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Borngood's Holy Paladin PvP Guide Legion and (7.0.3)


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#1 Borngood

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Posted 30 October 2014 - 07:04 PM

Borngood’s Holy Paladin PvP Guide Legion and (7.0.3)

Also posted at http://us.battle.net...pic/20748714988

This is my second guide, for new and returning players to the Holy Paladin class for Legion PvP. In this guide I will mainly be going over abilities, talents, tip and tricks, and other general things I have learned from playing the beta. My goal with this guide is that anybody taking the time to read it will learn something new about paladins in legion, so thank you and enjoy!

Table of Contents
New Legion Changes
Talent Cheat Sheet
Normal Talents
PvP Talents
Artifact Weapon
Arena Compositions
Final Thoughts

New Legion Changes
Where to begin… let’s start with all of our new abilities, and how the paladin class has changed as a whole going into Legion.

Familiar things to look out for, and a core part of the healing rotation, flash of light and holy light with infusion of light procs. Beacon of light is still the same, but otherwise, there are a ton of changes to talk about with our spells.

-We have a new mastery, now our healing is increased depending on how close we are to our target. Now don’t panic, we do not have to be in melee range the whole time. Our level 100 talent Beacon of the Lightbringer (mandatory) allows us to gain benefit from our mastery off of our Beacon of Light as well. So if we heal our Beacon target, you gain full mastery benefit. I’ll go over this more later.

-Holy shock is now a 9 second cooldown reduced by haste. (up from 6 seconds)

-Light of the Martyr: Sacrifice a portion of your own health to instantly heal an ally for (500% of Spell power). You take damage equal to 50% of the healing done.

Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.

One of the additions to our healing toolkit, LotM is basically a stronger instant cast flash of light, with the 50% damage penalty. The spell is used when you want avoid interrupts.

-Light of Dawn: Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180% of Spell power).

Now a 12 second cooldown reduced by haste, instant cast heal. Used when holy shock and all other instants are on cooldown.

-Aura Mastery: Empowers your chosen aura and increases its radius to 40 yards for 6 sec.

3-minute cooldown, also gives special effect to devotion, sacrifice, and mercy auras. More on this under talents.

-With denounce removed from the game, the way you deal damage has changed, now consisting of judgment, crusader strike, and holy shock.
The rotation goes judgment>crusader strike>crusader strike>holy shock>crusader strike

Judgment: Judges the target dealing (250% of Spell power) Holy damage and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec. 12 second cooldown reduced by haste.

Crusader Strike: Strike the target for 210% Physical damage. Maximum 2 charges. 4.5 second cooldown reduced by haste.

-Blessings of sacrifice, freedom, and protection all have 1 charge baseline.
-Avenging wrath is a 2-minute cooldown with a 35% healing and 20% crit chance increase.
-Consecration was added back in the game for holy paladins!
-Divine protection is now a baseline 20% reduction to all damage.

-New ability divine steed: Summons your Holy mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.

Divine Steed is one of the best abilities we have gained for legion. The potential is very high with this spell, you can use it offensively to land a hammer of justice, or defensively to line of sight crowd control. Combined with freedom it feels a little clunky to get it off, but it’s worth it to create distance (except against rogues who teleport to you, and death knights who grip). But then you can also talent into 2 charges so you can do some cool stuff.

Talent Cheat Sheet


Melee Spec (Avenging Crusader)
Talents
15: Crusader’s Might
30: Cavalier
45: Fist of Justice
60: Devotion Aura
75: Holy Avenger
90: Sanctified Wrath
100: Beacon of the Lightbringer
Honor Talents
1: Relentless
2: Defender of the Weak
3: Divine Vision
4: Light’s Grace
5: Ultimate Sacrifice
6: Avenging Crusader

Ranged Spec (Non Avenging Crusader)
Talents
15: Bestow Faith
30: Cavalier
45: Fist of Justice
60: Devotion Aura
75: Holy Avenger
90: Sanctified Wrath
100: Beacon of the Lightbringer
Honor Talents
1: Relentless
2: Divine Favor
3: Divine Vision
4: Light’s Grace
5: Ultimate Sacrifice
6: Blessed Hands


Normal Talents (Non PvP)

In this section of the guide I will be covering the normal PvE talent tree, levels 15-100. I will go over each talent that will be used as default, and mention others which have their place in certain scenarios.

