Hello, Today i figured i would post one of my suggestions of how to make the game alot better overall in arena/PvP, and make the experience slightly more enjoyable.
First off, I would like to mention that i am currently 2500Rated in 3v3 on my character, but I am banned from forums so i can't post. And i have played anything from 1300 capping in 2's to 2.2k or 1300 in 3's to 2.5k. So overall I'd like to believe ive got an overall clue of what's currently going on in arena.
Now, to my suggestion. Monks has an ability Nimblebrew which is a new ability in a way with a very new and unique way of removing stuns and fears in difference to other such similar abilities. Perhaps already you know where i am going with this, but my suggested change is to make the Medallion have an similar effect, because currently in arena one of my problems and I'm sure others has experienced it alot of times aswell, is even if your Trinket is off GC'd the second you use it you will get put in another CC before you can do anything most of the time. (I've had remade some abilities so I'd bind certain trinkets in with my Trinket such as AMS. Being blanketed then trinket, and put into a deep instantly then die in pretty much the global.)
Suggested Change: Make Medallion/Every Man for Himself work as previous, but add a buff that halfs the duration of other CC put on you for 5Seconds, or so to prevent some of the CC that you get put into and gives you a little bit of breathing room, and would also expand the thoughts of process players would go trough after someone trinkets, and perhaps even making the game alittle bit better overall.
TL;Dr make trinket give a 50% CC reduction for 5 seconds after use.
Edited by Neosaurfang, 03 January 2014 - 10:53 PM.