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Thoughts on the Prepatch so far?

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#21 Sweatyfingrs

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Posted 17 October 2014 - 02:16 PM

Not to be rude but there's a reason you have no glad titles.


Not to be rude but didn't you wintrade 5s for R1?
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#22 Bradzee

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Posted 17 October 2014 - 03:28 PM

Cheers for the replies that are on topic I enjoy reading them.

Keep em comin' ^^
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#23 Siuox

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Posted 17 October 2014 - 04:20 PM

purge should have a cooldown
ret/enhance offheal too strong
hotw too strong
fear/cyc dr but no sheep/cyc?
rogue has too much cc, silence/stun/gouge/blind/passive slow
solar beam might be too long
there should be a glyph that increases fear duration by 2 seconds but targets stand still

Edited by Siuox, 17 October 2014 - 04:22 PM.

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#24 Zzx

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Posted 17 October 2014 - 04:33 PM

revert glyph of death from above
make mortal strike generate rage instead of use it
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#25 Xinowl

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Posted 17 October 2014 - 04:54 PM

revert glyph of death from above
make mortal strike generate rage instead of use it


No thanks.. Spamming abilities every global was aids..

Bring back WOTLK Taste for blood / and give warriors overpower back // OR a different ragedump than whirlwind (Breaking CCS with AoE).. Fixed the class right there..

Though people with freedom being charged and just running on is just aids..

On the good side: The new latency system changed spell reflects response time a lot.. You actually reflect things when you reflect 0,2 sec before a cast - and don't just get sheeped / cloned with the reflect up (Wasting the CD of it as well)
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#26 Marshmellow

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Posted 17 October 2014 - 05:15 PM

hand of freedom + feathers = zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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#27 Wallirik

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Posted 17 October 2014 - 05:28 PM

I'm all for nerfing fear, but how many nerfs it got is quite impressive.
it lasts 6 seconds, DRs with clone, breaks from 1k dmg, if i have a single dot on someone the fear will break in 1 second.
but fear still has a lot of counters like fear ward, tremor, serker rage. i'm not sure why fear and clone needed to share DR? polymorph lasts longer and doesn't DR with clone.

oh and coil shares DR with sap/sheep etc. i think? that's very weird

and please remove demo.
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#28 Abidalzim

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Posted 17 October 2014 - 06:08 PM

I suddenly became very skilled at blood dk. Doing random bgs I can sometimes do the same dmg as the entire enemy team combined.
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Zaka pa te če naja morš te ne, te pa če pa te ne čuj, kaj te to te je, ne?

#29 Cocoapuffs

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Posted 17 October 2014 - 06:12 PM

purge should have a cooldown
ret/enhance offheal too strong
hotw too strong
fear/cyc dr but no sheep/cyc?
rogue has too much cc, silence/stun/gouge/blind/passive slow
solar beam might be too long
there should be a glyph that increases fear duration by 2 seconds but targets stand still

Doesn't solar beam DR with other silences? I've only skimmed through patch notes as they came all throughout the beta so I could be wrong but I thought I remembered seeing that.
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#30 flannelsoff

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Posted 17 October 2014 - 06:40 PM

Patch is optimized for level 100 yet still 10x better than mop.... that's saying something LOL
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#31 Daisyduke

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Posted 17 October 2014 - 06:45 PM

Rogues have too much CC, Poly now DR's with disorients wich is good (DB and Disorient/Scatter). Fear is no longer a spammable stun on a different DR so thats good too, it still has advantages over poly such as not healing the target and bringing the target into worse positions (that is, away from pillars) - tremor has to be placed in advantage, I actually think fear and poly are closer in balance now than in MOP.