Remember that talents will be swapped every game depending on what you’re fighting against, and also what composition you are playing.


Level 15: Bestow Faith and Crusader’s Might.

-Bestow Faith: After 5 seconds, the target you cast this on will receive a heal a bit stronger then flash of light. 12 second cooldown.
Bestow faith is good in situation where you can predict swaps or incoming damage, because of the 5 second delay time in the healing. There are a ton of possibilities with this talent, but one common combo is to bestow faith yourself, then spam light of the martyr on your ally to avoid interrupts.

-Crusader’s Might: Every time you use crusader’s strike, your holy shock cooldown is reduced for 1.5 seconds. Now this talent is very important when not only playing avenging crusader build (more on this later), but also in Legion we’re very dependent on infusion of light procs to do burst healing. This is because in the current state of the game flash of light does barely any healing at all outside of cooldowns. Holy light can be talented so that the healing is increased by 100% (more on this later), thus infusion procs are powerful.

Level 30: Cavalier

-Divine steed is our mobility for the expansion. Cavalier grants us 2 charges of divine steed. Now why would we want 2 charges? For example, you could divine steed into the healer for a hammer of justice, then divine steed back behind line of sight. Divine steed away from a death knight, he grips you, then divine steed for a second time while freedom is still active on yourself. There are so many situations where this talent is useful, it’s all about discovering how you want to use it in your playstyle. It feels clunky to freedom then divine steed, but most of the time this is correct.

Level 45: Fist of Justice and Repentance

-Fist of Justice: Whenever you cast judgment the cooldown of hammer of justice is reduced by 10 seconds. The range of HoJ stays at 10 yards. If judgment is used on cooldown (12 seconds reduced by haste), you can get the cooldown of HoJ down to 34-40 seconds depending on your rotation. This will be the talent used by default, so get used to casting judgment on cooldown.

-Repentance: Finally, repentance takes off dot/bleeds when cast on the target, this has never happened before. Quite honestly, repentance will be super strong when playing without a mage/hunter/monk. Even with those classes, there are many opportunities to cross cc a team. The cast time is still pretty long and the range 30 yards, but the reward is very high if you get it off in clutch moments.

Level 60: Devotion Aura

-Devotion Aura: An automatic pick, never swap off of this talent. The damage reduction is way too good. It is a 10 yards range, but you can PvP talent into Divine Vision to make it 40 yards. This gives your whole team a passive 6.67% (repeating) damage reduction. With only 1 ally in range, 10% to each of you. When you use aura mastery, everyone on your team receives a full 20% reduction, as well as 15% increased healing from your artifact trait.

Level 75: Holy Avenger

-Holy Avenger: This talent increases your haste by 30% and increases your holy shock healing by 30% for 20 seconds. Something you’ll notice after playing is that paladins need haste, badly. In addition to faster cast times and the global cooldown, most of our abilities cooldowns get reduced by haste. Holy Shock, Light of Dawn, Judgment, Crusader Strike, just to name the important ones.

Level 90: Sanctified Wrath

-Sanctified Wrath: Does the same thing as last expansion, increases Avenging Wrath duration to 30 seconds (up from 20s) and holy shock cooldown reduced in half. This talent also interacts with Avenging Crusader. Quite honestly the other 2 choices in this row are garbage for PvP.


Level 100: Beacon of the Lightbringer

-Beacon of the LightBringer: (Mastery: Lightbringer) now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer. The healing and range of Light of Dawn are increased by 30%.

The best talent of the row, you can be near a pillar to line of sight cc, and still gain full benefit from your mastery. This is especially important when healing melee classes on your team or any teammates overextended. Also makes Light of Dawn worth pressing in the rotation when you can heal 3 targets.

PvP Talents

Row 1: Gladiator’s Medallion and Relentless

-Gladiator’s Medallion: Normal PvP trinket on a 2-minute cooldown. Still a solid choice.

