[quote name='lurkerrr' timestamp='1422224146' post='4371212']
Do you mind to update your armory prifile then? I am curious to see your equip. Thanks.
Also, I need an advice on how to damage while being tunneled by rogue + feral or dk+warrior? It seems that they just have enough interrupts to silence me forever...
My equip is exactly what I wrote, give or take. Cba updating profile, afraid AJ will break all the titles I have on it considering I don't have my old priest anymore ( therefore no access to my old titles ). Didn't even update a S9 and S12 helmet I got on RL mates priest because of it
[quote name='Bishler' timestamp='1422396263' post='4374152']
Im rooting with lolflay here, gearwise. Even without going for haste offpieces/enchants you sit on a comfortable level of haste already. The flat dmg increase from mastery, and the added defensive potential from versatility are far better imo.
The way I'm gearing atm is:
- Versatility enchants on offparts, mastery on weapon
- Versatility gear only if there is also mastery on it, so dont take pieces with crit/multi only for the sake of also having versatility on them, since those stats are shit
- Offpart shoulders for the versatility/mastery and to still maintain your 4p setbonus
Precisely, that 3-4% extra damage reduction you'll get is quite huge imo in some of the games.
[quote name='Theed' timestamp='1422403984' post='4374254']
I am so tired of being trained.
Indeed. Holinka needs to realize this and get us some proper extra defensive CD, buff glyph of fade f.ex., give us a Glyph of Shadowform that reduces damage taken by other players specifically ( that way it doesn't affect PvE, which is why Shadowform was nerfed from 15% in the first place ), or return Inner Fire effect. This is getting quite boring, you can be a top player on Spriest and without a proper Mage/Druid with which you've got huge synergy with, you'll still fail, that's quite boring imo. They took our identity as a class that needed support of other classes to do damage by giving us the ability to do damage on our own, but instead placed us in a whole new situation where we basically can't survive unless 2 specific classes are backing us up.
I'd rather be in a situation where I need my teammates help to do damage and land kills, than be in a situation where I rely on my teammates to stay alive. I used to be able to live so long on my own during TBC/Wrath, even during Cataclysm. It's boring being left to mercy of your own team and enemy team, it's boring to be a liability. Then compare us to a Warlock, to a Mage, to a Hunter, etc - all those classes can shrug off damage pretty easily and are really really hard to kill, most classes are really really hard to kill right now - we're quite likely the only class(spec, whatever) in game that flops over so easily.
TL;DR - when it comes to survival we're probably on par ( or maybe a step on the ladder or two above ) Windwalkers, however unlike Windwalkers, we're ranged and therefore we can do damage without getting into enemy face, so OP resto druids can keep us alive - the only reason why we can step into arena and compete with other highrated players is because Resto Druids are so grossly overpowered that they can keep us alive and Frost Mages can control the shit out of enemy team. Remove both out of picture and you have a spec that's as gimmicky as Windwalkers are right now.