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#41 ellipticcurve

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Posted 27 June 2014 - 08:31 PM

https://www.youtube....h?v=hkiRehqifV8 because you asked.

It already looks smoother (but ofc still not perfect) in terms of rage. It's far from perfect for a pve situation tho. I doubt blizzard wants charge to be a constant part of the rotation for pve arms warriors. :-)

Celestalon said that arms is far from being finished so let's see what they plan next. I like the direction but of course they need to put more work in it.

There's no skill involved in making a bunch of macros.

True, the only real skill is to anticipate swaps / incoming cc/ burst and prepare for it by stance dancing, i.e. read the arena game. I think that's the kind of skill they are aiming for... Knowing when to use which stance. That was actually the fun part about warrior in the past. Being able to stancedance gave you a huge advantage. The difference between a good and bad warr was much bigger in the past than it is now... but mostly because he understood and analyzed the situation. Stancedance only gives a huge advantage if you can't use everything in every stance... in MoP you don't gain much advantage by stance dancing in comparison to sitting in dstance all game.

Edited by ellipticcurve, 27 June 2014 - 08:35 PM.

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#42 Jalopy

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Posted 27 June 2014 - 08:49 PM

The only time it'd be a skill cap that's tangible if there are major offensive and defensive benefits to dancing. Just throwing requirements on abilities isn't going to do anything but make people annoyed.
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#43 Jalopy

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Posted 28 June 2014 - 12:50 AM

Stances now have auras for those who are too good to make TMW/WA combat event icons or use GladiatorLossa.

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#44 Braindance

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Posted 28 June 2014 - 12:52 AM

It already looks smoother (but ofc still not perfect) in terms of rage. It's far from perfect for a pve situation tho. I doubt blizzard wants charge to be a constant part of the rotation for pve arms warriors. :-)

Celestalon said that arms is far from being finished so let's see what they plan next. I like the direction but of course they need to put more work in it.

[/background][/size][/font][/color]True, the only real skill is to anticipate swaps / incoming cc/ burst and prepare for it by stance dancing, i.e. read the arena game. I think that's the kind of skill they are aiming for... Knowing when to use which stance. That was actually the fun part about warrior in the past. Being able to stancedance gave you a huge advantage. The difference between a good and bad warr was much bigger in the past than it is now... but mostly because he understood and analyzed the situation. Stancedance only gives a huge advantage if you can't use everything in every stance... in MoP you don't gain much advantage by stance dancing in comparison to sitting in dstance all game.

Yeah I am sure they will finish the spec.

If you know what I mean.
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Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

bro you got +rep'd by rapture...


#45 Jalopy

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Posted 28 June 2014 - 01:39 AM

Another thing to note, stance dance macros no longer take multiple key presses. IE:

/cast defensive stance
/cast spell reflection

Will both dance and cast spell reflect on a single hit. Won't need a press to swap defensive and a press to reflect. Likely the same going the other way for abilities on the GCD but I'll test once I get a second (servers crashing all day every day).

E: Confirmed that abilities on the GCD only require a single press as well.

Edited by Jalopy, 28 June 2014 - 01:47 AM.

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#46 Drevi

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Posted 28 June 2014 - 02:17 AM

Another thing to note, stance dance macros no longer take multiple key presses. IE:

/cast defensive stance
/cast spell reflection

Will both dance and cast spell reflect on a single hit. Won't need a press to swap defensive and a press to reflect. Likely the same going the other way for abilities on the GCD but I'll test once I get a second (servers crashing all day every day).

E: Confirmed that abilities on the GCD only require a single press as well.


That's a relief. But it makes stance requirements look even more pointless.
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#47 Jalopy

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Posted 28 June 2014 - 02:32 AM

I'd be surprised if dancing actually made it live.
Then again I wouldn't have believed anyone who told me the current state of arms/fury warrs on the beta.
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#48 Flavours

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Posted 28 June 2014 - 05:26 AM

Stances now have auras for those who are too good to make TMW/WA combat event icons or use GladiatorLossa.


god damn that makes me sad
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#49 Speedymart

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Posted 30 June 2014 - 08:34 AM

Problem is literally just the rage gen

If we're being kited we will have no rage whatsoever when we finally get to the target, causing us to be absolutely fucking useless.
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#50 neronzito

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Posted 30 June 2014 - 11:16 PM

i didint play alpha.. but okay.. we can deal dmg with this new rotation ? its real.. this rotation will be our rotation for real ? :/
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#51 Jalopy

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Posted 01 July 2014 - 02:18 AM

Yes you'll deal damage for a whole GCD or two until you'll then wait for those abilities to come up again.
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#52 neronzito

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Posted 01 July 2014 - 08:39 AM

