Jump to content

  • Curse Sites
Help

Necrotic Strike gone in WoD


  • Please log in to reply
137 replies to this topic

#101 Ownu

Ownu
  • Locationcal

Posted 29 July 2014 - 08:05 AM

I'm already done with WoD beta. Dk doesnt even feel fun anymore

#102 topgay

topgay
  • Junkies
  • Humanclass_name
  • US-Frostmourne
  • Bloodlust
  • Posts: 233
  • Talents: Survival 0/1/2/2/1/0
  • 2v2: 1316

Posted 29 July 2014 - 10:10 AM

Logged my DK on beta. Saw dots tick for 600. Logged out.
cheers doomsen
Posted Image

#103 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 29 July 2014 - 10:14 AM

View PostOwnu, on 29 July 2014 - 08:05 AM, said:

I'm already done with WoD beta. Dk doesnt even feel fun anymore
Idk man. It just feels the exact same as MoP (Unholy at least, Frost not as much). The thing is that every class gets changes and revamps and shit every expansion and DKs have been the exact same ever since Cata 4.0, with the only differences being that abilities we used to have were either removed or put into talents (like, half our talents if not more is shit we used to have). (the last ''revamp'' we had was 4.1 Frost, where they gave the spec permanent death runes)

It just gets boring after a while when you're playing the same thing for years.

Our glyph choices are already set in stone for WoD, so all those fancy bonusses they made into glyphs is, again, shit we'll simply no longer have. Runic Power gain when being slowed? How about we turn that into a glyph lol that'll be fun. Extra RP on CoI? I heard you guys like to have glyphs you'll never be able to pick. HERE YOU GO.

Fuck.

Edited by Forumz, 29 July 2014 - 10:18 AM.

Posted Image

#104 z4xx

z4xx
  • Members
  • Posts: 39

Posted 29 July 2014 - 10:15 AM

I think they do it on purpose. DK healing and damage is retarded on beta (frost at least), so design flaws are harder to notice. Nothing gets reported because dmg is fine, then beta ends, numbers get balanced and we are left as damage bots for another expansion.

#105 Ownu

Ownu
  • Locationcal

Posted 29 July 2014 - 08:32 PM

everyone raves about damage, and I've said this before and I'll say it again. Burst damage is king. Sustain damage without CC, or mortal strike is easily healed though by all classes. This is exactly why you HAVE to tunnel shaman healers, as shadowcleave. You dont have mortal strike to back up your damage, and you only have fear to keep them from healing, which Shamen are basically immune to. This is why its impossible to win against monk healers, and this is exactly why Dk "somuchdamageomg" wont matter in WoD. The CC is toned down, Dk class has no burst (gargoyle is shit), you HAVE to play with a mortal strike, and you dont even have necrotic strike to back up your damage. The second anyone gets out of CC (dks dont have any) they'll heal their entire team up though your super [not] overpowered damage with a cast or two at max. Probably instant casts.

TLDR: WoD Unholy at level 100 feels exactly like taking necrotic strike off your bar, and trying to do good without it at 90 on live.

Edited by Ownu, 29 July 2014 - 08:33 PM.


#106 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 29 July 2014 - 08:58 PM

View PostOwnu, on 29 July 2014 - 08:32 PM, said:

TLDR: WoD Unholy at level 100 feels exactly like taking necrotic strike off your bar, and trying to do good without it at 90 on live.
This is the most accurate thing I've read about WoD Unholy so far.
Posted Image

#107 lol_awful

lol_awful
  • Members
  • Orcclass_name
  • US-Illidan
  • Rampage
  • Posts: 220
  • Talents: Blood 0/0/2/2/2/0

Posted 30 July 2014 - 11:43 PM

So dk is dicked. Warrior is dicked. I'm not sure I have any interest in the game now...

#108 Ownu

Ownu
  • Locationcal

Posted 01 August 2014 - 08:39 AM

casters are king? Not sure if they actually are or not, but they usually are; and I wouldn't be surprised fi they were.

