Jump to content

Photo

6.1 Arms Warrior Guide

Arms Warrior

  • Please log in to reply
179 replies to this topic

#141 Pinka

Pinka
  • Junkies
  • Night Elfclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 732
  • Talents: Arms 0/0/1/1/0/2/0
  • RBG: 2130

Posted 02 February 2015 - 02:48 PM

Same here. Ms over SD proc. Mainly because i want to spend my set bonus crit chance as fast as possible before some scenario happens where i miss out on it. Also to keep the Ms and ms glyph up as much as possible.
Certainly you will miss out on procs. But tbh the crit proc and ms uptime is worth it.

But when someone hits 19% health i just spam execute no matter what.

Edited by Pinka, 02 February 2015 - 02:49 PM.

  • 0
Posted Image

#142 HeyimJack

HeyimJack
  • Junkies
  • Humanclass_name
  • EU-Darksorrow
  • Rampage / Saccage
  • Posts: 1,007
  • Talents: Combat 1/2/2/1/1/1/1
  • 2v2: 2220
  • 3v3: 2862
  • RBG: 2164
  • LocationUK

Posted 09 February 2015 - 11:37 PM

Ye thought so cheers lads
  • 0

88c809889bca995b4fb7f643cda2eb4f.png


#143 Powerslave

Powerslave
  • Premium Junkies
  • Humanclass_name
  • EU-Emeriss
  • Reckoning / Abrechnung
  • Posts: 7,672
  • Talents: Arms 0/0/0/1/0/2/0
  • 2v2: 2032
  • 3v3: 2100
  • 5v5: 1900
  • RBG: 1797

Posted 12 February 2015 - 04:40 AM

whenever you MS over SD you gain 1/4 of a mortal strike (assuming you'll be on your target again in 4.5s) for a chance of procing another SD and getting screwed

considering MS hits like 50% harder than SD and back to back procs aren't that often, I'd prio MS
  • 0
Timeless guide to warrior : http://www.youtube.c...feature=related

#144 Speedymart

Speedymart
  • Junkies
  • Gnomeclass_name
  • US-Emerald Dream
  • Shadowburn
  • Posts: 1,427
  • Talents: Fury 2/0/1/1/0/0/2
  • 3v3: 2168
  • RBG: 576

Posted 14 February 2015 - 06:26 PM

In PvE they say use SD procs over MS due to the RNG part of it

Back to back procs happen frequently for me, so I prioritize SD over MS, but behind CS of course

Think of it like this, if you CS, SD proc, MS, and get another SD proc that's one more global that isn't spent wanting to kill yourself while spaming whirlwind.

Obviously you'ed MS over SD if you're about to kill a guy though
  • 0
Posted Image

#145 Zzx

Zzx
  • Junkies
  • Posts: 1,134

Posted 14 February 2015 - 06:30 PM

In PvE they say use SD procs over MS due to the RNG part of it

Back to back procs happen frequently for me, so I prioritize SD over MS, but behind CS of course

Think of it like this, if you CS, SD proc, MS, and get another SD proc that's one more global that isn't spent wanting to kill yourself while spaming whirlwind.

Obviously you'ed MS over SD if you're about to kill a guy though


Then you're letting mortal wounds fall off, It's simply better to mortal strike before you SD, Mortal strike is put on CD, mortal wounds is kept up, and you will do more pve damage getting more mortal strikes off than getting SD procs off.

Edited by Zzx, 14 February 2015 - 06:43 PM.

  • 0

#146 Pinka

Pinka
  • Junkies
  • Night Elfclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 732
  • Talents: Arms 0/0/1/1/0/2/0
  • RBG: 2130

Posted 14 February 2015 - 06:45 PM

By trying fights to prio SD over MS i felt i came in a couple of situations where the MS crit buff fell off and was wasted due to blinks or stuns.
If i would have used MS right away i would still be able to SD after. Maybe wasting a proc. But atleast i am 100% sure i used that MS.
It is kind of a power struggle when you prio SD over MS. You basicly delay your MS cooldown for a chance to proc. Good for pve cause of the longer uptime. But i think its bad for pvp where MS is your biggest burst and multiple factors as the crit proc and ms effect.