Yes you'll deal damage for a whole GCD or two until you'll then wait for those abilities to come up again.


and what u think about the new rotation ? good ?
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#53 HeyimJack

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Posted 01 July 2014 - 10:29 AM

Looks pretty solid CS > MS repeat
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#54 ellipticcurve

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Posted 01 July 2014 - 10:44 AM

http://blue.mmo-cham...-fury-feedback/ some interesting blue posts about fury warrior.
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#55 Deonto

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Posted 01 July 2014 - 10:48 AM

The "rotation" on the beta is absolutely horrendous. I think it's pretty amplified in pvp, too. There's waaay too much down time. You'll use your abilities(MS/CS/WW) then have to wait for a few autos to be able to do it again. And wait for MS to come off CD. And having WW worked into it feels pretty bad as far as potentially breaking CC goes.

I know numbers still need to get tuned, but the only thing that really does damage atm is MS, CS and Execute. And everything else barely feels like it's worth pressing. As an example, MS can crit for an upwards of 80-90k+(which is really high considering players have 300k hp)...while WW will crit for 16-18k or so.. Or Bladestorm for 10-12k crits. Same for Ravager.

Most of the time it feels like I really am just using MS/CS..and then waiting for them to come off CD. On the other hand, though, Execute is quite fun. It almost always finishes the target off(pending on the amount of rage you have pooled).
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#56 Jalopy

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Posted 01 July 2014 - 06:21 PM

and what u think about the new rotation ? good ?


I think it's awful and hopefully half done. They should go back to the slam spam model they had before this, which actually felt ok barring a few things.
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#57 Ezyo1000

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Posted 02 July 2014 - 03:55 PM

http://blue.mmo-cham...-fury-feedback/ some interesting blue posts about fury warrior.


Yea... Except the problem was that Fury for the most part was good save the a few minor things like BT needing to be a bonus crit % instead of double crit (Which they adjusted) And then for them to make WS actually work hitting and the procs to have a higher priority. It was very odd coming into MoP with them adding in a on the GCD rage dump for fury when it already had one via HS that was better because you can use it with other abilities to max damage.

They are really just trying to fix a problem that didn't exist. Then with the new build of a .5 sec gcd on WS to try and force it to work as a rage dump, well the problem them seem to forget is that since you can't dump rage off the gcd, what happens when warriors get a BS proc and now there next 3 WS are free while they are sitting at or above 80 rage? It punishes you for getting a proc and that is a terrible design.

The "rotation" on the beta is absolutely horrendous. I think it's pretty amplified in pvp, too. There's waaay too much down time. You'll use your abilities(MS/CS/WW) then have to wait for a few autos to be able to do it again. And wait for MS to come off CD. And having WW worked into it feels pretty bad as far as potentially breaking CC goes.

I know numbers still need to get tuned, but the only thing that really does damage atm is MS, CS and Execute. And everything else barely feels like it's worth pressing. As an example, MS can crit for an upwards of 80-90k+(which is really high considering players have 300k hp)...while WW will crit for 16-18k or so.. Or Bladestorm for 10-12k crits. Same for Ravager.

Most of the time it feels like I really am just using MS/CS..and then waiting for them to come off CD. On the other hand, though, Execute is quite fun. It almost always finishes the target off(pending on the amount of rage you have pooled).


This here is another issue as well, the devs came in saying they wanted to revamp arms because people didn't like the simplicity of the rotation yet they ax OP and Slam, take out SD procs so you have a 20 sec cd on Cs, make MS and Cs cost rage, and then give us WW and say use it as our filler even though the reason they took WW out of our ST rotation in the first place was because you could knock adds out of cc.. Then they bring it back...
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#58 Jalopy

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Posted 02 July 2014 - 07:30 PM

That entire blog post is for PVE, Ezyo. Devs don't care about fury PVP.

And if BS procs and we need to dump rage we either /cancelaura the buff or use WW.
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#59 Ezyo1000

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Posted 02 July 2014 - 07:42 PM

That entire blog post is for PVE, Ezyo. Devs don't care about fury PVP.

And if BS procs and we need to dump rage we either /cancelaura the buff or use WW.


I knows its about Pve, But its still annoying that they made unnecessary changes for no real reason. Basically they are making BS procs feel shitty and the fact that you need to make a /cancelaura proves how stupid the change is. You shouldn't be punished for getting procs.
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#60 Jalopy

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Posted 03 July 2014 - 12:11 AM

Fury now has no way to apply mortal wounds.

You fought the good fight, Ezyo.

E: Nevermind I lied, misread notes. With WS (as of this shit build) being used much often as the primary dump, might I even hazard a guess that fury will have a far higher uptime on mortal wounds.

Edited by Jalopy, 03 July 2014 - 12:21 AM.

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