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Big Fixes to Balance the game for next season.


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#1 Pouncedd

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Posted 25 January 2014 - 03:52 AM

Warlock : Fear - Now has an 8 second cooldown
Mage : Polymorph - Now has an 8 second cooldown
Druid: Cyclone - Now has a 6 Second cooldown

Spammable CC needs to go no class should be able to DR CC a team into the ground especially since there are 8 second Cooldowns on dispel.


Please post any other helpful changes but this is certainly a step in the right direction.
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#2 seadogsnrebz

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Posted 25 January 2014 - 03:55 AM

i approve of this message. spammable CCs are retarded when dispell has a CD

Edited by seadogsnrebz, 25 January 2014 - 03:57 AM.

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#3 Capstone

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Posted 25 January 2014 - 03:58 AM

Warlock : Fear - Now has an 8 second cooldown
Mage : Polymorph - Now has an 8 second cooldown
Druid: Cyclone - Now has a 6 Second cooldown

Spammable CC needs to go no class should be able to DR CC a team into the ground especially since there are 8 second Cooldowns on dispel.


Please post any other helpful changes but this is certainly a step in the right direction.

the druid one would literally change nothing, the other two would make them functionless in arena
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#4 Pouncedd

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Posted 25 January 2014 - 03:58 AM

I also forgot REP from pally
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#5 Marshmellow

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Posted 25 January 2014 - 03:58 AM

Nerve strike damage reduction reduced from 50% to 25%

rogues visible during subterfuge
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#6 Pouncedd

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Posted 25 January 2014 - 04:01 AM

the druid one would literally change nothing, the other two would make them functionless in arena


I have a 30 second CD on my trap which CCs for the same duration yet I'm not function-less? With your logic I should be able to trap after my first trap and then trap again after that trap and then maybe after I DR'd that first person let me move onto my next victim and trap them until they want to break their keyboard in half. By the time I'm done with them I can move back to the first person I started with. But wait that would be over powered.

A mage sits there Ice lancing for 70k+ inside of deep freeze and Frozen orb so they don't need to cast nearly as much as they do.

Imagine if shamans could sit there and hex someone all day that would also be over powered wouldn't it?
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#7 Pouncedd

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Posted 25 January 2014 - 04:02 AM

Nerve strike damage reduction reduced from 50% to 25%

rogues visible during subterfuge


Great change.
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#8 ContortedTV

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Posted 25 January 2014 - 04:03 AM

Double post is OP :( sorry guys

Edited by PriestRSC, 25 January 2014 - 04:05 AM.

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#9 ContortedTV

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Posted 25 January 2014 - 04:04 AM

Warlock : Fear - Now has an 8 second cooldown
Mage : Polymorph - Now has an 8 second cooldown
Druid: Cyclone - Now has a 6 Second cooldown

I see this as a problem to be honest... with the new Battle Fatigue changes healing is going to get harder. Granted there would be less CC from spell cleaves, but let's be honest. How many spell cleaves do you see? Mages and Warlocks have enough problems staying alive vs KFC, PHD, etc. and spammable CC does play a part in keeping them alive.

I don't want to make it sound like KFC and PHD are the most overpowered comps in the game because it's not true, but taking CC away from a class that outside of their Ice Lance hailstorm is all that keeps them alive... it seems a little dumb.
I wouldn't mind if they balanced this by... I don't know... making a mechanic that removed these Crowd Control effects... something that manually removed them... something that required some user input... something without a cooldown that only removed one effect at a time... hmm...

Nerve strike damage reduction reduced from 50% to 25%

rogues visible during subterfuge


I like these changes however.

Edited by PriestRSC, 25 January 2014 - 04:07 AM.

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#10 Pouncedd

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Posted 25 January 2014 - 04:09 AM

For example they removed readiness because the CC chain was just to "strong" according to other players and Blizzard yet something like POM and sheep still exist and it's practically the same thing. Cast a full polly and before that even ends or if they trinket you can instantly hit them with another.

You could also Alter time pom sheep spell lock combo come out of alter and have that same combo ready again.

It's somewhat ironic what kind of class changes blizzard makes to balance PVP but they leave the same mechanics and broken CC line in the game elsewhere and completely ignore it.

I understand back in the day when dispel had no cool down and these casters actually needed to cast to do damage but times have changed and dispel now has a cool down and the time spent casting has certainly gone down drastically. It spawns the question of why spammable CC is actually still in the game and how have you all overlooked this for so long?
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#11 Braindance

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Posted 25 January 2014 - 04:10 AM

Warlock : Fear - Now has an 8 second cooldown
Mage : Polymorph - Now has an 8 second cooldown
Druid: Cyclone - Now has a 6 Second cooldown
Hunter: Wyvern replaces trap
Spammable CC needs to go no class should be able to DR CC a team into the ground especially since there are 8 second Cooldowns on dispel.


