Posted 27 January 2014 - 08:15 PM
@OP: I play almost exclusively 2dps DK 2s with my friend's alts and warrior vs dk happens a lot to me in 2dps vs 2dps, so I'll give what advice I can. Even though I don't think a DK should lose in a duel situation, there is a lot you can do to beat 90% of them.
First of all in most cases if you're not trying to kill the DK first then you're probably selecting the wrong first target. DK's have a hard time living through a warrior's cool downs and unless the dk is bad or clueless by the time you kill his partner, and he kills yours, then you'll be hurting from disease rot. Of course this depends on the match up (what your partner's class is and what the dk's partner is. If it's healer/dk then you're probably fucked, but I feel the same when doing DK 2dps vs healer/warrior).
At the very least you need to be at a cool down advantage to win because I can't see myself losing to a warrior in a duel situation (all cooldowns vs all cooldowns and no los); gargoyle is too strong and I have too much healing above 35% hp (whereas warriors can't heal until 35%).
So then you need to figure out what situation you can beat a DK in. What cooldowns must you force (preferably before your partner dies) to be at an advantage. If you have a few cooldowns in the bag (shield wall, parry wall, rally, blade storm, whatever) and he doesn't have garg or pvp trinket and you're both below 35% hp, then I feel you have the advantage. So if you can force him to use those cool downs, and make sure you both end up at 35% (sometimes you may need to kite and only hit him during stuns), then you should have a winning chance.
A couple tips:
- You can't let gargoyle hit you. During gargoyle you can kite the dk, los garg and interrupt it if you need to. Chances are if he has gargoyle still you've probably lost, but some clever play may allow you to negate it. Worst case scenario you want to shield wall during gargoyle. Best case scenario he used gargoyle to kill your partner. My recount usually shows gargoyle being 50% of my dps during its duration (that makes it one of the best offensive CD's in the game) and sometimes can crit for ~60k.
- Your goal for spell reflect should be to reflect asphyxiate. He can mind freeze it off for nothing, so you need to use it cleverly. Particularly if he's chasing you and you're trying to heal up at a bit then you can use it to cover moments where you think you may be in his los. Reflecting outbreak is also pretty baller (put his diseases back on him). Also reflecting chains is amazing because you snare him for 60% and apply brittle bones (in case he parries colossus smash).
- You can kite a DK to let second wind do its work, but if you play too much cat and mouse he will heal well above 35% due to getting RP from coi, dnd and horn of winter fueling conversion. Even if he doesn't hit you directly. A smart dk fills extra gcd's with conversion macro spam.
- You can be asphyxiated during parry wall, which basically negates it.
- Disarm is your best friend for avoiding necrotics and soul reaper. Track his trinket because it's the only way for him to counter disarm. You may want to only disarm during charge stun and use it for your first global when you go in for the kill.
- CoI is stronger than hamstring, and hamstring feeds a DK RP so be careful. If you're going 'all in' on a dk, then you may not want to snare him. He'll take a hit to his healing and a hit to his damage.
Also if you want to duel for practice I have DK's on both horde and alliance US. Vadren#1175 battle tag.
@Others: Parry from STR is one of the dumbest things in the game - and it originated from rogues who were getting 50-60% dodge passive in previous expansions from agility. Both cases need to change, but I don't think Blizzard is going to. Sucks.
Also: necrotic is affected by resil and can't crit so... *shrugs* The scaling with trinkets and procs is way too much though.