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Champion Brawl - Arena PvP

arena pvp rating mmr teammates spells warrior rogue archer mage

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#1 Seath

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Posted 16 August 2014 - 08:19 PM

Redacted info since the game has had a huge overhaul. Majority of the core concepts are still there, but since this post artists, animators and more programmers have been taken on. Name is likely to change. Will update this thread soon.
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#2 Flavours

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Posted 16 August 2014 - 09:17 PM

to be a hotkey based game, with the same movement mechanics as wow, within the same engine

the formula is amazing, every mmo after it that offers arena/pvp has felt so bad because it doesn't follow these rules

90% of us dont give a shit about the graphics, dont want 3d models, don't want to have to aim attacks in a game so based on latency
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#3

Posted 16 August 2014 - 09:32 PM

you copied a model of kerbal from kerbal space program into unreal engine and added wind around him.
gr8 progress m8
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#4 Seath

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Posted 16 August 2014 - 11:06 PM

to be a hotkey based game, with the same movement mechanics as wow, within the same engine

the formula is amazing, every mmo after it that offers arena/pvp has felt so bad because it doesn't follow these rules

90% of us dont give a shit about the graphics, dont want 3d models, don't want to have to aim attacks in a game so based on latency


No tabbing, your spells require you to aim 100% and WoW uses a completely different engine haha. The latency currently really isn't bad, in fact its perfect right now and I will be matching players based on their geological locations as well to really accommodate the latency. You're right on the graphics part, however it is hard for me to show how much code I have done so far :) I will provide a full list of what we've done so far code wise real soon!

you copied a model of kerbal from kerbal space program into unreal engine and added wind around him.
gr8 progress m8


I'm using a temporary character model provided with the engine which has nothing to do with kerbal space program, but with the art style of that character I can tell how someone would assume so. We aren't using the Unreal Engine. Wind fx is just one of the spells for show, don't worry there is alot in the game right now that I'm going to show very soon!
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#5 Flavours

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Posted 16 August 2014 - 11:21 PM

No tabbing, your spells require you to aim 100% and WoW uses a completely different engine haha. The latency currently really isn't bad, in fact its perfect right now and I will be matching players based on their geological locations as well to really accommodate the latency. You're right on the graphics part, however it is hard for me to show how much code I have done so far :) I will provide a full list of what we've done so far code wise real soon!



I'm using a temporary character model provided with the engine which has nothing to do with kerbal space program, but with the art style of that character I can tell how someone would assume so lol. We aren't using the Unreal Engine btw. Wind fx is just one of the spells for show, don't worry there is alot in the game right now that I'm going to show very soon!


hwo to make me never even try your game 101

Edited by Flavours, 16 August 2014 - 11:22 PM.

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#6 Seath

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Posted 16 August 2014 - 11:24 PM

hwo to make me never even try your game 101


is this based on aiming? would you prefer it be replaced with tab targetting? if so why? :)
- It's important that I understand what people prefer so I really am interested
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#7 Flavours

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Posted 17 August 2014 - 12:00 AM

is this based on aiming? would you prefer it be replaced with tab targetting? if so why? :)
- It's important that I understand what people prefer so I really am interested


i said it would need to be a hotkey based game with no aiming.. it just doesn't work, same reason there was no mass exodus to wildstar, why bloodline champions didn't work, etc etc, people love the way wow works and plays (for arena) alot of it comes in the movement, alot of it comes in how slick and fast the game is, alot of it comes in the fact they understand the less things reliant on ms the better, 100% on abilties based on targetting sounds horrible, not being able to target via keybinds sounds clunky
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#8 Thaya

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Posted 17 August 2014 - 04:14 AM

Isn't there enough fucking SHIT games with "all spells require aiming" that failed miserably for developers to acknowledge that this isn't what people playing MMORPGs look forward to?
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#9 kekev

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Posted 17 August 2014 - 03:24 PM

Let me see the code, maybe I can help you. No aiming, make a charac that has one instead and see if it works and what not, but follow the wow's model it's fucking best just too many retards around, feel me?

If you're working on spells upload something simpler than a model, it'll let you focus more on the spells as opposed to the model.

I hope the name is just a placeholder, too much faggotry in it.
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#10 Seath

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Posted 18 August 2014 - 03:05 PM

The good thing about the current stage we're in is that we have the ability to just add the functionality to include tab targeting. I will implement it and have the ability to switch between tab and aim for now and select a few individuals to test the process for me and gain their feedback on what they believe is best / more enjoyable. Adding tab targeting isn't exactly a problem so it's not really an issue code wise.

Thanks for your opinions!
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#11 Seath

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Posted 30 August 2014 - 08:08 PM

AUGUST UPDATE:

We've made tons of progress and going to be releasing a new update video soon. For now while we're fixing a few bugs (specifically matchmaking) here is a list of what we've completed so far:
  • Basic Matchmaking
  • Spell cooldowns
  • Class System
  • Character Selection
  • Character Creation
  • Chat System
  • Overall completion of class spells - So far each class has 4 spells. Loads more to come soon.
  • Patch Notes
  • Account System
  • Basic Shop HUD
  • Settings window
We've still got tons to do but our plans are to get most of the basics running so we can have people playing our game as soon as possible and providing regular updates.

Thanks!
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#12 Gigana

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Posted 01 September 2014 - 01:10 PM

Free beta access for everyone who posts in this thread!
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#13 usersp

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Posted 01 September 2014 - 04:47 PM

Pls no. However, if you want a much better pvp game, follow me.
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#14 Flexes92

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Posted 12 October 2014 - 08:46 PM

why not unreal? ue4 is really fucking good. i played around with it a bit and the engine is beautiful, stable, doesn't nees much resources, has support for occolus, kinect and all that kind of stuff and has geat licensing for small indie developers. if i had someone capable of modelling i'd actually build something small in that engine.
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i think it's an inward penis, so maybe 3" is accurate? could be more, dunno how deep, never been inside a woman personally

being ugly doesn't mean you have inner beauty


#15 Nameswapro

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Posted 27 October 2014 - 02:31 AM

Make game open. No more updates, project is dead?
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#16 Seath

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Posted 27 October 2014 - 05:04 PM

The game isn't dead. We've made amazing progress and will have a huge list of changes and updates here soon :)
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#17 Nameswapro

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Posted 28 October 2014 - 01:17 AM

that's cool
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#18 Nameswapro

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Posted 31 October 2014 - 01:17 AM

I do hope your game is as good as this one

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#19 Nameswapro

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Posted 06 November 2014 - 01:33 AM

unbelievable updates coming along, sure is a wowkiller
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#20 Nameswapro

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Posted 17 November 2014 - 02:40 AM

any news, you fluffy cunt?
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