Rogues aren't that fun anymore .
Every other class is just more fun to play cuz they either have a 2nd trinket or have better oh shit buttons if you really sit down and look at it rogues is the only class left with ability that you u have to use before u get CCed or butt fucked and dont have to have get 3 trinkets out the way to kill or 3 cds out the way to kill all you got to do is force trinket and there pretty ez to kill or CC every other class has like 2-3 outs .I think being a melee with those problem hurt the class too much and make it less fun compared to lets say a WW monk or warrior when warrior wants to stop all damage magic physical he pops Die or shield wall when a monk wants to he pops karma when a rogues wants to he pops evasion and cloak not to mention rogues dont have a fear break stun break or root break unlike every other melee witch he either one of these or all yes rogues have cooldowns they can use to get out or counter these ability but there much longer than there counter part .
TLDR U dont see rogues playing the game right now cuz most the time when they play the game they don't get to play the game . See what i did thur?
I can add that rogues is very frustrating to play because :
- You only have one trinket
- You can't activate a defensive cd while stunned
- No passive damage reduction (you have to preshot feint and it costs dps)
- You rely too much on your partner and require good coordination, ToT offensively and dispel/heal defensively
- You only have one gap closer so it means that your healer need to be good to dispel you otherwise it will takes ages to connect again with your target (or you will need to use a cd to be able to stun after ShS)
- You partner has to learn to play with a rogue to be able to set up a good burst and to have a good opener (stealth and cc wise)
- You don't do any damage outside of burst (a bit less true this season)
- Burst is harder to set up than most of the class, dps may be harder too : 2 self buff to take care (SnD, MoS, eventually ridiculous self heal : recuperate), 2 debuffs (FW, SV, eventually all bleeds effect and Weaken armor) + pooling energy&CP before bursting with ToT...
When you compare to ww monk for example, you only have one buff (+30%arpen) and to use your stacks then a RSK (and you've already done 160k+) xD
- Burst is really short and easy to counter, most of good teams only throw a short cc to break your dance and you're basically fucked, so again, to be efficient, you need to set up and cross cc like hell (which is much harder than throwing a gargoyl)
- Most of defensive CD are a bit hard to use because of some factors :
* Most of stuns (except rogue and ww's one) can't be dodge so basically, if you get stunned after having used evade, you're best and almost only CD againt physical damage becomes useless (even though its duration is longer than some stuns), can or should be used offensively during Dance when a hunter is free (to avoid scater) or against ww with stun cd ready
* CoS should almost always be used while dancing against casters (especially demo) if you can't set up proper cross cc, so you're best and strong defenseive ability against magical damage is often used offensively
* Vanish is particular too : allow to burst as small "dance" (part of dps in pve), and to survive if used defensively... This CD can be hard counter by flare or Faery fire, especially frustrating when those spells are launched at the same time as vanish where your vanish is just totally fucked
So except feint, all defensive CD are either hard counterable or should be used offensively (even for mobility sometimes) in most of the case. So it's easy to misjudge a situation a not use a CD effenciently
- Against most of the teams, you've to win in 2-3min otherwise most of comp will simply crush you
- You can only play with mage or hunt
- It can be hard to have good openers with all AoE currently in the game (Rain of fire say "Hello")
- When you are root, you can simply afk (except COS and Vanish ofc) while almost all other melee can do something (Dk grip stun Death Coil, Shaman kick hex totem, Ret lib assist heal repent/fear bop sac, WW lib assist heal RJW chi wave para RoP, only War has few thing to do : safeguard RC reflect)
- Lot of bind macro needed
So less fun to play...