-Relentless: 25% cc reduction passive. even without orc stun reduction, I believe it will be used against rogues and mages. Those 2 classes bring so much cc that it is usually better to just have the passive 25% reduction. Very good choice when using Avenging Crusader, since you will be much more susceptible to cc.

Row 2: Defender of the Weak and Divine Favor

-Defender of the Weak: After healing a target below 50%, your haste is increased by 20% for 5 seconds. After you come out of a cc chain, your teammates will usually be below 50%, and if they’re not, well that’s great news. But the main reason this talent is important is that while you have the haste buff, your global cooldown is much faster, your cast times are much faster. Most importantly, the cooldown of Holy Shock, Judgment, and Crusader Strike is decreased. You can see the potential of this ability really shine when playing Avenging Crusader spec (melee paladin).

-Divine Favor: The next Flash of Light or Holy Light will be increased by 100%, and cannot be interrupted. 45 second cooldown. So this is our new “aura mastery”, but for only 1 cast. It is a pretty decent talent, but when you can get stunned and even blanket silenced on it, I’m not quite sold on it yet. You generally need an Infusion of Light proc (fast cast Holy Light) to make this talent useful.




Row 3: Divine Vision*

-Divine Vision: Increases the range of your Aura by 30 yards (up to 40 yards). So this PvP talent makes it so your aura actually does something in PvP for your team. Something interesting you can also do is since we will always take devotion aura, you can spec out of Divine Vision and give yourself a passive 20% damage reduction if you are more than 10 yards away from your team. Thus the * I included, you will spec out of divine vision if you are getting trained the whole game against specific comps.

Row 4: Light’s Grace and Pure of Heart

-Light’s Grace: Increases healing of Holy Light by 100% and stacks a 5% damage reduction up to 3 times. The damage reduction buff lasts 8 seconds. This talent is the best in the row against most everything, it makes our Infusion of Light (fast cast Holy Light) procs very valuable, thus we cannot waste any procs.

-Pure of Heart: When you or allies within 20 yards are healed from ANY source, they are cleansed of all Diseases and Poisons. Yea this talent is strong against the obvious classes, assassination rogues, unholy death knights, but the third class that this talent is useful against is hunters. This talent destroys the hunter mortal strike effect. You can skip this talent against frost death knights.

Row 5: Ultimate Sacrifice

-Ultimate Sacrifice: Blessing of Sacrifice now transfer 100% of all the damage to you into a damage over time effect. This talent is insane. I cannot stress enough that a well-timed ultimate sacrifice can change the tide of a game. Did I mention that you cannot dispel Blessing of Sacrifice now? You’re making whoever you cast it on IMMUNE to damage for 12 seconds. You have to be careful though, as soon as you cast Ult Sac, you will be the kill target. The best way to use this talent is to pop it, divine steed away from the fight, and cast your artifact weapon (more on this later).

Row 6: Avenging Crusader and Blessed Hands (The most important talent row)

-Blessed Hands: Grants 2 charges to all your blessings. This talent is just plain strong, 2 charges of freedom, sacrifice, protection. You take this talent against heavy cc comps such as rogue/mage or warrior/mage.

-Avenger Crusader: I saved the best for last. This is my favorite talent of the expansion, and the holy paladin class. Without this talent, I would have probably quit paladin.

Your Crusader Strike, Judgment and auto-attack damage is increased by 40%.

The cooldown recovery rate of Crusader Strike and Judgment is increased by 50% (reduced in half).

When you deal damage with Crusader Strike and Judgment, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 seconds (30 seconds with Sanctified Wrath)
1 minute cooldown.

So the basics when running this talent is as follows.
1. Beacon of Light on the target taking the most damage.
2. Judgment>Crusader Strike>Crusader Strike>Holy Shock for healing or damage.
3. The main goal is to always have judgment applied to your target when you attack with Crusader Strike.
4.The AoE healing transfers to your beacon target, I cannot stress this point enough, the secret to this spec is to keep beacon on the target taking the most damage, or the target you want topped off. That’s it.

Playing with Avenging Crusader has its downsides as well. Since you are in melee range in the fight you can get cc’d more easily. Also you can get swapped to and attacked much more easily as well.

