Feliclandelo, on 22 October 2014 - 05:04 PM, said:
What, now people are going to play with Divine Purpose? Really?
Yeah sure your DS is allright when used as a free proc, but that just goes in favour of playing with FV. I just can't see how people can still defend using EmpSeals in a 3v3 scenario where the heal is completly useless, a sprint where you 1. alrdy have one 2. need to use 3 globals to get and for a haste buff? The AP buff I can understand but really, losing out on a finisher that stacks so well with HA and ignores all armor and buffs a proc? You keep talking about cleaving and shit. Why would you do that in 3v3? Its useless meter padding.
Yes Animefreak, a good defense can counter, but this is WoW not american football or soccer. You can't turtle with Seal of Insight, what is it that you think is so strong about a honestly terrible HoT? The best way to win a game is to have pressure and CC, always been. You don't sit behind a pillar in Ret comps waiting to re-stealth, and everyone knows to line big CDs from Mages etc, its common sense. But good luck with your 1% heal per 2 second. Also if you duel people who forget to use defensive cds, or do not watch their health, you dueled people who belong in the 1200 bracket. It's nowhere NEAR a solid defensive option lol. It might be a fun way to play a hybrid, but it will be absolutely dreadful in arena if you consider the pros and cons. Make the buffs last 30 second and we can talk.
Really, can we get some reasons as to why the Damage from EmpSeals is good, instead of talking about a 3100 tick or a 3-global speed increase. Is the haste that beneficial? Its 15% and in starting gear you won't have very much haste by the looks of how PvE results are looking.
EmpSeals is a option because it gives you flexibility at the cost of complexity.
EmpJustice mobility makes us run at druid travel form stacked with LAotL. It's a solid option even to FC on RBGs because of freedom and decent healing. You always kite and never get kited with it.
EmpInsight IS WEAK. Need to be at least 2%. But it's a number problem. Remember you can EmpJustice to start kiting, than you you EmpInsight and get behind the pillar with a HoT, faster casting and increased healing values.
Seraph survivability depends on it being off CD and you having HoPo for it, so if people know when it's your down time, you're screwed.
All 3 talents have up and downsides.
EmpSeals is really hard to play, but gives you the most flexibility.
Seraph makes you much stronger and weaker on certain windows of time.
FV only gives you ofensive pressure, but it's easy to play.
Now, if you read the thread you know EmpSeals don't take 3GCDs. Takes 2 and 1 is compensated by the haste it gives. Why? Well, you don't have to swap back to Truth, as long as you have Truth and Right buffs up, you can play. You only spend a GCD to Truth and then to Right every 20s if all you want is to DPS.
It's high maintanance but you'll have better healing, faster casting and your damage buff goes to everything, not just FV/DS and there is no downtime if you don't want or mess up.
Your brain and fingers have to work really faster, but remember that you're spending the time of only 1 extra GCD every 20s. With Seraph you spend 1 GCD every 30s and nothing for FV but there is no survivability/flexibility.
And for the dinamic of "time to make pressure" and "time to get out of trouble", you can adapt on the go.
If you play on decent ratings, you know that the value of ofensive and defensive changes a lot during the course of the fight. If you can offer solid ofensive during ofensive times and better defensive on defensive times, then why not? Well, because it's hard as fuck and the numbers don't add up to a decent number.
Make EmpSeals buffs last for 30s and have max of 3 at the same time. Or remove the GCD of Seal of Truth. And make EmpInsight 2% at least. I've said this more times than I can count, but they didn't do it.
Still, the talent is not bad. It's just badly tunned.