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6.1 Arms Warrior Guide

Arms Warrior

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#61 Pinka

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Posted 27 November 2014 - 07:38 AM

Glad stance also suffers for not being able to pick up anger management. Reducing cc though stuns and burst through bladestorm or similar talents. They can also leap less often. I mentioned it before but i think it is silly people miss it as a fact.
With enough rage spending your cooldowns can be cut atleast by 25%.


That said it makes the defensive and offensive cooldowns of arms and fury much more dangerous. Glad is tankier cause your shield protects you from the people that think you are prot. But as said above. I feel myself last longer vs melee that does not stun me. Rogues on the other hand feel they hurt me a lot when im stunnend.
Vs casters or when im playing with a healer i last far better with def stance, shorter cd leap (not the glyph maybe something to try out in arenas) and ms glyph as arms. And with the shorter stun i can peel more often too.


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#62 ~Invictus

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Posted 27 November 2014 - 09:10 AM

The glyph guts your range so much it's so frustrating.
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#63 Sabnack

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Posted 28 November 2014 - 02:11 AM

Should I still go for crit enchants on everything in WoD? The 100 mastery cloak enchant seems sweet. And if I had to pick between crit or mastery on some parts, what stat would give me the most? Rerolled from my warlock so im new to all this ;).

Thanks for the nice guide! Helped me alot!
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#64 ~Invictus

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Posted 28 November 2014 - 02:16 AM

The consensus seems to be Mastery >= crit > multistrike == haste.
For enchants too.
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#65 Braindance

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Posted 28 November 2014 - 02:38 AM

The consensus seems to be Mastery >= crit > multistrike == haste.
For enchants too.

Where is that consensus coming from?
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Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

bro you got +rep'd by rapture...


#66 irubuwrongtime

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Posted 28 November 2014 - 02:43 AM

Give us fuckin charge stun back at least!!!

http://www.twitch.tv...gtime/c/5579174

I was about to kill myself in this match... Ret kiting all day till he has cd up... wtf.
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#67 Zzx

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Posted 28 November 2014 - 02:48 AM

Where is that consensus coming from?


PvE, Crit is close, though
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#68 Braindance

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Posted 28 November 2014 - 03:00 AM

PvE, Crit is close, though

PvE is 10% haste->crit->multistrike->mastery=haste
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Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

bro you got +rep'd by rapture...


#69 Sabnack

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Posted 28 November 2014 - 03:37 AM

Give us fuckin charge stun back at least!!!



I was about to kill myself in this match... Ret kiting all day till he has cd up... wtf.


I got your stream on follow but i never manage to catch you live. Glad you can watch past broadcasts
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#70 Zzx

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Posted 28 November 2014 - 03:59 AM

PvE is 10% haste->crit->multistrike->mastery=haste


= haste huh? that must have been really hard to copy paste from noxxic.com

but ya mastery seems better right now, crit is very close though
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#71 irubuwrongtime

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Posted 28 November 2014 - 04:01 AM

I got your stream on follow but i never manage to catch you live. Glad you can watch past broadcasts

Thanks for the follow bro~
I'm planning to run r1 kitty as I will be reuniting with my good ol' feral buddy muffiins. I don't think we'll be live streaming cuz of ddosers/snipe and such but I'll be sure to put up some vods if anyone is interested.

Edited by irubuwrongtime, 28 November 2014 - 04:04 AM.

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#72 ~Invictus

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Posted 28 November 2014 - 11:24 AM

PvE is 10% haste->crit->multistrike->mastery=haste

More like
Crit>=MS>Vers>>Mastery>Haste
due to Mastery doing jack for aoe situations.
And the consensus was in case you decided to go for Sudden Death, as you should tbh since it's the only talent that manages to create any pressure.
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#73 Pinka

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Posted 28 November 2014 - 11:30 AM

And both crit and ms lose 50% off their effectiveness in pvp. So the pve priority is instantly out of the window.

Mas>Crit>Ms>Haste. As most of the time you spend damage on a single target anyways. And it is still effective on two targets with sweeping strikes up.

Edited by Pinka, 28 November 2014 - 11:34 AM.

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#74 ~Invictus

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Posted 28 November 2014 - 02:37 PM

I'd go for crit = mult if possible all in all, but yeah, I find myself following that priority aswell.
Enchanting everything with Mastery without giving any second thoughts about it.
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#75 Cretosxq

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Posted 28 November 2014 - 02:54 PM

I've tested crit & mastery with the very limited amount of customization that I have, I think they both have merits but overall I think that mastery is pulling ahead especially since we get 70% crit from charge on ms, also playing with mastery buff helps a lot, weapon enchant + mastery buff gives me over 100% mastery.

Edited by Cretosxq, 28 November 2014 - 02:55 PM.

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#76 ~Invictus

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Posted 28 November 2014 - 03:06 PM

Give us fuckin charge stun back at least!!!

http://www.twitch.tv...gtime/c/5579174

I was about to kill myself in this match... Ret kiting all day till he has cd up... wtf.

The funniest thing is the Ret healing more than your Hpal, and Feral being really close. Not to mention the damage they can pull out.
Oh well.
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#77 Sabnack

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Posted 29 November 2014 - 12:06 AM

Ahh, alright. Nuked a 100 crit my on cloak. It has to stay since im broke :). Got 49% mastery
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#78 Djord

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Posted 30 November 2014 - 09:09 PM

I went full Mastery and aint looking back. Crit is still very valuble i just personally feel that i get more sustained damage with Mastery.
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#79 Sabnack

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Posted 01 December 2014 - 02:18 AM

How high mastery is that?
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#80 barisk

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Posted 02 December 2014 - 05:11 PM

I wanted to point out the survivability that defensive stance give us as arms. I feel like the majority of people complaining about dying too quickly are not utilizing the 20% damage reduction it gives us. Of course this is also partly because Blizzard wants to tone down stance dancing but we must understand that stance dancing has been a crucial element to warrior gameplay since day one and still is. I have been playing around with arms and I noticed that I am in Defensive stance about 97% of the time. The only instances I leave it is to use Colossus Smash, Sweeping Strikes or Recklessness. And once those buffs/debuffs are up I immediately switch back since there is no damage dealt reduction in it or damage dealt boost outside of it.

Not to mention the Absorb given to us by Shield Barrier can be stacked and is incredibly strong.

Also on the issue of rage in D-stance, between white swings, TFB, 12-sec Charge, 4pc set bonus and the rage generation through Defensive stance I almost never find myself rage starved.
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