ottishen, on 24 February 2014 - 10:45 AM, said:
I'm sorry, but isn't this more of a l2p issue than an issue with monks? I mean, they can't really balance monks around people panicking, or else the monks that doesn't panic will be incredibly strong? I know it's easy to say, but still, I feel myself panicking less when I play monk than many other healers, since I know I have to stay more or less calm to be able to place orbs.
It's rather human nature. While some groups of people like soldiers, FPS gamers, surgeons etc. are trained/practise to keep a steady hand while under pressure, the majority of people can't. And don't get me wrong, I actually enjoy this unique way of challenging players that are playing MW monks without bots, and I have no problem with this playstyle at all.
It differentiates average players from top players, but it's a concept that isn't found somewhere else in WoW and massively disadvantages average players playing the class, so if you look at overall balance and a vital pvp metagame (which I highly doubt anyone @Blizzard has the slightest clue about, else you couldn't explain certain patches going live), it's a flaw. It has uncomparably higher requirements to a player than playing any other healer class. And I'm not talking Disc Priest vs Holy Paladin in S8 here, I'm talking RShamy vs RDrood in S11
It's fine to me though, as fine as it is for most other good up to top-notch players. But the bad or average players have a hard time even finding access to the spec.
Edit: The problem is though, you can't really fine-tune monks against other healers without either taking away monks uniqueness and making them a worse version of RDroods, or making hundreds of thousands of people (don't even wanna start about the PvE heroes) rage like fuck on forums, because they suddenly have to aim their heals. Playing Monk is a choice everyone can make atm, having your spells on your old class that you were playing for ages changed to not being targeted anymore, Also the consequences of changing other healers to monks way of aimed heals, are that you'd have to balance those vs dps spells, and then we're just a few steps away from having aimed dps too, and then we could just as well play BLC, so yeah... I think the current state is more preferable