Edited by Pinka, 05 March 2015 - 02:11 AM.

  • 1
Posted Image

#147 Speedymart

Speedymart
  • Junkies
  • Gnomeclass_name
  • US-Emerald Dream
  • Shadowburn
  • Posts: 1,427
  • Talents: Fury 2/0/1/1/0/0/2
  • 3v3: 2168
  • RBG: 576

Posted 14 February 2015 - 06:57 PM

I think I'm coming from a different situation


I'm talking about once you're already sitting on the target with MS debuff and glyph already up. Like you're in full on PvE mode after the initial charge MS setup.
  • 0
Posted Image

#148 WizzEU

WizzEU
  • Members
  • Humanclass_name
  • EU-Ravencrest
  • Cyclone / Wirbelsturm
  • Posts: 2
  • Talents: Protection 1/0/0/1/././.
  • 2v2: 1976
  • 3v3: 2215
  • RBG: 1497

Posted 16 February 2015 - 09:46 AM

Sorry no fury guide thread..
Fury Warrior.
Guys I need advice pls.
Question about weapons, what to use? 2 options
Blue 2h in mainhand, Epic 2h in offhand for stronger wild strikes or
Epic 2h in mainhand for bigger MH auto-attacks and executes/raging blow bigger hits from MH and blue 2h in offhand
  • 0

#149 ~Invictus

~Invictus
  • Members
  • Undeadclass_name
  • EU-Crushridge
  • Cataclysme / Cataclysm
  • Posts: 294
  • Talents:

Posted 17 February 2015 - 02:57 AM

Provided there's a thread for Fury at like page 2, never got stickied, but still:
if Wild Strikes is talented, then epix in offhand;
if not, epix in main hand.
  • 0

#150 jgw

jgw
  • Members
  • Humanclass_name
  • US-Frostmourne
  • Bloodlust
  • Posts: 268
  • Talents: Arms 0/0/1/1/1/2/0
  • 2v2: 1722
  • 3v3: 1949
  • 5v5: 96
  • RBG: 1741

Posted 26 February 2015 - 11:06 AM

Best trinkets are double passive strength?

I did some number crunching using values as follows
- 1.0 for strength
- 0.33 for versatility (values for stat dps contributions, str being maximum)

And found the passive strength trinkets have a much higher average dps value than the passive versatility trinkets.

Warforged passive strength trinket = 533 dps value
690 passive strength trinket = 635 dps value
primal passive versa trinket (str proc) = 297 dps value
warforged passive versa trinket (str proc) = 270 dps value

What's the best choice? In terms of average dps on dummy the warforged + 690 passive strength trinkets win. But for burst you're better off using the passive versa (with proc str) + one passive str trinket. For max pressure at the start of a match, or something, as the proc tends to go off as soon as you connect.

Maths for dps value = Normalised Passive value + [20/120 (20 uptime/120sec cd) * normalised proc value]
E.G. Passive versa trinket ilvl 690 (322 passive versa, 1146 str proc) = 0.33*322 + 20/120*1146 = 297.26
  • 0

#151 Maim

Maim
  • Junkies
  • Humanclass_name
  • US-Mannoroth
  • Ruin
  • Posts: 53
  • Talents: Fury 1/0/1/0/0/0/0
  • 2v2: 1666
  • 3v3: 2780
  • RBG: 1720

Posted 04 March 2015 - 11:36 PM

what about mastery on-use
  • 0
Maims
Against
Illegal
Mexicans

#152 Skullhammer

Skullhammer
  • Members
  • Taurenclass_name
  • US-Bleeding Hollow
  • Ruin
  • Posts: 11
  • Talents: Fury 1/0/1/2/2/0/2
  • 2v2: 2015
  • 3v3: 2008
  • 5v5: 96
  • RBG: 1648

