <3
Posted 24 June 2015 - 10:01 PM
Right now I am considering, int>versatility>crit>mastery>haste>multistrike
My reasoning thus far, is the buff to infusion of light for 40% extra healing on the next flash of light, and the fact that holy shock doubles the base crit chance itself. Also I RBG'd in full tournament gear (730 ilvl) and the damage is really bursty, like out of control bursty, so I'm finding more and more that crit will be very valuable to heal as quickly and as high as possible.
Before I do the final 6.2 update, I would like some feedback to what people are seeing in terms of damage/healing.
Posted 30 June 2015 - 10:23 AM
btw did you ever cosider Selfless Healer with the new buff to Fol trough Infusion of Light?
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