I've never seen such a huge amount of stupid posts all gathered in one place ... Like
No offense mate, 1.5s 4s 2s = 7.5s
5s,4s,3s,dr paralytic, 2s = 14s + if you open with garrotex3 its more like
4.5s blanket 2.25 blanket 1.175 blanket -> 4s paralytic -> 6s kidney = around 20sec?
Rogue CC and damage is probably the easiest in the game to stop, you know if you manage to break a Rogues rotation on someone when he's bursting or controlling you, even for just a few seconds, all his CDs and the control he had goes down the drain?
Our main CD has an 8 second duration and if you stop us in Dance we'll have no more pressure via that CD because if you miss one or two globals your burst is probably screwed completely? We don't have 30s duration offensive CDs or CDs that allows us to pressure through peels.
We also have to farm restealths because our spec is designed around openers and if we couldn't get it, we'd be in such a bad spot. Even with Burst of Speed it's really easy to stop Re's, some DoT durations are now even longer than 30 seconds, several classes has baseline abilities that can hardcounter the essence of our spec.. There shouldn't be a reason to complain about restealths
I wish it wasn't possible to mindlessly apply focus FF on-cd or whenever a Rogue receives a dispel, or jump around in Flare while disengage rooting rogue on CD (Why does a disengage have a root attached to it when disengage in itself already is a gap-opener?).
And what if more classes had active abilities like Feint, rather than passive abilities like 2nd wind/dstance/blood presence, and that you couldn't use half your defensive damage reduction CDs in stuns, and you had to predict every single stun and swap on you so you could use a short-duration ability that reduces your damage taken to be able to feel just a little bit safe?
We're more often than not forced to use a majority of our defensive CDs to maintain pressure, and that's in itself a double-edged sword since Rogues really flop in stuns. Feint just barely gives us on-par survivablity with most other classes, and the duration of CC etc. makes Feint unreliable, really, but you know what? That's what makes it fun, and I think most Rogues feel good about how our class is right now, just generally, the reliance on Stealth is a bit too harsh, but overall it feels like we're in a good spot.
I feel like that personally, and I hope others do too! I don't want Rogues to receive any sort of buff, I'd just like for other classes to come down on a level where you really don't have that many passive abilities... And that you'd have to predict and set up properly etc., and sacrifice more for CC or just generally have to make proper decisions when you want to CC, turning around 180 degrees and tripple shockwaving someone or SF all team into howl of terror isn't really demanding, it doesn't cost you anything and I don't see how that kind of gameplay can be fun at all.
Same with long duration offensive CDs or procced abilities that can do sick damage at random.. I feel like these "procs" should be gone, and I'm sure that the reason Blizzard had a CD on Lava Burst in the first place was because that in itself was a hard-hitting strong spell... It just ruins it when you slap in some mechanic and ur like "here u go now u can spam this spell that originally has a CD if ur lucky, hf" and CDs should last shorter so you have to think a bit before you use them >_>
Edited by Cradienz, 17 May 2014 - 12:56 AM.