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Jaime's Advanced Warrior 5.4.7 Guide


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#21 jaimee

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Posted 05 March 2014 - 04:58 PM

Reformatted + Added Macros :D
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#22 Reetry

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Posted 05 March 2014 - 05:01 PM

"TL; DR – Stormbolt 9/10 times, Bladestorm for yoloswagfuckyouluddexyoufuckingpieceofshitqueuingsurvivalKFCandtrainingrestoshamanwtfiswrongwithyoumanseriously."

just drop the stupid tldr's man it's ruining an otherwise decent guide.

Edited by Reetry, 05 March 2014 - 05:01 PM.

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#23 CrossCoastGaming

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Posted 05 March 2014 - 05:16 PM

This is great, just decided i'd start playing my 90 warrior and this is just what I needed.
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#24 jaimee

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Posted 05 March 2014 - 05:17 PM

Glad you liked it :)
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#25 guccisaurusx

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Posted 05 March 2014 - 05:28 PM

Great guide !
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#26 Revolol

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Posted 05 March 2014 - 05:51 PM

I tried it and didn't like it. Personal preference I suppose, my hunters never had trouble landing traps off stuns therefore there was never any need for it to be used :P

Yeah, that's what I'm saying. Even unglyphed, the main target of your fear ALWAYS trembles in place. I don't use the glyph either.
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#27 jaimee

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Posted 05 March 2014 - 05:53 PM

Oh right xD. I hadn't actually noticed lol :P[
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#28 Vanguards

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Posted 05 March 2014 - 06:35 PM

Thanks for the guide! Stickied.
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#29 jaimee

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Posted 05 March 2014 - 06:54 PM

Thanks :)
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#30 Giky

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Posted 05 March 2014 - 09:09 PM

Thanks a lot, rly helpful
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#31 jaimee

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Posted 05 March 2014 - 09:09 PM

Glad you enjoyed it :)
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#32 Flavours

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Posted 05 March 2014 - 11:25 PM

Anyone can weigh in on double time? I played Thunder cleave today at about 2.1 mmr, found it worked niceley vs. Hunters & Godcomp which we seemed to just q into all day, i felt with Blitz it was good, but i lost out of alot of Rage from the Jugger/Bullrush combo i usually run.

Anyone smarter than me got math numbers to persuade me over?
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#33 jaimee

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Posted 05 March 2014 - 11:49 PM

Even though Jugger is probably mathematically better, the utility and uptime you gain from DT is much better imo. This is even more important now when warriors dont nearly hit as hard as they did previously. (Dem 30k slams doe.)
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#34 Lunareclipse

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Posted 06 March 2014 - 02:42 AM

Awesome guide Jamie. Definitely going to brush my warrior off this season now
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#35 Cradienz

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Posted 06 March 2014 - 03:38 AM

What would you say is the biggest hurdle swapping from say, DK to Warrior. Are there any hurdles, changes in playstyle, tactic or whatnot.


Nope, equally aids/dumb/boring
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#36 Ayrasaurus

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Posted 06 March 2014 - 07:11 AM

GJ respect for taking time out of your day to write the guide.
Sure it will be helpful for a lot of people.
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#37 Ayrasaurus

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Posted 06 March 2014 - 07:12 AM

Anyone can weigh in on double time? I played Thunder cleave today at about 2.1 mmr, found it worked niceley vs. Hunters & Godcomp which we seemed to just q into all day, i felt with Blitz it was good, but i lost out of alot of Rage from the Jugger/Bullrush combo i usually run.

Anyone smarter than me got math numbers to persuade me over?


Double time just works better vs anything that can kite you. Sure jug may seem better on paper but in practice it's just not that good. As long as you understand how double time works and that you can just spam charge off of CD you should be fine with it.
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#38 jaimee

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Posted 06 March 2014 - 08:29 AM

GJ respect for taking time out of your day to write the guide.
Sure it will be helpful for a lot of people.


<3
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#39 Glink

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Posted 06 March 2014 - 08:37 AM

didnt you get your first 2.4 like a week ago or something
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#40 Luddex

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Posted 06 March 2014 - 09:16 AM

– this can save a shaman/holy paladin’s life versus KFC (I’m looking at you, Luddex.)


It will only delay the inevitable.
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