Could you share some basic strategies with this comp ? I'll add them to the guide.
Well, as demo/enhance/rdruid we always go for any target except if there's a warlock in any team, But works good to if he's out of range of his portal or gateway. We like to go ham when we've got our first cc from our druid or the shaman if there's no curse dispeller in a team, most of the time we force block/bubble etc.. probably 80% of the games, this will mostly lead to a trinket from the opponent healer, And i'll have a dark soul left to finish the target with no defensive cooldowns left.
But it's not like the this always happens, there's always counters to our opener. Rmd/p for an example, what we like to do against rmd/p is i always move my pet near to my shaman so i can stun the rogue insta into fear/coil and try cc mage meanwhile.
teams with Warriors always like to charge in and try to stop the gateway, so it's always a juicy target to go for if he tries to stop it meanwhile our druid goes for a cc on the enemy healer, pop cds>axe toss>coil. Under the 4second of axe toss warrior should have trinketed before coil lands, this has lead us to many wins a lot of times.
We like to go for the resto shammys too, but we don't like to make it obvious. Instead we sit on a dps target and try to pull em to our side so the shaman has to go out ,then axe toss with solar beam leads to a trinket mostly into coil. This also works on enhance/ele shamans with axe toss and solar beam at the same time so they can't use shamanstic rage.
Against hunters we try to force a deterrence and trinket with 1 dark soul. Then go ham with cds, axe toss and coil, so does it go for mages/monk but with Hypo effect and no karma though.
I wish i could explain this in a better way, and I could go on for long, but the most important thing to understand about this comp is to decide to go for 1 target and force defensive cds til it has none left and deadek
Edited by Sosseri, 01 March 2014 - 01:06 PM.