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6.1 Arms Warrior Guide

Arms Warrior

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#81 irubuwrongtime

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Posted 02 December 2014 - 05:29 PM

I just hate the fact that our main burst as arms comes from CS and you cannot make effective swap until your CS is up. And that CS sound, lol... ppl kiting you or ccing you once you CS and you are nothing but a whirlwinding bot for another 20 sec.

With glad prot, you can pretty much set up effective burst every 12 sec w/ charge, shield slam, and revenge up and w/ shield charge being another short distance gap closer + shield slam dispel, you are just that much more effective on every swap chance.


PS: Another big thing is again... lacking a skill to break totems. Pretty much every rsham players choose the glyph that gives extra health to totems and our hamstring unfortunately won't break it then... You need to MS into the gawd damn totems and then call out "Ok I got cap totems w/ MS and now I gotta wait like 6 sec for me to do any dmg.
I will just have to go with slam vs rsham team even if it is a gimped spec resulting in dps loss and less effective burst compared to sudden death.

Edited by irubuwrongtime, 02 December 2014 - 05:35 PM.

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#82 Omegamega

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Posted 02 December 2014 - 06:06 PM

20% damage nerf to revenge and ss.
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#83 irubuwrongtime

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Posted 02 December 2014 - 06:14 PM

[quote name='Omegamega' timestamp='1417543606' post='4282869']
20% damage nerf to revenge and ss.
[/quote]
You still do good enuf dmg as prot. It was expected to be nerfed because you were actually outdpsing on single target than arms and fury.
Here is some footage of me playing 2s skirm w/ my feral buddy on skype. (I didn't know my mic was muted for first few games)
[url="http://www.twitch.tv/irubuwrongtime/b/594853384#/irubuwrongtime/b/594853384"]http://www.twitch.tv/irubuwrongtime/b/594853384#/irubuwrongtime/b/594853384[/url]

You would see there are number of games where I came out top dps while being trained. Prot dmg is still good after the nerf.
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#84 barisk

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Posted 02 December 2014 - 06:15 PM

[quote name='irubuwrongtime' timestamp='1417541352' post='4282803']
PS: Another big thing is again... lacking a skill to break totems. Pretty much every rsham players choose the glyph that gives extra health to totems and our hamstring unfortunately won't break it then... You need to MS into the gawd damn totems and then call out "Ok I got cap totems w/ MS and now I gotta wait like 6 sec for me to do any dmg.
I will just have to go with slam vs rsham team even if it is a gimped spec resulting in dps loss and less effective burst compared to sudden death.
[/quote]

I think the biggest problem with arms in its current state is the loss of heroic strike. The removal of it was a huge quality of life change to all warriors with the exception to prot.

But in the spirit of working with what we have, leap into that Spirit Link, Shockwave and Reckstorm while yelling at the top of your lungs until your teammates bring it down. ;)
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#85 Adept

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Posted 02 December 2014 - 06:20 PM

[quote name='irubuwrongtime' timestamp='1417541352' post='4282803']
I just hate the fact that our main burst as arms comes from CS and you cannot make effective swap until your CS is up. And that CS sound, lol... ppl kiting you or ccing you once you CS and you are nothing but a whirlwinding bot for another 20 sec.

With glad prot, you can pretty much set up effective burst every 12 sec w/ charge, shield slam, and revenge up and w/ shield charge being another short distance gap closer + shield slam dispel, you are just that much more effective on every swap chance.


PS: Another big thing is again... lacking a skill to break totems. Pretty much every rsham players choose the glyph that gives extra health to totems and our hamstring unfortunately won't break it then... You need to MS into the gawd damn totems and then call out "Ok I got cap totems w/ MS and now I gotta wait like 6 sec for me to do any dmg.
I will just have to go with slam vs rsham team even if it is a gimped spec resulting in dps loss and less effective burst compared to sudden death.
[/quote]I have to agree with you about the cs burst but totems can be killed very fast with heroic throw or hamstring. It actually does some damage and mostly one shots any totem.

Edited by Adept, 02 December 2014 - 06:21 PM.

