I have a question regarding the mastery vs crit discussion, you explained above on what comps we should go crit and mastery.
But I'm more of a "why" guy, can you elaborate on mastery is good? and why is that good for certain games/comps.
I know for a fact that crit grants Infusion of Light and haste grants shorter cds and more ticks to EF.
But what does mastery grant us except for a shitty absorb. What is it good for?
If someone can honestly give me a serious and detailed answer I'll appreciate it.
I quit ln 5.2 and reactivated my subscription around 2 weeks ago, 5.4.7 is new to me.
Personally i main difference is that mastery might be better if your going to sit in cc a lot (so vs spellcleaves). Mastery is pretty much a direct healing increase, and next to crit scales pretty well with your other stats(and is less rng then crit). So when you know cc is coming you can try to generate a huge buffer shield (up to 150k) on your main target for whilst your in the cc. so your shield will be up when during cc(wereas crit only works when your out of cc (which frankly isn't happening vs spellcleaves). I also figured it is better if you're playing against any kind of ele or lock team. Since you will want to have your entire team stacked with eternal flame all the time, which keeps stacking up mastery shield (which helps against a possible swap).
I still think that haste and crit are better tough (for beacon of light healing, which doesn't work with mastery) I personally feel beacon of light healing is underestimated. If you stack up your entire group with eternal flame (which is easily doable) you will have +- a 20k HoT/s rolling on your teammate. With the 1.5x HoT on yourself 1x on your partner 1x on their target and maybe 1x on your Pet. Even if the team is dispel heavy they most likely won't dispel your eternal flames on the off-targets. Which amounts to a HoT that equals that of a full lifebloom stack+rejuv or healing stream. The only annoying part is ofcourse the lack of dispel protection, because a good team will also dispel your teammates.
Tldr: Go mastery+haste if you feal eternal flame is your main heal, go crit if you feel like burst healing is your main heal. And go crit/haste if you love beacon of light healing and having eternal flame up on your entire team.
This is coming from a player that only played paladin for 3 weeks last season, and never played one before. I however did get to 2.2k+ rating but that was playing with alts of my main arena partners playing kfc, so i don't know what that stands for
p.s. i have another question, personnaly i really love to always keep eternal flame up on myself, due to the fact that it heals for 150% of what it normally would thus it is a 75% eternal flame HoT on your beacon target. Which most likely won't get dispelled. Do you guys think this is worth it or a waste of a possible eternal flame procc?
Edited by DerpiousMaximus, 18 March 2014 - 01:36 PM.