Jump to content

  • Curse Sites
Help

Warlords of Draenor Beta Patch Notes Update


  • Please log in to reply
No replies to this topic

#1 Vanguards

Vanguards
  • Administrators
  • Curse Premium
  • Blood Elfclass_name
  • US-Korgath
  • Vengeance
  • Posts: 1149
  • Talents: Retribution 1/0/0/2/0/2
  • 2v2: 2196
  • 3v3: 2772
  • 5v5: 384

Posted 09 August 2014 - 09:34 PM

Warlords of Draenor Beta Patch Notes Update

Major changes to PvP this patch:
  • Burst of Speed energy cost increased from 15->20->25*
  • Echo of the Elements now makes an ability not go on cooldown rather than proccing multiple times.
  • Hand of Sacrifice from Paladins are now off global cooldown.
  • Harvest Life replaced by a new talent for Destruction Warlocks making Ember Taps heal for more.
  • Tweeks to a lot of numbers such as Cat form speed.

Official Blizzard Quote:

Death Knight
Ability Consolidation and Refinement
  • Death Coil now costs 30 Runic Power (down from 40 Runic Power), and has a 40 yard range for both hostiles and allies.

Blood Changes
  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
  • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 30 45 seconds.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Druid
Ability Consolidation and Refinement
  • Cat Form now increases movement speed by 30% (up from 25%).
  • Infected Wounds has been removed and its effects have been incorporated into Mangle and Shred for Feral and Guardian Druids.
  • Shred no longer requires the Druid to be behind the target (See also: Facing Requirements.) and is now available to all specializations. Shred now deals 35% more damage in addition to having double the normal chance to critically strike while stealthed. Additionally, Shred now naturally applies the Infected Wounds snare effect for Feral and Guardian Druids.
  • Thick Hide has been removed and its effects have been incorporated into Bear Form.
  • Bear Form now increases armor by 330% 600% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
  • Tiger’s Fury now lasts 8 seconds (up from 6 seconds) and is usable during Berserk.

Guardian Changes
  • Maul now costs 20 Rage (down from 30 Rage).
  • Mangle now generates 10 Rage (down from 15 Rage).
  • Lacerate now generates 2 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
  • Thrash now generates 1 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle cooldown.

Restoration Changes
  • Living Seed now heals for 50% of the critical heal (up from 30%).

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% 16% (up down from 25%), and all single-target damage spells also heal a nearby friendly target for 40% 35% of the damage done (up from 25%).

Hunter
Marksmanship Changes
  • Bombardment now reduces the cost of Multi-Shot by 25 Focus (up from 20 Focus).
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, costs 35 Focus (down from 45 Focus), and deals Frost or Nature damage, but no longer heals the Hunter.

Mage
Arcane Changes
  • Arcane Missiles can now accumulate 3 charges (up from 2 charges).

Monk
Brewmaster Changes
  • Dizzying Haze now has no Energy cost, but no longer causes the target's melee attacks to sometimes misfire.
  • Elusive Brew now increases dodge chance by 35% (up from 30%).
  • Stance of the Sturdy Ox now increases Stamina by 40% (up from 20%).

Paladin
Ability Consolidation and Refinement
  • Hand of Sacrifice is now off global-cooldown.

Priest
Ability Consolidation and Refinement
  • Holy Fire now lasts 9 seconds (up from 7 seconds).

Rogue
Ability Consolidation and Refinement
  • Burst of Speed now costs 25 20 Energy (up from 15 Energy).
  • Envenom now increases poison chance by 30% (up from 15%).
  • Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).

Shaman
Ability Consolidation and Refinement
  • Echo of the Elements has been redesigned. The Shaman's spells and abilities have a chance to trigger Echo of the Elements, causing their next short-cooldown spell or ability to not trigger a cooldown.
  • Elemental: It may be used on Earth Shock, Flame Shock, Frost Shock, Earthquake, or Lava Burst.
  • Enhancement: It may be used on Earth Shock, Flame Shock, Frost Shock, Fire Nova, Lava Lash, or Stormstrike.
  • Restoration: It may be used on Unleash Life, Purify Spirit, or Riptide.
  • Lava Lash now spreads Flame Shock to up to 6 nearby enemies (up from 4 enemies).

Elemental and Enhancement Changes
  • Feral Spirit’ damage has been increased by 300% 100%.

Warlock
Ability Pruning
  • Flames of Xoroth has been removed.
  • Drain Life is no longer available to Destruction Warlocks.
  • Harvest Life has been replaced with a new talent called Searing Flames for Destruction Warlocks.
  • Searing Flames reduces Ember Tap's Burning Ember cost by 50%, and increases its healing by 50%.

Demonology Changes
  • Demon pets controlled by Demonology Warlocks now deal 20% more damage.

Warrior
Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
  • Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Execute do not consume additional Rage to deal additional damage.
  • Piercing Howl is now available to all Fury Warriors as a baseline ability.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<