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#86 irubuwrongtime

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Posted 02 December 2014 - 06:32 PM

[quote name='Adept' timestamp='1417544434' post='4282905']
I have to agree with you about the cs burst but totems can be killed very fast with heroic throw or hamstring. It actually does some damage and mostly one shots any totem.
[/quote]
Not with this glyph bro... which gives about 5~6k health to all his 5 health totems...
[url="http://www.wowhead.com/spell=64247"]Glyph of Totemic Vigor[/url]
[url="http://www.wowhead.com/spell=64247"]http://www.wowhead.com/spell=64247[/url]

I learned it the hard way while I was trying to break it with hamstring. And heroic throw w/ minimum distance limitation and it being on 6 sec cd is not a reliable thing to break totems quick enuf.
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#87 Adept

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Posted 02 December 2014 - 07:08 PM

[quote name='irubuwrongtime' timestamp='1417545125' post='4282944']
Not with this glyph bro... which gives about 5~6k health to all his 5 health totems...
[url="http://www.wowhead.com/spell=64247"]Glyph of Totemic Vigor[/url]
[url="http://www.wowhead.com/spell=64247"]http://www.wowhead.com/spell=64247[/url]

I learned it the hard way while I was trying to break it with hamstring. And heroic throw w/ minimum distance limitation and it being on 6 sec cd is not a reliable thing to break totems quick enuf.
[/quote]I one shot all of them even with the glyph on with hamstring.
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#88 irubuwrongtime

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Posted 02 December 2014 - 07:24 PM

[quote name='Adept' timestamp='1417547314' post='4282995']
I one shot all of them even with the glyph on with hamstring.
[/quote]
Can anyone else confirm this?

I'm telling you from my own arena experience from past couple of days doing skirmish all day. I failed to bring down cap totems number of times with hamstring while playing arms. Rsham on the enemy team told me he was using this glyph just like everyone else and it is kinda mandatoy glyph for them in pvp.

Hopefully, I should be able to find something from my own match recordings. If anyone else can confirm this in the mean time, please~
It is actually a big deal vs rsham when you don't spec into slam.
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#89 Ezyo1000

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Posted 02 December 2014 - 08:39 PM

[quote name='Adept' timestamp='1417547314' post='4282995']
I one shot all of them even with the glyph on with hamstring.
[/quote]

I dont see how you can do this considering Hamstring only does ~300-400 damage
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#90 irubuwrongtime

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Posted 02 December 2014 - 08:51 PM

[quote name='Ezyo1000' timestamp='1417552773' post='4283058']
I dont see how you can do this considering Hamstring only does ~300-400 damage
[/quote]
OK... I think I know. He probably thinks hamstring is killing it when it's actually the white swing he does as he hamstrings is killing the totem.
Again... not reliable at all.

Confirmed fact: Hamstring doesn't kill totem with [url="http://www.wowhead.com/spell=64247"][color="#0f72da"]Glyph of Totemic Vigor[/color][/url].
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#91 Ezyo1000

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Posted 02 December 2014 - 09:01 PM

[quote name='irubuwrongtime' timestamp='1417553517' post='4283082']
OK... I think I know. He probably thinks hamstring is killing it when it's actually the white swing he does as he hamstrings is killing the totem.
Again... not reliable at all.

Confirmed fact: Hamstring doesn't kill totem with [url="http://www.wowhead.com/spell=64247"][color=#0f72da]Glyph of Totemic Vigor[/color][/url].
[/quote]

Most likely. Hammy and HT are super weak and not enough to one shot totems with the glyph
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#92 Adept

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Posted 07 December 2014 - 07:18 PM

[quote name='irubuwrongtime' timestamp='1417553517' post='4283082']
OK... I think I know. He probably thinks hamstring is killing it when it's actually the white swing he does as he hamstrings is killing the totem.
Again... not reliable at all.

Confirmed fact: Hamstring doesn't kill totem with [url="http://www.wowhead.com/spell=64247"][color=#0f72da]Glyph of Totemic Vigor[/color][/url].
[/quote]Sorry im just super stupid.
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#93 ~Invictus

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Posted 21 December 2014 - 12:04 PM

Bump.
I guess it's self explanatory, but I feel like Shockwave is more and more the only and best choice for us given Anger Management.

