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#41 Vadren

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Posted 04 March 2014 - 09:38 PM

Thoughts on new racials? 1 min root break is a big change for gnomes, but human and orc are seeing few changes with respect to DK's so they are probably still strong.

http://wowhead.com/n...sign-philosophy

Also no discussion of the new talents?

http://wowhead.com/talent-wod#k

Breath of Sindragosa is interesting, but the others are rather boring. Gnomes would be able to get an extra tick from full RP too.
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#42 Slaggy

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Posted 04 March 2014 - 10:01 PM

Female Gnome Unholy Death Knight Overlords #WoD calling it nowwwww

Plague seems to me atleast to be the best option for lvl 100. forces healers / enemys to dispell your diseases more meaning less dispell of say, your locks fear depending on how it actuallyp lays out? I'm speculating here, but also youmay benifit from running Glyph of Enduring Infection if it offers dispell protection for plague.

In a comp like PHDk for example ho wmuch do your diseases REALLY matter? 15% dmg on the ticks in a non-spread damage comp is a fair trade off for maknig sure they always stick, or am i an idiot?

#43 allzimardk

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Posted 04 March 2014 - 10:25 PM

^ u cant pick plague in phdk or it will break traps.

#44 Slaggy

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Posted 04 March 2014 - 10:50 PM

Thats a good point about PHDk but that particular (bottom section of my post) was more of a generalized enquiry about: is 100% disease uptime on the train-target in PHDk (for example) worth the 15% reduction on damage. PHDk is not a spread/rot comp, so I can see where it may be viable.

What I was refering to in the upper section of the post is that with lvl 100 plague talent (and there was a blue tweet about this i believe) it will be almost manditory to run GoEI becasue it's just going to get dispelled and be useless.

#45 Juku

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Posted 04 March 2014 - 10:59 PM

Such boring 90 talents. Only 1 new ability, the other two are just stronger versions of something we already have. Hopefully they change.
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#46 Ownu

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Posted 04 March 2014 - 11:03 PM

with the reduced CC, blood elf is looking good

#47 Slaggy

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Posted 04 March 2014 - 11:07 PM

With roots being what appears to be DK's only real weakness currently, and evenmore sow ith reduced CC in WoD ill re-itterate
Female Gnome Unholy Death Knight Overlords #WoD calling it nowwwww

#48 Rexyyoxxx

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Posted 04 March 2014 - 11:12 PM

oh hi

#49 Forumz

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Posted 05 March 2014 - 10:54 AM

Updated OP to reflect the newest updates regarding racials:

Updates 5/03

Racial changes, everyone!

Quote

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.
Draenei
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).
Dwarf
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.
Gnome
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.
Goblin
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).
Human
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.
Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.
Orc
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).
Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.
Troll
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).
Undead
  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Which ones do you think will reign supreme for Death Knights? To me it seems like Gnome and Human are looking to be the best options. A 1 minute CD rootbreaker, as well as slightly more RP (allows for more RP dumps in rapid succession) and 1% haste to top it off; they seem to fit very nicely with DKs. Humans have a stat increase that we'll be able to choose, so it increases itemization to an extent. Seems like that'd be good for any class and spec.

Edited by Forumz, 05 March 2014 - 10:55 AM.

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#50 Vadren

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Posted 05 March 2014 - 07:17 PM

Stoneform could be interesting. I know it says "It remains unusable while CC'd," but I interpret that as you can't use it while stunned, poly'd, feared, etc... Anything that removes complete control of your character. I wouldn't be surprised if it is usable to remove silences (can it be used while silenced now?) or roots.
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