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mhmmmmm moonkin too strong #hotfix


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#1 Siuox

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Posted 20 November 2013 - 02:12 AM

Nature's Vigil should now be correctly affected by effects that modify healing (Battle Fatigue, Mortal Strike, Dampening, etc.).

very logic. talent based on damage (that gets reduced by resilience) gets reduced twice now )D)
--> 65% less heal against warrieurs.

good hotfix but not able to hotfix retarded warriors/mages :D :duckers: :D :P :warrior: :mage:

btw: 167x Warrior, 102x Mage, 10x Moonkin represented in the 3on3 ladder

27% of the ladder = warrior mage

PS: fak cant delet

Edited by Siuox, 20 November 2013 - 02:38 AM.


#2 Draintain

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Posted 20 November 2013 - 02:17 AM

good game

#3 Megorix

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Posted 20 November 2013 - 02:27 AM

Boomkins too stronk. Nerf moar.

#4 Nemix

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Posted 20 November 2013 - 02:53 AM

i just got into moonkin just now, so I can't even really compare NV pre and post hotfix. is hotw better than nv now?

#5 Siuox

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Posted 20 November 2013 - 03:05 AM

I'm gonna test it tomorrow. But I think it's much harder to survive e.g. warriors in 2on2 games.
Impact may not be that hudge in 3on3, but the decent offheal was one of our niches imo and one of the reasons why you would play with a moonkin.

55% heal reduced by battle fatigue + 25% by mortal strike = ~ 65% less heal
looks like an overkill :D

I played around 5 3on3 games today:
[Siuo]: Ysera's Gift 4137733 (35.3%)
[Siuo]: Rejuvenation 3293772 (28.1%)
[Siuo]: Nature's Vigil 3124598 (26.7%) - (at least) 55% Battlefatigue = 14,7% of my total healing (seems pretty low).

Edit: Maybe it got already nerfed when I was playing my games today, but I don't think so:

44k was the highest nature's vigil heal and my highest starsurge crit was 166k. assuming nature's vigil was up during this crit, 25% nv heal of 166k dmg would be 41.5k healing.

Edited by Siuox, 20 November 2013 - 03:35 AM.


#6 mirox

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Posted 20 November 2013 - 03:44 AM

Fucking finally , seriously, I am sick of boomkins doing as much healing as damage done in every game. You either spec resto or boomkin, can't be both...

#7 Siuox

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Posted 20 November 2013 - 03:55 AM

maybe you should use mindnumbing poison + autohit more often just sayin

Edited by Siuox, 20 November 2013 - 03:56 AM.


#8 mirox

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Posted 20 November 2013 - 04:07 AM

View PostSiuox, on 20 November 2013 - 03:55 AM, said:

maybe you should use mindnumbing poison + autohit more often just sayin
Gee, thanks , sir! I promise I will only play with mind numbing from now on, and I will try to white hit m0ar by right clicking them moar! With help of your advice I will be able to white hit 3 times as much as I do now, out damage this boomkin healing him self 3 times from 0%-100%, and win!
Posted Image

Edited by mirox, 20 November 2013 - 04:09 AM.


#9 Durok

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Posted 20 November 2013 - 04:45 AM

how can the moonkin come out of the 3k stuns from mage/rouge? seriously how the hell is the mk supposed to heal himself so often?
not to mention the moonkin did litterally no dmg (500k is not much, a warrior does more in a charge stun and a mage just have to press orb)

#10 Toxile

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Posted 20 November 2013 - 04:56 AM

View PostDurok, on 20 November 2013 - 04:45 AM, said:

not to mention the moonkin did litterally no dmg (500k is not much, a warrior does more in a charge stun and a mage just have to press orb)

I kinda think think that's his point.

#11 Zerud

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Posted 20 November 2013 - 06:14 AM

I'm speechless

Nature's Vigil was OP in 2s, but then again its fucking 2s holy crap. 12 moonkins on 2v2 ladder, 10 moonkins in 3v3 and they hotfix the only thing moonkins have going for them.