EDIT:
I guess it's not. It's situational, Storm Bolt proves to be better in a lot of scenarios where Shockwave simply cannot shine.
Plus, sometimes models clip each other and Shockwave misses a lot, at least for me. I'm simply not used to it anymore.
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#94 Speedymart

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Posted 24 December 2014 - 10:53 AM

[quote name='~Invictus' timestamp='1419163476' post='4310139']
Bump.
I guess it's self explanatory, but I feel like Shockwave is more and more the only and best choice for us given Anger Management.

EDIT:
I guess it's not. It's situational, Storm Bolt proves to be better in a lot of scenarios where Shockwave simply cannot shine.
Plus, sometimes models clip each other and Shockwave misses a lot, at least for me. I'm simply not used to it anymore.
[/quote]

Shockwave is nearly better all the time, but a lot of the time you hold onto it to try and get a double or tripple stun when simply stuning one target with bolt would have been fine

It really is one of those personal preference kind of things. Like, if they're cleaving your healer then shockwave would help a lot, except if you're not on the other side of the map tunneling their healer as well then you'll probably lose regardless and it becomes awkward as fuck

Edited by Speedymart, 24 December 2014 - 10:53 AM.

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#95 irubuwrongtime

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Posted 24 December 2014 - 03:04 PM

[quote name='Speedymart' timestamp='1419418394' post='4316412']
Shockwave is nearly better all the time, but a lot of the time you hold onto it to try and get a double or tripple stun when simply stuning one target with bolt would have been fine

It really is one of those personal preference kind of things. Like, if they're cleaving your healer then shockwave would help a lot, except if you're not on the other side of the map tunneling their healer as well then you'll probably lose regardless and it becomes awkward as fuck
[/quote]

It is generally this.
vs melee cleaves = Shockwave > Stormbolt
vs harry potters (ex, godcomp) = Stormbolt > Shockwave but vs hunter/lock/x = Shockwave > Stormbolt
vs melee/caster = Situational

If your team lacks stuns, then you can pretty much go shockwave all the time imo. There are moments when you can land triple shockwave even against caster cleaves.
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#96 ~Invictus

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Posted 24 December 2014 - 04:52 PM

Yep.
Thing is I'm playing a random cleave, Arms Disc Brewmaster, which works and could work better if I myself was better (although we're kind of carried by Guard).

In this setup me having Shockwave is way less important since more often than not it's drd by Leg Sweep or drs Leg Sweep.
I find myself running Blitz Stormbolt when we face melee cleaves who do nothing but ride my Disc from start to finish. Usually it's just Stormbolt tho.
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#97 Tribadism

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Posted 25 December 2014 - 12:20 PM

Why does Sudden death hit for about a Whirl Wind in Arms spec, but can hit for up to 80k Fury?
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#98 Yoloswaggae

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Posted 25 December 2014 - 12:28 PM

[quote name='Tribadism' timestamp='1419510020' post='4317483']
Why does Sudden death hit for about a Whirl Wind in Arms spec, but can hit for up to 80k Fury?
[/quote]

2 1 hands? if yes then +30% dmg on execute and it hits twice thats why it hits more as fury.. for 2 2hand fury i guess it hits less than 2 1hands, but still more than arms.

They should add in mastery again for the proc execute :(...

Edited by Yoloswaggae, 25 December 2014 - 12:30 PM.

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#Yolo jkjkjk

#99 Yoloswaggae

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Posted 25 December 2014 - 12:29 PM

dbl post

Edited by Yoloswaggae, 25 December 2014 - 12:29 PM.

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#100 ~Invictus

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Posted 25 December 2014 - 12:31 PM

Long story short, when SD was nerfed in order to avoid the random oneshots it caused for Arms, they prevented it from consuming extra Rage.
Same thing was not applied for Prot or Fury, so their Executes work as if they burnt all the excess Rage on top of not costing any.
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