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6.0 Dancing in the Shadows

Sub Rogue Guide Learn Justin Bieber

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#61 HeyimJack

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Posted 30 November 2014 - 12:58 AM

Guides been updated, if you want to see anything or anythings missing either post of send me a pm.
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#62 Alerean

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Posted 30 November 2014 - 06:37 AM

You recommend going with Mastery > Multistrike > Crit > Haste...but where does Versatility fit in there? I feel like it should be Mastery -> Versatility -> MS -> Crit -> Haste. It seems to be an extremely strong stat :o
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#63 GhazzyTV

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Posted 30 November 2014 - 04:07 PM

How come you decided to stick with Shattered ench on weps rather than the mastery proccing enchant? (Bleeding Hollow).
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#64 mirag

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Posted 30 November 2014 - 04:56 PM

10k gold on a blue weapon? Yeah...no
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#65 Alerean

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Posted 30 November 2014 - 09:48 PM

They are more than 10k on my server lol...yeah fuck that.
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#66 HeyimJack

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Posted 30 November 2014 - 10:30 PM

You recommend going with Mastery > Multistrike > Crit > Haste...but where does Versatility fit in there? I feel like it should be Mastery -> Versatility -> MS -> Crit -> Haste. It seems to be an extremely strong stat :o

Honestly I just forgot to include Versatility was tired when I updated this

How come you decided to stick with Shattered ench on weps rather than the mastery proccing enchant? (Bleeding Hollow).

Same again I just forgot, too tired

Thanks for the reminders tho
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#67 GhazzyTV

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Posted 01 December 2014 - 01:29 AM

My pleasure, enjoying the guide, just glad i can help out.
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#68 lovelol

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Posted 01 December 2014 - 10:10 PM

sup guys! nice guide jack btw, but i think you've to tune it up a little, i guess you'll do when the season starts ^^.

I'm so lost atm with stats and the new wep enchants any thoughts?
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#69 GhazzyTV

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Posted 01 December 2014 - 10:27 PM

As for weapon enchants the "Bleeding Hollow" (500 mastery on proc) is absolutely the best for this build. They are confirmed to be able to stack as well, so 2 of them is optimal.
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#70 HeyimJack

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Posted 01 December 2014 - 10:27 PM

sup guys! nice guide jack btw, but i think you've to tune it up a little, i guess you'll do when the season starts ^^.

I'm so lost atm with stats and the new wep enchants any thoughts?

For now just prio mastery/multi gear and grab 2x Mark of the Shattered hand enchants cause they're cheap.

Also ye most of the informations still relevant so no need to change it.
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#71 lovelol

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Posted 02 December 2014 - 12:46 AM

nice, that's what i actually had, i dislike the mark because it breaks gouge but it gives you a lot of damage.
Does anyone knows how the new enchants work? i mean, i read something about the chance to proc twice on them. So if i've 1 of mastery and 1 of MS can they both proc twice? or they'll just proc twice like the old enchants(only if you've 1 on each weapon while fighting)? And what about the 3rd weapon and swap it to get an extra proc?
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#72 Ninjatoe

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Posted 02 December 2014 - 12:47 AM

Thoughts on the 4 pieces set bonus? feinting?
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#73 HeyimJack

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Posted 02 December 2014 - 01:05 AM

nice, that's what i actually had, i dislike the mark because it breaks gouge but it gives you a lot of damage.
Does anyone knows how the new enchants work? i mean, i read something about the chance to proc twice on them. So if i've 1 of mastery and 1 of MS can they both proc twice? or they'll just proc twice like the old enchants(only if you've 1 on each weapon while fighting)? And what about the 3rd weapon and swap it to get an extra proc?

Not entirely sure about proc rates of the enchants all I know is the expensive enchants i.e. Bleeding Hollow you can have a proc from each weapon up at once I'm not sure about having multiple procs from each weapon up you'll need to hunt down that information from a different soruce :)

Thoughts on the 4 pieces set bonus? feinting?