Please post any other helpful changes but this is certainly a step in the right direction.


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#12 Tsx

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Posted 25 January 2014 - 04:14 AM

Or u can just make dispel not have a cd.Problem fixxed.
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#13 Pouncedd

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Posted 25 January 2014 - 04:16 AM


That's funny but I'm pretty sure Wyvern has a 45 second Cooldown and only lasts 6 second.

Far from overpowered I would say and shouldn't even be put in the same class as Poly or Fear.
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#14 ContortedTV

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Posted 25 January 2014 - 04:17 AM

For example they removed readiness because the CC chain was just to "strong" according to other players and Blizzard yet something like POM and sheep still exist and it's practically the same thing. Cast a full polly and before that even ends or if they trinket you can instantly hit them with another.

You could also Alter time pom sheep spell lock combo come out of alter and have that same combo ready again.

It's somewhat ironic what kind of class changes blizzard makes to balance PVP but they leave the same mechanics and broken CC line in the game elsewhere and completely ignore it.

I understand back in the day when dispel had no cool down and these casters actually needed to cast to do damage but times have changed and dispel now has a cool down and the time spent casting has certainly gone down drastically. It spawns the question of why spammable CC is actually still in the game and how have you all overlooked this for so long?


You see that's the core issue here though. They make major changes without balancing all the other abilities in the game. The dispel mechanic was a HUGE change and they did nothing to balance the game off of it.
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#15 Regent

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Posted 25 January 2014 - 04:43 AM

Hunters being able to instantly CC people for 20 seconds straight by themselves needs to go.
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#16 inclyne

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Posted 25 January 2014 - 04:46 AM

reverting to the cata dispel system would be a great start. then maybe reducing the UA dispel protection to a 2sec silence/half the damage it does now.
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#17 mirox

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Posted 25 January 2014 - 05:01 AM

FAERIE FIRE NEEDS TO HAVE CD IF DISPEL HAS A CD.
Warrior in D stance takes 25% less dmg, but also does 25% less dmg. Mobility needs a serious nerf.
Dk in bloodpressence does less damage as well.
Hunter retarded instant CC.
Mage damage needs some nerfing
Elemental shaman damage being random and retarded.
Symbiosis giving game breaking spells.

And there should seriously either make dispel have no cd, or remove half of the spammable CC. Example: You are a healer,and you are dispeling your rogue vs LSD, what are you gonna dispel, totem root, druid root, faerie fire, dots, fear, shadowfury, howl ?

Edited by mirox, 25 January 2014 - 05:04 AM.

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#18 Braindance

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Posted 25 January 2014 - 05:25 AM

That's funny but I'm pretty sure Wyvern has a 45 second Cooldown and only lasts 6 second.

Far from overpowered I would say and shouldn't even be put in the same class as Poly or Fear.

*Only 6 seconds.
  • Can be used to cross CC
  • Cannot be dispelled by half the healers
  • Can be chained on a healer leading to 8 sec trap into 4 scatter into 3 silence into 3 wyvern. Grand total of 18 seconds of pure nigh unavoidable cc every 45 seconds leading tooooooo 40% of the time not letting the healer play. And that is by completely ignoring stuff like hoj, asphyx, stormbolt preceding the trap
So, in essence, why should YOU keep all that INSTANT cc while at the same time crusading for a "better world" of cc with cooldown?

FAERIE FIRE NEEDS TO HAVE CD IF DISPEL HAS A CD.
Warrior in D stance takes 25% less dmg, but also does 25% less dmg. Mobility needs a serious nerf.
Dk in bloodpressence does less damage as well.
Hunter retarded instant CC.
Mage damage needs some nerfing
Elemental shaman damage being random and retarded.
Symbiosis giving game breaking spells.

And there should seriously either make dispel have no cd, or remove half of the spammable CC. Example: You are a healer,and you are dispeling your rogue vs LSD, what are you gonna dispel, totem root, druid root, faerie fire, dots, fear, shadowfury, howl ?

Can you stop crying about warriors? I mean I like you but it's getting quite old. Make a warrior hit lvl 90 go to a target dummy. Hit it in battle stance. Hit it in defensive stance. Compare the numbers.

You play a class that can fuck up warriors so hard atm and you still ask for nerfs. Seriously, please.
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If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

bro you got +rep'd by rapture... 

 

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#19 Okayenhance

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Posted 25 January 2014 - 06:23 AM

Wyvern sting needs to be removed permanently.

Dur i cant land a trap jk wyvern same shit


to the rogue complaining about dstance/blood presence

I want feint to reduce your damage by 25% also.

Thanks!

Edited by Okayenhance, 25 January 2014 - 06:28 AM.

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#20 BalanceRexxar

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Posted 25 January 2014 - 07:10 AM

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