Mages do 2-3k Frostbolt but ~20k on Novas, go figure.
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Alec

#32 Wallirik

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Posted 17 October 2014 - 07:12 PM

it still has advantages over poly such as not healing the target and bringing the target into worse positions (that is, away from pillars) - tremor has to be placed in advantage, I actually think fear and poly are closer in balance now than in MOP.

fear not healing the target is not an advantage. mages are built around killing 1 target while cc'ing, warlocks are about pressuring whole team with dots (unless destro).
right now polymorph is 500 times better than fear :)
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#33 jaimee

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Posted 17 October 2014 - 07:50 PM

right now mages are 500 times better than warlocks :)


ftfy
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if you play a disc priest you are not a real human being 


#34 snugglebunny

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Posted 17 October 2014 - 08:01 PM

do people think saying "not to be rude" makes it ok to be rude or something? nmp brain prob just borked actually
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#35 ysnakewoo

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Posted 17 October 2014 - 11:46 PM

I think Holinka rerolled Rogue this expansion, they are so perfectly balanced.
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¯\_(⌣̯̀⌣́)_/¯

#36 pharrelle

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Posted 18 October 2014 - 12:01 AM

Frost dk's survivability in combination with their damage output is complety fine and working as intented.
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SKrRBu7.jpg


#37 mirox

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Posted 18 October 2014 - 12:45 AM

How is it all of the sudden that rogues have 'too much cc', they have same stun lock tools as they had in previous expansion, minus paralytic poison?
You can still run melee/caster/healer comps if you want to have good cc rotation/peels.The fact that they merged fear and poly DR categories with other DR categories has nothing to do with it, this just hurts wizard cleaves that were abusing dispel cd.(you know, standing in one spot sitting on your fear/poly button for arena 123, being a cool kid). Picture below demonstrates an average mage/lock player, during last season, "casting" poly/fear:
Posted Image
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#38 Zzx

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Posted 18 October 2014 - 12:51 AM

rogues ferals deathknights warlocks
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#39 Lolflay

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Posted 18 October 2014 - 12:53 AM

purge should have a cooldown
ret/enhance offheal too strong
hotw too strong
fear/cyc dr but no sheep/cyc?
rogue has too much cc, silence/stun/gouge/blind/passive slow
solar beam might be too long
there should be a glyph that increases fear duration by 2 seconds but targets stand still


Fear/Blind/Cyclone is "Mez" category, while Sheep/Sap/Horrors etc is "Incapacitate", shouldn't share DR in the first place.

As for the last part.. Just fucking return Psychic Scream as a baseline spell for Priests. This is way too fucking retarded to have it nerfed to 45 seconds, put as a talent and made it last 6 seconds. It's only two out of three that they should do, not all three things. Keep it 45 and last 6 seconds but give us our fucking talent tier back.
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[13:49:14] Creed: u have 20min to find a healer, going for a jog
[13:49:53] Creed: nothing like running through the bush being chased by wild animals to get a proper workout
[13:50:01] Creed: you europeans and ur silly gyms


#40 ysnakewoo

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Posted 18 October 2014 - 12:58 AM

How is it all of the sudden that rogues have 'too much cc', they have same stun lock tools as they had in previous expansion, minus paralytic poison?
You can still run melee/caster/healer comps if you want to have good cc rotation/peels.The fact that they merged fear and poly DR categories with other DR categories has nothing to do with it, this just hurts wizard cleaves that were abusing dispel cd.(you know, standing in one spot sitting on your fear/poly button for arena 123, being a cool kid). Picture below demonstrates an average mage/lock player, during last season, "casting" poly/fear:
Posted Image


Because everyone else lost their CC/control/utility, while Rogues still have the same (and DKs and Ferals), not to mention Feint, Recup, new Vanish, CoS, Garrote, Kidney, Cheap Shot, Burst of Speed etc.

A Rogue literally solos me while my healer is in Sap/Blind.

Please don't be a biased Rogue, I've held you to a higher standard.

Edit: The entire MoP was like a Cold War, except it turned into an actual war. Give every class everything and now in WoD almost all classes lost their shit that they gained during the armament, but Rogues retained theirs. Rogues need to lose some of their utility/control/damage/something. They have too much of it compared to other classes.

Edited by ysnakewoo, 18 October 2014 - 01:25 AM.

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¯\_(⌣̯̀⌣́)_/¯





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