When playing with this new playstyle, don’t get discouraged. It’s new and takes some getting used to. At first I thought it would not be that good, but as I played it more and more, after much practice it is easily one of best experiences I have had playing WoW.

Artifact Weapon

In this section I will be going over our artifact weapon, new to Legion we will have the same weapon throughout the expansion but now we upgrade it with artifact power. Our Artifact Ability is Tyr’s Deliverance.

Tyr’s Deliverance: Heals an injured ally within 15 yards for 39,054 (scales by gear/in PvP combat) every 0.9 sec. for 10 seconds. Allies healed receives 20% increased healing from your Holy Light and Flash of Light for 10 seconds. 2 second cast (reduced by haste) 1.5 min cooldown.

At first I thought our artifact ability was, excuse the language, complete LUL. But as I played with it, I came to realize that it’s not that bad. The situation you want to use this in are before a cc chain, behind a pillar after you ultimate sacrifice’d your teammate, or right before the enemy team pops heavy aoe damage.

Power of the Silver Hand: Casting Holy Light and Flash of Light have a chance of increasing the healing of your next Holy Shock by 10% of all damage and effective healing (not over healing) you do within the next 10 sec.

In plain English, it’s just a nice extra healing boost when you’re going through your normal rotation. It’s passive so don’t worry too much about it.


The Light Saves: When the health of your Beacon of Light target falls below 50%, the next Holy Light or Flash of Light on the Beacon target will be increased by 100%. Passive, can occur only once every 30 sec.

The way this talent works is that the beacon has to be on the target when they fall below 50% hp. You cannot beacon a target below 50% and get the buff. They would have to go above 50% hp, then fall below 50% hp again. Also keep in mind it’s for the beacon target.

Protection of Tyr: 15% healing increase while aura mastery is active to all allies within 40 yards. Good aoe healing increase. Passive.

Spending Artifact Power

As of writing this guide, the way I plan on spending my artifact power is as follows. I will be leveling as protection, and buying only 13 artifact traits in the protection weapon. Sadly leveling as holy paladin is not very fast.

Then the order of purchase for artifact traits goes as follows:

Virtues of the Light, Knight of the Silver Hand, Vindicator, Deliver the Light, Shock Treatment, Protection of the Light, Blessings of the Silver Hand, Share the Burden, Justice through Sacrifice, The Light Saves, Power of the Silver Hand, Templar of the Light, Expel the Darkness, Focused Healing, Protection of Tyr.

The order listed above is currently what I believe is the best order for PvP, gaining our most useful artifact traits first. This section is open to opinion, but this is what I plan on doing.

I will update the guide about relics when I honestly figure out which are the best.

Arena Compositions

This section of the guide will be updated depending on how the meta shifts once legion goes live. Everyone has to keep in mind that at the beginning of the season, we will not have full gear, barely powered up artifact weapons, and will be trying out new comps.

What I can tell you about compositions so far is that you will want to play with either warriors, rogues, or fire mages. With one of these specs on your team you cannot go wrong.

Final Thoughts

If you made it this far, I hope you found something useful here. If not, I’ll keep updating the guide as more information becomes available. As I finish writing this guide, it is 5 days before the launch of Legion, and I’m hopeful that PvP will be in a good spot. If I’ve learned anything playing this game, play to have fun. Yea being competitive is awesome, but if you aren’t having fun doing it, then why are you doing it? That’s something I think about all the time. So the next time you interact with somebody online, or even in life, try to make a connection with them. Remember that all of your opponents are people, real human beings, and are probably just like yourself. Thanks for reading, and take care <3.

Quick sellout
twitch.tv/borngood
I stream Holy Paladin as much as I can.
Btag- Borngood#1295 if you ever want to ask questions or have a nice chat.

Edited by Borngood, 25 August 2016 - 05:45 AM.

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#2 Phildk

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Posted 30 October 2014 - 07:08 PM

this is dog m8

jk ilu
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#3 Unseenz

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Posted 30 October 2014 - 07:14 PM

two words

Edited by Unseenz, 17 June 2015 - 02:24 AM.