Posted 07 March 2015 - 12:56 AM

As it stands I still prefer sudden death over slam (loving the new procs per min design).
The real toss-up in my mind is Avatar vs. Bladestorm.
Bladestorm is great for breaking CCs and still putting out decent damage (especially if you got sweeping strikes up with 2+ targets), while Avatar offers something I felt made warriors weaker compared to other classes which is the ability to stack damage CDs and have controlled bursts as well as the chunky damage arms is known for. The combination feels very strong.
What are the thoughts of better players than I? When does an arms warrior need to take avatar and when does he need to take bladestorm?
For fury the answer is a bit more clear to me, Avatar + an already bursty single target spec is pretty much a no brainer.
  • 0

#153 Bajawah

Bajawah
  • Members
  • Night Elfclass_name
  • US-Frostmane
  • Reckoning
  • Posts: 10
  • Talents: Fury 1/0/1/2/0/0/0
  • 2v2: 1218
  • 3v3: 192
  • RBG: 767

Posted 10 March 2015 - 07:41 PM

Hey fellas,

I'm currently fury and feel like I have a really good grasp on it understanding wise.

When in PvP, I feel like I can apply massive pressure and it "feels" very fury like. Once I pick my target its just non-stop onslaught. Love it.

I have been PvPing on the warrior for about a week now. Got dual glad weapons, etc.

Current 2s rank is ~1300, but mainly due to a lack of time.

---

That being said, I have been dabbling in arms and well... I can't figure it out.

Want to give it a shot because it seems like most top players are arms and not fury.

But it feels like I'm not doing anything due to the slow nature of it.

I also find it that I'm always rage capped because the flow is so different from fury.

No matter what I do, I also can't get the same DPS on target dummies compared to fury either.

Where does arms shine compared to fury?

Anyone have any tips on someone trying arms from fury?

Thanks!

(first post yay!)
  • 0

#154 Alastór

Alastór
  • Members
  • Humanclass_name
  • EU-Antonidas
  • Cyclone / Wirbelsturm
  • Posts: 42
  • Talents: Arms 0/0/2/0/1/0/0
  • 2v2: 1797
  • 3v3: 669
  • RBG: 1721

Posted 10 March 2015 - 09:44 PM

But it feels like I'm not doing anything due to the slow nature of it.

I also find it that I'm always rage capped because the flow is so different from fury.

No matter what I do, I also can't get the same DPS on target dummies compared to fury either.

Where does arms shine compared to fury?

Anyone have any tips on someone trying arms from fury?

Thanks!


That's because it's way more timing intensive than fury. With fury you just keep the pressure up, whatever there is. Also you've got alot better skills to dump your rage.
Arms on the other hand you have to time your burst with Colossus Smash. For Ragedump we only got WW which is limited because it breaks CC. We now also have Slam, which is quite nice. Alot of people dislike it, but see for yourself.

Never trust the dummies. Not for PvE, especially not for PvP.

Arms now can shine in almost any combination. Timed burst with melees especially: Wait for everyone's CD being up, hit Colossus Smash and everyone does some extra damage.
Arms, and also Fury I guess, can control the field just because we got some good damage output. You're on a healer? This guy gotta take you as a first priority or will soon be dead (had a Druid who thought after chain CC'ing me I wont do shit to him, 5 seconds later he was dead on the ground. That's what Avatar + Slam can be for).

Tipps... Well, be patient. Monitor your enemies CDs and actions. Did that mage already blink? Then it's ok to charge him and just burst him. Did he not? Try to pressure him into it. etc.
Since your main burst is dependent on your uptime on your enemy, you've got to time everything right so your uptime is as high as possible.

Hope it helps a bit.
  • 0
We may be outnumbered, but never outmanned.

#155 Bajawah

Bajawah
  • Members
  • Night Elfclass_name
  • US-Frostmane
  • Reckoning
  • Posts: 10
  • Talents: Fury 1/0/1/2/0/0/0
  • 2v2: 1218
  • 3v3: 192
  • RBG: 767

Posted 10 March 2015 - 10:21 PM

It does thanks!

I think I need more seat time with arms in general.

Are there certain comps or situations where you would spec fury vs arms?