#109 flannelsoff

flannelsoff
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 807
  • Talents: Frost 2/0/1/0/1/0
  • RBG: 2818

Posted 01 August 2014 - 09:29 AM

so i logged into beta and played a level 90 dk with ranged kick

#110 flannelsoff

flannelsoff
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 807
  • Talents: Frost 2/0/1/0/1/0
  • RBG: 2818

Posted 01 August 2014 - 10:32 AM

the new level 100 abilties suck and they still haven't removed desecrated ground, i might just level my druid so i can become half man..half cat

#111 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 01 August 2014 - 12:09 PM

I think the only good comps for DK, as it currently stands, would be TSG and DK/SP/RSham.

TSG because lol retarded Warrior pressure, DK/SP/RSham because SP and RSham CC together lel.

Edited by Forumz, 01 August 2014 - 12:10 PM.

Posted Image

#112 Primius

Primius
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 344
  • Talents: Mistweaver 1/0/2/0/0/1
  • 2v2: 2039
  • 3v3: 2519
  • 5v5: 1150
  • RBG: 959

Posted 01 August 2014 - 08:28 PM

Frost is pretty decent in beta right now. Unholy is pretty bad.  Scourge Strike is down right horrible right now.

#113 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 01 August 2014 - 09:21 PM

Scourge Strike hits 5k on 300k healthpools

amazing
Posted Image

#114 Ownu

Ownu
  • Locationcal

Posted 01 August 2014 - 10:01 PM

Well, it's unofficial name since season 7 has been noodle strike. Good to see it continues to live up to its name.

#115 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 01 August 2014 - 10:06 PM

View PostPrimius, on 01 August 2014 - 08:28 PM, said:

Frost is pretty decent in beta right now. Unholy is pretty bad.  Scourge Strike is down right horrible right now.
Frost Strike’s damage has been increased by 100%, but its Runic Power cost has been increased by 5 (up to 25 Runic Power in Frost Presence, and 40 Runic Power in other Presences).
Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 4% per stack (up from 3%).
Obliterate's damage has been increased by 30%.


RIP Unholy.

http://eu.battle.net...1-01-08-2014#dk

Edited by Forumz, 01 August 2014 - 10:07 PM.

Posted Image

#116 Ownu

Ownu
  • Locationcal

Posted 01 August 2014 - 10:19 PM

:eek:  MOAR DAMAGFE :eek:

#117 Dehlol

Dehlol
  • Junkies
  • Undeadclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 97
  • Talents: Unholy 0/0/2/2/0/2
  • 2v2: 1668
  • 3v3: 2545
  • 5v5: 1740
  • RBG: 2247

Posted 01 August 2014 - 11:46 PM

WOD months away, give them time to tweak things before jumping to conclusions ;)

#118 flannelsoff

flannelsoff
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 807
  • Talents: Frost 2/0/1/0/1/0
  • RBG: 2818

Posted 02 August 2014 - 12:12 AM

is ranged mind freeze frost spec specific or class-wide?

#119 Ownu

Ownu
  • Locationcal

Posted 02 August 2014 - 02:06 AM

View Postflannelsoff, on 02 August 2014 - 12:12 AM, said:

is ranged mind freeze frost spec specific or class-wide?

Though I havent played in a few weeks, as unholy (never tried frost) never had ranged mind freeze

#120 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1744
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 02 August 2014 - 11:07 AM

Ranged MF is only for Frost.

All of the Unholy ''perks'' are +dmg, as shown in my video in the other thread.

So unimaginative rofl. ''Hey, how can we use these lvl 91 to 100 perks to make the DK class more interesting and fun?" > "Idk, maybe if we put a +20% damage modifier on everything, sounds good, right?" > "Yeah, awesome. Let's do it!"

Edited by Forumz, 02 August 2014 - 11:13 AM.

Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

<