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#4 Sweatyfingrs

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Posted 30 October 2014 - 07:42 PM

That denounce bullshit is making me dust off my pally from BC

Great guide tho
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#5 Seu

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Posted 30 October 2014 - 07:51 PM

im still skeptical, always wanted to play hpal but the playstyle has never been fun

you are actually one of the only holy pallies i have played vs in skirms and you just sat a million unavoidable ccs then left arena before your partner died

i hope its different at 100 but pallies still just seem like sitting ducks when it comes to cc once sacs are down
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#6 glonglon

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Posted 30 October 2014 - 08:44 PM

That was a nice guide to read, thank you :)
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#7 Gigana

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Posted 30 October 2014 - 09:21 PM

@ Borngood

I have a little correction. You say Blinding Light is same as before, but it's not. The talent Blinding Light is 2 min cd (used to be 3min) and is instant-cast (used to be 1.5 sec cast for hpaladins, instant for retri), so it's actually stronger for holy than before.
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#8 Borngood

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Posted 30 October 2014 - 09:24 PM

Thank you Gigana.
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#9 Gigana

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Posted 30 October 2014 - 09:35 PM

@ Borngood

Also, I might be wrong here because I haven't played beta, but you say:

Improved Forbearance: Reduces the duration of Forbearance by 30 sec.

I was under the impression that it reduced the duration of Forebeareance TO 30 sec, not BY 30 sec. You imply that forebearance now lasts only 15 sec, which tbh seems too good to be true to me.

Again, I apologize if I'm wrong. Hell, I want to be wrong! :D

Great guide! Can't wait to see the RBG one. I'm particularly interested in how you think hpaladins will survive getting trained in RBGs when there are 5+ dps on us.
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#10 Borngood

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Posted 30 October 2014 - 09:41 PM

Forbearance will be reduced from 1 minute to 30 seconds through the perk, and the RBG guide will come once the season starts so I have some first hand experience to share. Who knows maybe I'll stream a couple games =)
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#11 diglett23

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Posted 31 October 2014 - 05:18 AM

Well written guide!
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#12 boatznhoez

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Posted 31 October 2014 - 07:08 AM

Great guide dude, thanks.
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#13 Jim_Jim

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Posted 31 October 2014 - 08:00 AM

Sacred shield can crit AND multistrike too. It's not rare to see some big absorb number. (Like 17k)
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#14 Juther

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Posted 31 October 2014 - 10:16 AM

Really a great guide, cheers! I loved the part about lv 100 talents and glyphs :D

@Borngood : i think that Crit will be more valuable then Versatility, Holy Shock Crit ----> 0,8 sec cast Holy Light.
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#15 Rylexcamel

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Posted 31 October 2014 - 10:36 AM

ty for the guide
am i still going to sit unavoidable cc's 24/7?

Edited by Rylexcamel, 31 October 2014 - 10:40 AM.

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#16 Borngood

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Posted 31 October 2014 - 10:57 AM

@Juther, At level 100 with the new denounce 2 PC set bonus, we can usually steal enough crit from our opponents, so crit will be valued much less. I see your point though, and until I do some massive play testing and run some numbers with recount, the stat priority is fairly close for now.

@Rylex I will be writing a positioning guide aimed towards holy paladins in WoD, that can be applied to all healing classes. No ETA on it yet, but I will work hard on it. (I will most likely complete the RBG guide before positioning.)
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#17 pharrelle

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Posted 01 November 2014 - 01:52 AM

Good read, thanks for your work!
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#18 Savalibar

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Posted 01 November 2014 - 04:13 PM

Thank you for this guide, level 100 talents and few glyphs are really nice, i think pala is gonna be interesting in s16
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#19 boatznhoez

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Posted 03 November 2014 - 06:49 AM

How is the survivabilty on level 100? Now that instant WoG is gone i imagine us being trained to the ground pretty easily.
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#20 Splotch

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Posted 03 November 2014 - 06:54 AM

How is the survivabilty on level 100? Now that instant WoG is gone i imagine us being trained to the ground pretty easily.


Pretty much our biggest weakness from what I've seen at 100, you need strong peels when double melee are on you or you just melt. Not mistweaver fast, but pretty close.
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