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One change for the better

Medallion Rep PvP PvP Change for the better Arena swag420

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#1 Neosaurfang

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Posted 03 January 2014 - 10:52 PM

Hi, I just posted a thread on the wow forums and if you agree with what i suggested, it would be nice if you could maybe thumb it up or whatever you do on there.
Thanks.

http://eu.battle.net...097644?page=1#0


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Hello, Today i figured i would post one of my suggestions of how to make the game alot better overall in arena/PvP, and make the experience slightly more enjoyable.
First off, I would like to mention that i am currently 2500Rated in 3v3 on my character, but I am banned from forums so i can't post. And i have played anything from 1300 capping in 2's to 2.2k or 1300 in 3's to 2.5k. So overall I'd like to believe ive got an overall clue of what's currently going on in arena.

Now, to my suggestion. Monks has an ability Nimblebrew which is a new ability in a way with a very new and unique way of removing stuns and fears in difference to other such similar abilities. Perhaps already you know where i am going with this, but my suggested change is to make the Medallion have an similar effect, because currently in arena one of my problems and I'm sure others has experienced it alot of times aswell, is even if your Trinket is off GC'd the second you use it you will get put in another CC before you can do anything most of the time. (I've had remade some abilities so I'd bind certain trinkets in with my Trinket such as AMS. Being blanketed then trinket, and put into a deep instantly then die in pretty much the global.)

Suggested Change: Make Medallion/Every Man for Himself work as previous, but add a buff that halfs the duration of other CC put on you for 5Seconds, or so to prevent some of the CC that you get put into and gives you a little bit of breathing room, and would also expand the thoughts of process players would go trough after someone trinkets, and perhaps even making the game alittle bit better overall.

TL;Dr make trinket give a 50% CC reduction for 5 seconds after use.

Edited by Neosaurfang, 03 January 2014 - 10:53 PM.

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#2 jaimex

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Posted 03 January 2014 - 10:58 PM

meh would give no skill cap to cloning a trinket, but on the other hand, would help against M/X/X

#3 Neosaurfang

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Posted 03 January 2014 - 11:02 PM

View Postjaimex, on 03 January 2014 - 10:58 PM, said:

meh would give no skill cap to cloning a trinket, but on the other hand, would help against M/X/X

Well, most changes has its benefits and something that wouldnt be beneficial for it. But trinketing something redicilous because you're at 10% HP, then get put in another one before you can even get a chance to do something is pretty dumb. I am not sure if there are currently addons or such that does it, but it sometimes feels like it when i trinket.
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#4 Moshe

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Posted 03 January 2014 - 11:09 PM

Just remove the third DR. Full stun -> half -> immune. Would increase the quality of pvp by a huge margin

Edited by Moshe, 03 January 2014 - 11:09 PM.


#5 Dahjy

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Posted 04 January 2014 - 10:09 AM

Mages blanket should either be removed or cut in half, with the current state its overkill
Twitch.tv/Dahjy  WW monk / Ret arena/rbgs

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Posted 04 January 2014 - 10:17 AM

View PostDahjy, on 04 January 2014 - 10:09 AM, said:

Mages blanket should either be removed or cut in half, with the current state its overkill
u can aura mastery it so why u even care?

#7 Marshmellow

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Posted 04 January 2014 - 10:20 AM

View PostArtofmage, on 04 January 2014 - 10:17 AM, said:

u can aura mastery it so why u even care?

Aura Mastery = 3 min cd

CS = 24 sec cd

prolly why he cares
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#8 Yuiiuo

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Posted 04 January 2014 - 10:46 AM

View PostMoshe, on 03 January 2014 - 11:09 PM, said:

Just remove the third DR. Full stun -> half -> immune. Would increase the quality of pvp by a huge margin

this please

#9 Seraphuslol

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Posted 04 January 2014 - 07:12 PM


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#10 thumpiex

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Posted 04 January 2014 - 08:10 PM

Dk suggesting to have more immunities?
Core Blimey!

#11 Neosaurfang

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Posted 04 January 2014 - 08:47 PM

View Postthumpiex, on 04 January 2014 - 08:10 PM, said:

Dk suggesting to have more immunities?
Core Blimey!

If i could do something when i wasn't put in any sort of CC i wouldn't mind getting rid of some. ))
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#12 jaimex

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Posted 04 January 2014 - 08:55 PM

thumpy wumpy :(

#13 Juku

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Posted 04 January 2014 - 09:15 PM

This change just overall lowers skillcap like sapping a trinket
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#14 Fizion

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Posted 04 January 2014 - 10:06 PM

I knew to not click on "view anyway".  Anyone else stop reading after 2 sentences?

#15 Neosaurfang

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Posted 04 January 2014 - 11:45 PM

View PostFizion, on 04 January 2014 - 10:06 PM, said:

I knew to not click on "view anyway".  Anyone else stop reading after 2 sentences?

xD, such a joker. want another joke? your 3 digit rating in 3's.

Edited by Neosaurfang, 04 January 2014 - 11:46 PM.

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#16 Speedymart

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Posted 04 January 2014 - 11:59 PM

Trinket has been the same for nearly a god damn decade


It is fine; it would only lower the skillcap ever more. Changing it because the rest of the game is beyond retarded is just adding more fuel to the fire
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#17 Seraphuslol

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Posted 05 January 2014 - 12:28 AM

View PostNeosaurfang, on 04 January 2014 - 11:45 PM, said:

xD, such a joker. want another joke? your 3 digit rating in 3's.

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#18 Feliclandelo

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Posted 05 January 2014 - 12:46 AM

First time gladiators calling other people out. It seems to happen a lot on this forum.

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Posted 05 January 2014 - 01:26 AM

Ur a dk , u have 10 trinkets, what else do u want?

#20 Neosaurfang

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Posted 05 January 2014 - 01:38 AM

View PostArtofmage, on 05 January 2014 - 01:26 AM, said:

Ur a dk , u have 10 trinkets, what else do u want?

When i come against R/M/X, with garrotes/cheapshots and kidneys for days, then you got the mage with counter spell and deeps, and rings being spammed on your head too. I remember S10 RMP, one wrong trinket and you died in a bomb i rerolled goblin just so i could trinket and rocket out of a smoke bomb becuase of how stupid it was back then.

Edited by Neosaurfang, 05 January 2014 - 01:40 AM.

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