shackalackin, on 29 April 2014 - 10:37 PM, said:
Every post I see from you is nauseatingly biased. Do you actually think about how changes you recommend would work before you say them?
An immunity to all damage and CC breaker on a 3min cd (1.5min cd depending on talent choice)?
A physical damage immunity on a 3min cd tha you want to also become a complete damage (magical immunity) on a 3min CD?
I remind you forbearance is being dropped to 30sec in the expansion so these can be staggered pretty quickly
Keep in mind pallys also have divine protection which (with perks included) can now reduce magical damage by 50% on a 1min cd (30sec cd if talented) that's usable while stunned.
Sac is already on a 90sec cd upcoming and can have 2 charges if talented
Battle Fatigue is supposedly being removed so all healing will be increased
And you want FoJ baseline with instant blinding light too? Instant CC is the exact problem with this dumbass expansion, thank god blinding light is gone too because since when are pallys supposed to have more CC than other classes in addition to their utility?
I'm speaking in terms of arenas here, I could care less about a class's utility/balance in RBG's
Well, much of what I've said that for how Ret is not scalable for RBGs. BoP and Sac for 3 people on a Death Match is WAAAAY different than for 10 people on a always changing situations from RBGs
Everybody have immune and CC breaker on CD less than 5 min without a talent
. Deterrance, Iceblock, Touck of Karma, Dispersion, etc... not to mention the amount of CC and CC breakers. Ret now have 5 CC on 2 min and a CC breaker that is hardly used as CC breaker every 5 mins. I've said before: make a CC breaker and Divine shield different spells. Divine Shield have too muck utility on a single long CD
. We'd be way better if it didn't break CC, lasted for 4 secs and had 2,5min CD and had a CC breakers on whatever CD but separate from DS.
As it is, we have to save DS for survivability so the CC break part is just to save a GCD to trink if you bubble on CC. Of course you can bubble and remove to trink for the kill, but if you don't land the kill when you do it, you'll regret doing it for sure.
Right now the game is: Train the Ret until DS, than wait for it or dispel it, than train the Ret until he dies
. Simple as that. If Ret is self healing, his already low damage is even lamer and any dot ticks more than his self heal.
Now what is biased?
Ret needs more reliable self healing and CC breakers because as even Vanguards said: our uptime sucks right now and Crit is interesting because it's the only way we can maybe do self healing enough to get by.
You know what? It's the same for Hand of Sac as for Divine Shield
We have to use Sac for dispels on our healer, so we can't use it to stay offensive against incapacitate.
Both spells have 2 utitilities on them (that counts as budget for balance), and we use only 1 of them 95% of the time.
That's why the CDs have to be lower or the habilities have to be split on 2 or a redesign must happen.
We pay for 2 but have/use only 1.
If we don't have sustained damage, our burst CD is the same as most defensives and we don't have control... we just have to have an OP class with a lot of CC to get by. Hunter being OP with a lot of CC is the only reason Ret is even in the game right now.
So Ret need: More sustained, less CD burst or more CC to make any pressure
Since we need survivabilitiy on top of the lack of pressure: our burst is already over the top and sustained damage won't help on survivability, more CC would fit it perfectly.
CC goes for peels on our survivability, helps the with the last 5 secs to land a kill and Blind is a long CD that you have to be close, breaks with anyting and DR with a lot. So as it is today, you have to be good to make good use of it. How many times times did you sit on a full Ret blind or seen it make a big difference?
Utility Ret brings is Free, Sac and BoP - isn't this overrated? Compare that with Lock portal, Ring of Peace, Solar Beam, Knockbacks, Grips, the amount of CCs that even after the big cuts/nerfs will still be a lot if you compare to Ret's... everything else scale way better for whatever number of people arround (3 to 10) and have way less CD.
Especialy on RBGs, we bring Sac and healers can dispel, we bring BoP but the CD is huge even with Clemency for a 10+ min 15+ man battle and every other utility is better than Hand of Freedom.
Not to mention, Holy brings everything we bring
, but as healers are more desirable.
Why do anyone even would brig Ret for RBGs?
Nobody can answerd that and Blizzard don't give a shit.
Everyone know Ret is not OK, and if no big utility is comming, than the "number tweeking" have to be radical.
You asked if I think how it would work if what I say gets implemented?
"Hey, if we choose to train a Ret until divine shield and after, we'll have to train him hard and CC the healer hard to land a kill because his DS will be back in less than 5 mins when you already bursted him twice again. And if he burst, you better have more than 2 CCs to hold him because he might have a CC breaker to keep his pressure up during the burst and not sit trough 16 secs of CC while his burst fade out."
"Hey, let's bring Ret for RBGs, his BoP will keep us up and if 2 BoPs are out in the first minute of the game, the next won't be back after 4 minutes only, so we can rely on Ret defensive utility for our team survivability."
"We need another 5 secs to cap this base or land a kill... It's nice that Ret don't have ONLY 1 CC on single target, with the other 2 options not usable on the talent because it's umbearable for Ret PVP to cast. So his Blind shows he is a great player and can get in position and know how to use his only other CC besides stun"
"We could have a Mage to Poly or any other CC to peel an enemy to save a life, but Ret peel is not only a 5 minute CD that immune only physical damage and is dispelable by anyting... he can make it immune to magic so it's not useless agains wizard cleaves and even if most classes can peel anytime and Ret main peel have a CD, it's not a so long CD and the off healing that he trades DPS for can hold up until then..."
So that's why I think the changes I'm sugesting would make Ret much more reliable and desirable.