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2s: Unholy DK and MW Monk (Need Help!)

DK Death Knight Monk MW 2s

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#1 steventhegreek

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Posted 20 May 2014 - 10:03 PM

So my friend recently got his MW Monk to 90, and his gear is coming along, but hes fairly new to the MMO scene. I also haven't really played since Wrath, but I was wondering what makes this comp synergize? I am aware it is a Tier 1 2s comp, and we have already noticed how powerful it is, but what exactly makes it work? What should we be looking to do? Are we looking to have a crazy opener, or outlast? I don't really understand monks strengths and weaknesses yet since Panda is somewhat new to me. It seems that they have fairly strong DPS for a healer, and also have high mobility. Also the speed boost is nice as a DK (fk mages lol).

Anyway, I know this is a very vague question, but it is sort of intended to be that way. Honestly any tips for how we can work together (more specifically on our classes' synergy) to win games is what I'm looking for. Thanks so much for you help junkies! :D


And before any of you non-DK playing haters say it... I already got it...
1) Faceroll Necrotic Strike
2) Win
3) Repeat
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#2 Mizaname

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Posted 21 May 2014 - 06:44 AM

As a dk, you really only will want a healer at your side
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#3 steventhegreek

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Posted 21 May 2014 - 07:53 AM

As a dk, you really only will want a healer at your side

You realize that has nothing do do with the question, right?
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#4 Casawn

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Posted 21 May 2014 - 08:54 AM

The reason monk / DK is good is because Dks lack peels and monk for the most part don't require peels because they're tank as hell, unlike shaman / druid. Monk also have utility like ring of peace and paralyze to stop damage. This gives the Dk the option to ignore peeling for the monk and focus on dishing out more damage than the other team.

What you want to do as a DK is do as much damage as you can while disrupting the other team's damage / heals with your stuns , grips, and pet charge.

Against healer teams you basically want to hit the enemy healer as much as possible, unless its a monk because killing them could be hard until dampening. You don't wanna tunnel healers unless you're sure you'll kill him soon or that hes the only target likely to die (ex. healer / ww monk). If healers get away from you, switch to the dps until your grip is up or healer runs back to heal the dps, don't go chasing him. This lets you continuously do damage instead of wasting time running after the target.

When some shit like a warrior sits on you while you chase a healer around a pillar, you're just falling behind because you're continuously LOSing your healer while the warrior is hitting your back for free. The only option you have is hit the warrior and focus on hitting his back and hope you do more damage than him (which is usually possible). Every gargoyle should give you a kill window, make sure you have ghoul stun for target and asphyx for focus while you have garg up.

Against double dps you basically wanna hit the target thats most likely to die the fastest and try your best to stop damage by interrupting and stunning them. Pop garg early and just try and do as much damage as you can while rotating cooldowns to stay alive. Don't overlap cooldowns, let your healer know if you know you can live so he doesn't panic and pop major cds on you for no reason. For example when a mage uses orb and sheeps your healer, you can ams / IBF / Conversion heal to live through with no problem, while letting your monk know that you're fine so he doesn't trinket and bubble you.

2s isn't supposed to be balanced tho so don't dwell on it too much.

So in conclusion focus on doing a lot of damage, stop your opponent from doing what they want, and rotate cds to live forever. Hope this post helped.

Edited by Casawn, 21 May 2014 - 08:56 AM.

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#5 steventhegreek

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Posted 21 May 2014 - 06:14 PM

The reason monk / DK is good is because Dks lack peels and monk for the most part don't require peels because they're tank as hell, unlike shaman / druid. Monk also have utility like ring of peace and paralyze to stop damage. This gives the Dk the option to ignore peeling for the monk and focus on dishing out more damage than the other team.

What you want to do as a DK is do as much damage as you can while disrupting the other team's damage / heals with your stuns , grips, and pet charge.

Against healer teams you basically want to hit the enemy healer as much as possible, unless its a monk because killing them could be hard until dampening. You don't wanna tunnel healers unless you're sure you'll kill him soon or that hes the only target likely to die (ex. healer / ww monk). If healers get away from you, switch to the dps until your grip is up or healer runs back to heal the dps, don't go chasing him. This lets you continuously do damage instead of wasting time running after the target.

When some shit like a warrior sits on you while you chase a healer around a pillar, you're just falling behind because you're continuously LOSing your healer while the warrior is hitting your back for free. The only option you have is hit the warrior and focus on hitting his back and hope you do more damage than him (which is usually possible). Every gargoyle should give you a kill window, make sure you have ghoul stun for target and asphyx for focus while you have garg up.

Against double dps you basically wanna hit the target thats most likely to die the fastest and try your best to stop damage by interrupting and stunning them. Pop garg early and just try and do as much damage as you can while rotating cooldowns to stay alive. Don't overlap cooldowns, let your healer know if you know you can live so he doesn't panic and pop major cds on you for no reason. For example when a mage uses orb and sheeps your healer, you can ams / IBF / Conversion heal to live through with no problem, while letting your monk know that you're fine so he doesn't trinket and bubble you.

2s isn't supposed to be balanced tho so don't dwell on it too much.

So in conclusion focus on doing a lot of damage, stop your opponent from doing what they want, and rotate cds to live forever. Hope this post helped.


Thanks a bunch, this really helped a lot.
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#6 Nixonxx

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Posted 21 May 2014 - 06:21 PM

https://www.youtube....h?v=qAB2heDl7H0

strong mw dk pvp

jk

just a random worthless video of a comp that does nothing to win, but it's really just for fun/cap really
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#7 shackalackin

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Posted 21 May 2014 - 06:48 PM

Monk healing is ridiculous when they aren't constantly CC'ed, and there honestly aren't really much for comps that they can burn through all of their trinkets (undead monks) often enough in 2's. Between staggering a dk's cd's and the monk only having to use his CD's on the DK (since it's borderline impossible to kill one), the DK is able to pretty much sit in unholy presence against healer/dps and just pump out damage the entire match while being pretty tanky themselves. I've honestly never lost to it before dampening kicks in in multiple comps, but my lack of healing output (as Hpriest/Rdruid) really starts to show and the consistent dk damage/tankiness/amazing mw monk healing (not to mention they never go oom) carries people at that point. Not to mention peels by the monk through ring, disarms, or paralysis (normally they can have the dps's back since they're busy chasing after the dk)
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#8 Mendicant

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Posted 21 May 2014 - 07:21 PM

Hunter/MW is real, Ask Nixon ;)
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#9 Nixonxx

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Posted 21 May 2014 - 07:46 PM

Hunter/MW is real, Ask Nixon ;)


Yeah <3

run around pillar the entire game and consistently drop slow trap simply just kiting the dk the entire game and spamming conc shot when he actually does happen to come in line until dampening stacks high.

Or win the game early because you have a retarded monk on your team with Walmart internet that also happens to DC twice in the same game

^__^
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