----

Oh, one thing that is odd. Icyveins says to use a glyphed thunderclap in the dmg rotation.

Nowhere else does anyone else say that.

So... should I just start ignoring Icyveins now?

Thanks!
  • 0

#156 Revolol

Revolol
  • Junkies
  • Orcclass_name
  • US-Stormrage
  • Ruin
  • Posts: 109
  • Talents: Arms 1/0/2/2/1/0/1
  • 2v2: 1722
  • 3v3: 2974
  • 5v5: 1518
  • RBG: 1863

Posted 10 March 2015 - 11:01 PM

. Timed burst with melees especially: Wait for everyone's CD being up, hit Colossus Smash and everyone does some extra damage.


Colossus Smash does not impact anyone but yourself.

and as for thunderclap, it's listed there because with the glyph it's a better damage to rage ratio for the global than whirlwind is. Unglyphed it's meh. I use to to cover a global if I'm saving rage for burst soon.
  • 0
twitch.tv/revocutie

#157 Bajawah

Bajawah
  • Members
  • Night Elfclass_name
  • US-Frostmane
  • Reckoning
  • Posts: 10
  • Talents: Fury 1/0/1/2/0/0/0
  • 2v2: 1218
  • 3v3: 192
  • RBG: 767

Posted 10 March 2015 - 11:07 PM

Colossus Smash does not impact anyone but yourself.

and as for thunderclap, it's listed there because with the glyph it's a better damage to rage ratio for the global than whirlwind is. Unglyphed it's meh. I use to to cover a global if I'm saving rage for burst soon.


Do you normally save a full bar? Or just enough for a CS->MS->WW?

The cooldowns on CS and MS are quite long...
  • 0

#158 Alastór

Alastór
  • Members
  • Humanclass_name
  • EU-Antonidas
  • Cyclone / Wirbelsturm
  • Posts: 42
  • Talents: Arms 0/0/2/0/1/0/0
  • 2v2: 1797
  • 3v3: 669
  • RBG: 1721

Posted 10 March 2015 - 11:34 PM

Colossus Smash does not impact anyone but yourself.


Oh, didn't know that changed. If it ever did... Somehow I remember it helping everyone in your group on that target.

Do you normally save a full bar? Or just enough for a CS->MS->WW?

The cooldowns on CS and MS are quite long...


Try to line your MS and WW up when CS is ready, and have enough rage. As long as CS is on CD use everything else as you wish to keep the pressure up. Remember using Sweeping Strikes for some extra cleave.

On that note... Did that thread I saw a while ago got a conclusion about Sweeping Strikes breaking CC or not?
  • 0
We may be outnumbered, but never outmanned.

#159 Pinka

Pinka
  • Junkies
  • Night Elfclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 732
  • Talents: Arms 0/0/1/1/0/2/0
  • RBG: 2130

Posted 11 March 2015 - 12:28 PM

Oh, didn't know that changed. If it ever did... Somehow I remember it helping everyone in your group on that target.

Cs used to apply a second debuff that increased everyones physical damage to that target. That part has been removed.
Sweeping strikess breaks cc.
Also the resonating power glyph makes your tc stronger then ww for half the rage cost. In return you give up a glyph slot and you can aoe slow less frequently.
The glyph seems to scale well with haste tho.
  • 0
Posted Image

#160 Revolol

Revolol
  • Junkies
  • Orcclass_name
  • US-Stormrage
  • Ruin
  • Posts: 109
  • Talents: Arms 1/0/2/2/1/0/1
  • 2v2: 1722
  • 3v3: 2974
  • 5v5: 1518
  • RBG: 1863

Posted 11 March 2015 - 01:14 PM

Do you normally save a full bar? Or just enough for a CS->MS->WW?

The cooldowns on CS and MS are quite long...


Since as of late I've since been playing slam, I try to save as much as possible before doing my CS > MS > Slam till 0 rage burst setup. Otherwise yeah just save what you can. In a perfect world you'd want to spend as much rage as possible within CS along with an execute proc if you're playing SD, but it doesn't always work out that way.
  • 0
twitch.tv/revocutie





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<