Posted 25 July 2014 - 03:06 PM
I was condering about the change they want to make about Critical hit damage in WoD :
"Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players in PvP to 150% of their normal effect (down from 200%)."
The problem is the following :
Assuming that secondary stats are nearly balanced for all classes damage wise, devaluing crit by 50% will make this stat worthless in pvp.
Assuming that all dps can have the same monotarget damage output (~5% difference between classes)...
How can it be balanced damage wise to decrease crit damage by 50% (even around 80% for frostmage on frozen target) while some classes have nearly 50% crit while others can sit at 10% ?
An answer could be that all classes will have around the same crit chance in wod (as they are removing crit chance from agi and int) but it won't be the case as Agi based class will have 10% more crit chance baseline, and some classes such as war (through reklessness) and frost mage have more crit chance than others.
What do you think about it ?
TD;LR Don't make difference between pve and pvp crit damage wise and make it 150% both.
Posted 28 July 2014 - 01:29 AM
Maybe this is one cause of it !
Posted 28 July 2014 - 05:00 AM
This lead to the shit loads of instants and CC to regulate it all. I for one am pumped that its going back to 150% as it'll help create the TBC/wotlk damage heal ratios
Edited by Speedymart, 28 July 2014 - 05:01 AM.
Posted 28 July 2014 - 07:12 AM
But they should do the same in pve, otherwise some classes will be impacted negatively by pve balance pretty hardly !
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