#12 Dahjy

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Posted 20 November 2013 - 06:43 AM

Deff a bad hotfix, same thing with pom for disc priests totally killed that spec because of it now everyones forced to play holy.  Idk why there changing little things like this instead of nerfing mages 90k ice lances, never having to cast, 20 sec temp shield CD.  will leave warrs out of it for now since they just got a nerf... cmon blizz..
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#13 fearco

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Posted 20 November 2013 - 08:45 AM

View Postmirox, on 20 November 2013 - 04:07 AM, said:

Gee, thanks , sir! I promise I will only play with mind numbing from now on, and I will try to white hit m0ar by right clicking them moar! With help of your advice I will be able to white hit 3 times as much as I do now, out damage this boomkin healing him self 3 times from 0%-100%, and win!

That's why they are a hundred rating higher than you are.
You shouldn't leave a moonkin freecasting, then you shouldn't lose.

#14

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Posted 20 November 2013 - 09:23 AM

you claim mages needs to be nerfed when warriors charge swifty dead and if you ever get a way they intervene flag + leap + charge again

#15 Dizzeeyo

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Posted 20 November 2013 - 09:23 AM

View PostJonezbonez6, on 20 November 2013 - 06:43 AM, said:

Deff a bad hotfix, same thing with pom for disc priests totally killed that spec because of it now everyones forced to play holy.  Idk why there changing little things like this instead of nerfing mages 90k ice lances, never having to cast, 20 sec temp shield CD.  will leave warrs out of it for now since they just got a nerf... cmon blizz..
25 seconds! :)

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#16 Xeid

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Posted 20 November 2013 - 10:07 AM

View PostJonezbonez6, on 20 November 2013 - 06:43 AM, said:

Deff a bad hotfix, same thing with pom for disc priests totally killed that spec because of it now everyones forced to play holy.  Idk why there changing little things like this instead of nerfing mages 90k ice lances, never having to cast, 20 sec temp shield CD.  will leave warrs out of it for now since they just got a nerf... cmon blizz..

Temporal shield is fine I guess, the retarded ice lance damage is the problem.

And P.S back to topic : Fuck this change.

Ysera's gift against a warrior team tho ?
When I switch mains, warrior on my screen
Stun and reflect screaming casting ain't a thang  ....
Call it automatic glad, glad, glad
Warrior switch lanes, tunnel like a train
Been around the map all the noobs know my name
Call it automatic glad, glad, glad, Mr. automatic glad, glad, glad

#17 Crawthz

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Posted 20 November 2013 - 10:08 AM

It's a FIX that FIXED A BUG IN THE GAME and you guys are crying about it?
www.twitch.tv/crawthz - Gladiator Frostmage stream, please follow!

#18 Jontex

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Posted 20 November 2013 - 11:31 AM

Melby will find a way to do more healing than his healer, just you wait.
Posted Image

#19 Siuox

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Posted 20 November 2013 - 11:33 AM

@ mirox: wow you outdmged him as a single target dps class. and  that's the only reason why moonkin heals as much as its dmg, because the damage is just ridiculous low outside of CDs and in consideration that we are a multi target dot class. but still moonkin was kind of balanced so far - maybe still is (what I assume :) )
(one's could prob reduce the "high" crits).

Ah and nice 2on2 tryhard. Must be great fun to play this bracket :-)

@Crawthz: Why is this a bug? NV is healing for 25% my dmg. My damage already gets reduced bei idk 74% of resilience. Why should it get reduced twice or triple? It's not healing e.g. 3% of someones health.

Edited by Siuox, 20 November 2013 - 11:37 AM.


#20 Zerud

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Posted 20 November 2013 - 11:50 AM

View PostCrawthz, on 20 November 2013 - 10:08 AM, said:

It's a FIX that FIXED A BUG IN THE GAME and you guys are crying about it?
Isn't temporal shield unaffected by bf?

Plz fix




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