Well currently for myself I feel I still don't need to use feint offensivly to win games, I'm just using mine as I always have but maybe when the season starts and I get to face some good teams (once ferals are nerfed) I might find that I need to but for now I'm just using feint as I always have I'm not putting any thought into using it offensivly.
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#74 lovelol

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Posted 02 December 2014 - 03:12 AM

Thoughts on the 4 pieces set bonus? feinting?

imo it can give you a little of damage but i think it's not worth outside an opening, just after snd if you're running shadowfocus (or you'll lose a lot of energy)
I think it's more oriented on having some sustained damage when you're geting focused, cause now dots upgrade constantly, so you'll have more output damage on AA with SND up and your bleeds will do more damage even if you're forced to feint to mitigate some damage.

ty anyways jack if i find something about the enchants i'll post it here.
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P.S. To stay on topic.... uh... BUFF ENGINEERING IT IS NOT GADGETY ENOUGH! WE MUST ADD USELESS CRAP!! INSTALL PORTABLE TOASTER.


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#75 Crackmeyer

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Posted 02 December 2014 - 03:57 AM

really nice guide !

i`ve been testing around alot so as you just said combo points seem to getting "out of style" in WoD.. this seems acutally true
but im lovin it !
in Bgs i feel rogues are so nice due to dem crits of my mates and the nice CP system :)

but here is my main question :

Does anyboboy have a idea on what is the best way to actually track your anticipation stacks?
I mean as i just mentioned above you get hella lot of cp´s so in 3s ( i play with a hunter ) so this might be the talent to go?
and do you guys think you will lose this devastating opener burst w/o MfD?
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#76 HeyimJack

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Posted 02 December 2014 - 08:11 AM

really nice guide !

i`ve been testing around alot so as you just said combo points seem to getting "out of style" in WoD.. this seems acutally true
but im lovin it !
in Bgs i feel rogues are so nice due to dem crits of my mates and the nice CP system :)

but here is my main question :

Does anyboboy have a idea on what is the best way to actually track your anticipation stacks?
I mean as i just mentioned above you get hella lot of cp´s so in 3s ( i play with a hunter ) so this might be the talent to go?
and do you guys think you will lose this devastating opener burst w/o MfD?

I love combo points I don't think they're getting out of style but that's just my opinion also try this addon

http://www.curse.com...ow/anticipation

It tracks your extra combo points I also use it to reduce the default animation time of combo points which you can change in the lua file if you want makes it feel faster/slicker.
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#77 Ninjatoe

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Posted 02 December 2014 - 05:19 PM

rookie question but, I hear a lot of rogues open up with dance. would you say you dance right off the bat or usually save it? or completely situational. new to rogue here
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#78 Torapants

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Posted 02 December 2014 - 06:01 PM

rookie question but, I hear a lot of rogues open up with dance. would you say you dance right off the bat or usually save it? or completely situational. new to rogue here


If you do, it gives that early pressure which usually forces cooldowns or even gets a kill; it then ensures your dance will be up by the time you're looking to burst again.
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#79 ContortedTV

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Posted 02 December 2014 - 06:17 PM

This is really unimportant but I may as well point it out: You don't get 80% damage reduction with Feint and Combat Readiness up.

If that were so, you could 120% damage reduction with Pain Suppression up (God knows why you would stack all of those CDs)

It DRs it self in a way. So feint is 30% damage reduction which means you take 70% of the normal damage. Wall is 50% so you take 50% normal damage.

So you end up taking .5 * .7 (the damage you're taking) and you end up taking 35% the normal damage so wall + feint is a 65% damage reduction

Yeah, no one cares sorry for post xD
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#80 HeyimJack

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Posted 02 December 2014 - 06:22 PM

This is really unimportant but I may as well point it out: You don't get 80% damage reduction with Feint and Combat Readiness up.

If that were so, you could 120% damage reduction with Pain Suppression up (God knows why you would stack all of those CDs)

It DRs it self in a way. So feint is 30% damage reduction which means you take 70% of the normal damage. Wall is 50% so you take 50% normal damage.

So you end up taking .5 * .7 (the damage you're taking) and you end up taking 35% the normal damage so wall + feint is a 65% damage reduction

Yeah, no one cares sorry for post xD

This has already been mentioned just not updated.
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