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Warriors in 6.0 WoD Flavour is god igniteweaponigniteblunt

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#241 Ezyo1000

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Posted 29 July 2014 - 06:42 PM

View PostJalopy, on 29 July 2014 - 09:14 AM, said:

Ravager didn't receive a nerf, this "change" is purely in regard to single target. IW wasn't changed either, just new RB changes regarding CS and some tinkering made it found as better.



Kinda. On cleave/AOE fights ravager will still be better, which'll mean learning two different rotations based on what talent you take. Should be about as fun as shooting yourself in the foot. Should just put WS off the GCD at normal cooldown and have IW replace WS when taken.

i know the damage wasn't nerfed, i just knew that with the bt talent IW would become a better choice for single target over ravager. I heard IW is doing something with specials or maybe its a bug?

As for WS blizz should just admit they messed up and give HS back to fury and reduce WS cost by 10-15 rage and make Bs increase its damage so its worth using when it procs. Or they could could WS into a channel Fatalfuror mentioned it in the beta forum which kinda sounded interesting. Ws on a short cd that channels the strikes as a cleave over a small duration and cost 10 rage per sec.

#242 Jalopy

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Posted 29 July 2014 - 11:16 PM

Quote

  • Piercing Howl is now available to all Fury Warriors as a baseline ability.

lol

#243 Covlol

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Posted 30 July 2014 - 02:08 AM

View PostJalopy, on 29 July 2014 - 11:16 PM, said:

lol

wow, rerolling :(
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#244 Jalopy

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Posted 30 July 2014 - 02:10 AM

It's supposed to give fury an AOE snare equal to thunderclap, except Blizzard misses the point where sometimes you don't want to break CC to apply a snare. Should nix thunderclap from arms and PH baseline to arms too.

#245 Bawn

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Posted 30 July 2014 - 02:52 AM

i dont understand why do arms get to have thunderclap at all, its obviously a tanking ability, just give both arms and fury howl

although the damage reduction it did was good, im sure theyre taking it out now that they made it a snare

Edited by Bawn, 30 July 2014 - 02:52 AM.

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#246 Pinka

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Posted 30 July 2014 - 02:58 AM

Thunderclap 8y and 6sec slow.
Piercing howl 15y and 10sec slow.
This is the biggest point blizzard misses.
Why not remove thunderclap entirely for arms let us use sweeping strikes + whirlwind for aoe.
They seem to nerf all spells that make warrior fun to play. First nerf reflect, then nerf shockwave and now remove piering howl?
I just hate when the game is supposed to be in melee range. Yet when spamming hamstring it says out of range. Piercing howl is a fix to that.
Soon losing games cause people are 1y out of range of hamstring. Thunderclap jk still not hits them. Either make TC 15y or give ph to all warrs.
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#247 Ezyo1000

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Posted 30 July 2014 - 03:12 AM

The age of fury is upon us.

#248 Jalopy

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Posted 30 July 2014 - 04:45 AM

Honestly running IW fixes the whole "can't rage dump without being assrammed" issue, but that means no MS effect.

#249 Speedymart

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Posted 30 July 2014 - 06:00 AM

the piercing howl change is a fucking joke
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#250 Ezyo1000

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Posted 30 July 2014 - 08:36 AM

View PostJalopy, on 30 July 2014 - 04:45 AM, said:

Honestly running IW fixes the whole "can't rage dump without being assrammed" issue, but that means no MS effect.

still don't see dying in a stun outside of d stance being a thing in WoD. Nothing shows that  you will be  globaled in b stance from PvP vids.

#251 neronzito

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Posted 30 July 2014 - 08:52 AM

wtf... this expasion will be so sux for warriors.. wtf ..

#252 Bawn

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Posted 30 July 2014 - 02:06 PM

welp, looks like arms are fucked to death once they nerf all the numbers, rip
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#253 Ezyo1000

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Posted 30 July 2014 - 08:26 PM

View PostBawn, on 30 July 2014 - 02:06 PM, said:

welp, looks like arms are fucked to death once they nerf all the numbers, rip

Theres always fury or glad stance..

#254 Covlol

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Posted 30 July 2014 - 09:16 PM

View PostEzyo1000, on 30 July 2014 - 08:26 PM, said:

Theres always fury or glad stance..

or reroll cause fuck that

Edited by Covlol, 30 July 2014 - 09:16 PM.

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#255 Ezyo1000

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Posted 30 July 2014 - 11:18 PM

View PostCovlol, on 30 July 2014 - 09:16 PM, said:

or reroll cause fuck that

I doubt arms will be bad when WoD comes out.

#256 Bawn

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Posted 30 July 2014 - 11:24 PM

even if arms keep their current numbers on beta, its still clunky as fuck i do not like it one bit
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#257 Speedymart

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Posted 31 July 2014 - 12:08 AM

View PostEzyo1000, on 30 July 2014 - 11:18 PM, said:



I doubt arms will be bad when WoD comes out.

History shows the complete opposite. Were beyond fucked at this point and bandaid fixes are all we can hope for until 7.0

Fuck it, not even gonna bother anymore
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#258 Ezyo1000

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Posted 31 July 2014 - 01:10 AM

View PostSpeedymart, on 31 July 2014 - 12:08 AM, said:



History shows the complete opposite. Were beyond fucked at this point and bandaid fixes are all we can hope for until 7.0

Fuck it, not even gonna bother anymore

Depends on what your talking about, recent history shows wars were super OP to start then took nerfs through out.

I don't think arms will go live like ot is, it doesn't even have basic functions a spec needs. Slam needs to go baseline, rend needs to proc something.and that's just a starting point.

#259 Clique05

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Posted 31 July 2014 - 01:46 AM

No PH as arm is going to suck sticking on any moving target with me on 200+ ping :( hopefully they will return PH to arm before launch of WoD (or else)
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#260 Prankss

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Posted 31 July 2014 - 02:24 PM

Just read this entire thread.. Seems like arms will be in a questionable spot when numbers are tuned...




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