I'm gonna test it tomorrow. But I think it's much harder to survive e.g. warriors in 2on2 games.
Impact may not be that hudge in 3on3, but the decent offheal was one of our niches imo and one of the reasons why you would play with a moonkin.
55% heal reduced by battle fatigue + 25% by mortal strike = ~ 65% less heal
looks like an overkill
I played around 5 3on3 games today:
[Siuo]: Ysera's Gift 4137733 (35.3%)
[Siuo]: Rejuvenation 3293772 (28.1%)
[Siuo]: Nature's Vigil 3124598 (26.7%) - (at least) 55% Battlefatigue = 14,7% of my total healing (seems pretty low).
Edit: Maybe it got already nerfed when I was playing my games today, but I don't think so:
44k was the highest nature's vigil heal and my highest starsurge crit was 166k. assuming nature's vigil was up during this crit, 25% nv heal of 166k dmg would be 41.5k healing.
Edited by Siuox, 20 November 2013 - 03:35 AM.