Returning after long break; need guidance.
Posted 07 May 2014 - 07:14 AM
Thanks for taking a moment to view my thread.
I recently got back into WoW; and I'm getting hit hard with the amount of changes that have come through. I shaken most of the rust off with muscle memory fully returned for my key binds, but I'm getting shut down hard when I finally enter the rated battlefield.
I see a lot of Help Me Rogue threads, but generally they're out dated or I feel I'm missing more information to understand. I really want to get Gladiator again (albeit it's been a long time), and taking notes to constantly improve myself to reattain my glory days.
I'll start with the rogue question specifically; Shadow Focus or Subterfuge. I see threads upon threads, arguments upon arguments, and so on. Personally I prefer Shadow Focus because I feel I have more control of my damage direction I want to go (bursty or control—fast responding) versus perhaps a slightly heavier opener; but energy starved shortly after.
Am I missing out on something? Do any of you Rogues have some examples of how your openers would look like? I understand PvP is extremely situational—I'm not expecting a cookie cutter opener, however if you can take the time to explain, it will help exponentially.
When to use Shadow Blades, and Dancing with Subterfuge. I see tons of Rogues using Shadow Blades sporadically, and I'm trying to figure out when it's the best time. With the energy regeneration, I'm assuming to use it while Shadow Dance is up to make the most of it. Situationally I hold it for my second dance, or use it along with my first dance to apply more pressure. Am I over thinking this and using it accordingly?
Subterfuge practically counts as a 3 second dance upon opening. As we all know, dance is our burst damage. I think to myself not to open with dance because then now Subterfuge loses it's weight. So then I think to hold it; but then I'm so energy starved; the potential burst opener is delayed or incomplete. If any of you can give me some ideas of this paragraph here of how you make it work, once again; it would help so much.
Rated Battlegrounds. What do Rogues do in Rated Battlegrounds? Some people say I should be attempting to steal nodes constantly without letting up, other say to stick in the main group and use bomb accordingly. If there's specific rolls in RBG's that Rogues do, I want to make sure I do it, and do it very well. Please let me know of your experience and what standpoint (rating?) you're seeing/playing Rogues play commonly. I really want to make note of this one.
That is all folks—sorry for the long thread. I'm trying to attain as much info as possible and get myself back into things full blows. Thank you once again for reading, and your replies are super appreciated.
Have a great night,
Posted 07 May 2014 - 11:02 AM
Posted 07 May 2014 - 11:19 AM
Posted 07 May 2014 - 11:43 AM
And the last thing u should pick it is because of eviscerate, or atleast in my pov, with subterfuge u get 5 combo points easily by just garroting+ cheapshot , or cheapshot ambush, and since ur main dmg is evisc, u'll be doing more burst during subterfuge window which is far better since u rely in openers to force cds from the opposite team.
Posted 07 May 2014 - 11:46 AM
Posted 07 May 2014 - 11:46 AM
Perhaps it has to do with how Gladiator is achieved today.
Posted 07 May 2014 - 12:03 PM
I got back just recently after break since s6. What i do is just do alot of arenas and watch alot of streams.
You go subterfuge becouse its way safter from peels and aoe or other stuff that can mess up your opener up. It also makes restealthing with dots super easy. But ye sure you can get out a little bit better burst with shadow focus.
I usualy blades in first opener and Dance in second or 3d but its a situational.
One good thing with danceing in first opener is you get the trinket proc for your dance.
Posted 07 May 2014 - 09:18 PM
- Shadow Focus allows you to sit on a target slightly longer as Assassination/Combat, and come out of stealth with Burst of Speed & Glyph'd Feint up. Hardly relevant unless you're doing Healer/Rogue 2s.
- Subterfuge is Sub (and arguably Rogue's) best talent. Always use unless RBGs, or an Arena match where stopping the enemy warlock from getting Gateway off pretty much wins the game (2dps VS 2dps). In that case...
- Nightstalker + Glyph of Sprint is (AFAIK) the only way any class can stop a *good* warlock from getting Gateway off. Also, Nightstalker + Burst of Speed is 4% above Mount speed, allowing you to roam RBGs in stealth and never lose speed. Can get to flags faster than enemy Rogue, not be spotted, etc. it literally wins games all the way to 1900, YMMV.
On swaps/re-opens Garrote can go with Shiv sometimes to avoid Crip RNG lameness. Garrote can also be stacked w/Cheap Shot on DKs & Mages (and Monks?) if you and your Mage/Shadow Priest/Warlock/Elemental teamate are looking to outskill someone in 4seconds.
The general philosophy with shorter cooldowns is "maximize uptime". For Rogue, it's more ambiguous however, as WoW is 1step away from giving every class passive AoE CC that triggers when attacked.
- Start off by always making sure SnD & Bleed are up before dancing (duh)
- Try to get as-close-to 5 Ambushes & 3 Evis per dance as possible.
- Once comfortable with the above, start tracking enemy CC so you're not stopped by some AoE fear/focus stormbolt, all the while making sure your target isn't on Stun/Silence DR before you start.
That should cover a *lot* of essentials. Rogues in RBGs are flexible, and a good player can do a lot - that's often up to him (and his gear). Your group leader should have a task for you at the start, if he doesn't then you are in a shit bracket and can probably help your team better by stealing Berserker buffs and destroying some backpedaler, right as the most important battle begins. Just be where you need to be and use common sense.
In conclusion, I do hope you enjoy yourself. Aside from playing VS KFC in 3s, this season is actually pretty cool for a Rogue (so long as your expectations match the MoP meta). All 3 specs are playable up to a certain level once you have the gear, and each has its own appeal.
Posted 08 May 2014 - 04:22 AM
As I was reading, a few more questions arose. I took in a lot of notes, especially breaking the Premed-SnD before opener. As for the energy watching, I completely broke out of that when energy became consistent—I'll keep that in mind. Rather, was there an addon like old Vanilla days when Energy ticked at 20 every few seconds, but rather for SnD?
Nerve Strike and Combat Readiness. Since the Nerve Strike nerf as of late, it seems it's almost a toss up between the two, and rather more situational. Team with tons of melee damage, go Combat. Mostly caster, go Nerve. Are Rogues finding less and less scenarios where Combat Readiness will be useful, even with the healing nerf to Nerve Strike?
Posted 08 May 2014 - 02:11 PM
Combat readiness is super good vs other rogue teams though, if you're able to predict the swap. (trinket blind>combat readiness lol)
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