hello holinka, as a 2200+ multi classer, i find it very hard to cap conquest now, is there any solution to this?
How many classes are we talking about? Time required to cap is too low imo.
too low? I wouldnt say that at all. Can take 2-3 hours sometimes doing arenas. Have 8 toons, and thats alot...
Being "done" with a character for the week after 2-3 hours of playtime seems low to me.
Please tell me you're not getting the "drill sergeant" mentality that has driven off so many customers already.
Not sure I understand the critique. 3 hrs of play a week sounds low, especially when compared to PvE endgame.
Any words about RBG for 5 players?
We're doing Group Finder instead. Prefer your group of 5 have an easier time filling out your group so you can set the tone.
Do you think the flag on the back of players in arena actually makes any sense?I mean it's barely noticable,just adds to the 'mess'
Guess it's sole purpose supposed to be to show team colors, but you won't see it in combat,why not have a light beam above players?
Light beam seems a bit over the top. I think those flags are an opportunity for vanity rewards though.
I second this! Why are there zero balance changes this season? Bit frustrating..
We've made the change to Intervene.
Can something be done to Death Knights? We are actually the worst class in PvP right now and it's not fun playing.
Other side of the coin, people complain about DK damage constantly.
Is there a reason why you guys haven't buffed AMS? You yourself earlier stated that it was an unintended victim of Battle Fatigue
Yup definitely a tweet I'd take back if I could. Prefer Battle Fatigue is universally applied to all heals/absorbs so no change.
If this the plan then you will need to adjust a lot things with bf going up every season ams % heals scale down through a exp
We aren't happy with how high battle fatigue and base resilience numbers are right now. We need the expansion to help reduce it.
Why aren't our health values just much higher?
They should be. But there are a lot of cascading effects of doing so.
will the s14 "Gladiator" be permanent/account-wide like "Hero of the Alliance"?
No it will not. We just changed how we distribute the rewards on the backend.
As a hunter trying to kill a warrior, should I use Widow Venom to reduce his self-healing, or are those "heals" unaffected?
Those heals are affected by Widow Venom (if they aren't something is bugged)