Posted 21 January 2014 - 05:10 PM
I'm not saying I'm confident this xpac's PvP will be good, but it certainly has the opportunity to be so. As goals, they are inflating HP vs. damage ratio, reducing crit damage, reducing (instant) CC, making us cast more, and scaling back damage CDs. Now really all that needs to happen is for healers (and DPS classes where appropriate) to go OOM at some point in arenas, and reduce some (many) of the ridiculous defensive CDs we have now (I'm looking at you, iceblocking druids, double BoP, gateway, enh shams, and all of the 100 PvP trinkets everyone has). Tone down *some* of the interrupts (e.g. double interrupts from warrior), and the amount of random CC like paralytic, shockwave, etc., and we have interesting games back again, hopefully.
They are also reworking resi and PvP power, and (apparently) making PvP gear the advantage in world PvP again.
PvE gear (and trinkets) will still be bad in PvP, so that problem will hopefully not come back to plague this game as it did for 3 expansions.
There is no new race or class to balance.
All of this together seems like PvP will be much slower, more tactful, and not "kill him in 3 seconds with CDs or RNG procs/crits," which is good.
Honestly, I'd say my only real complaint is their position on CC. They are scaling it back on a class-by-class basis (good), and reorganizing DR categories/mechanics, but I feel like they are going to do something stupid like put a CC on poly or fear or remove a rogue stun completely or something. Imo, the better route would have been to bring back the old dispel system (including ret/spriest/warlock defensive dispels e.g.), AND/OR reduce some of the instant cast CC, especially ones that are non-magic.
Certain level 100 talents look outright ridiculous compared to others (hpaly, mistweaver e.g. seem really, really good), but these aren't finalized yet at all so hopefully they will all be rebalanced.
It would also be nice to hear what exactly they are doing to promote casting again. For mages e.g., it's simple: make frostbolt the best. But for, say, affliction? Will they remove soulswap? I hope so, along with demonsoul, so our dots can do real single-target damage again. Or they could just take haunt off the shard system and add in shadow embrace (maybe) and old shadow trance (maybe) and we'd have good single target burst (in this xpac). But they don't like how affli dominated wotlk/cata PvE, but it's dominating it again now in MoP. Maybe they will just bite the bullet, but I doubt it. Also, there should be a glyph for priests that increases your smite/holy fire damage by e.g. 300%, but removes the healing component of atonement, so it would be a dedicated PvP glyph. Priest damage got awful in cata because atonement made them ridiculous in PvE, especially on bosses with +dmg modifiers. Atonement can be a thing in PvE if they want it to, but PvP priest burst shouldn't be gutted because of it. Also, manaburn would be cool again.
Honestly, outside of select few abilities, I don't think interrupts are what prevents casting and made instant cast the big thing, per se, although it's a part of it. I think many classes have too much mobility (can escape around pillar easily or keep uptime on you... priest sprint, paladin sprint, monk nonsense, druid blinks, warrior leap, gateway, mage sprint...), too many short-duration CC (shockwave, paralytic, hunter stun), some classes having interrupts that shouldn't (paladins, feral maybe), instant or hasted casts (sotf, psyfiend, paladin spams, monk spheres, shadowfury), huge defensive healer CDs that make not blanketing a mistake (lol), etc. The biggest thing, though, is when all of this is combined with cast time slows, which are nerfed, but imo were nerfed in the wrong way. Tbh, I'm fine with DKs and warlocks having them due to the way they are applied and the fact that they are dispellable/decursable, but hunters have never had them (don't need them), and rogues used to have to trade wound or crippling for them (seems ok). I'd rather there be less homogeneity and then balance around that a la TBC "dedicated" PvP specs, but we might be too far down the rabbit hole to go back to that.
It also might be worth it to reconsider bringing back heavy mortal strike %, toning down or removing AoE/party heals, removing most self-heals other than hybrids and maybe warrior and warlock, and removing battle-fatigue, for the next xpac.
But lots of my suggestions would cause problems too, so idk. Fingers crossed.