PvP players feel like 2nd class citizens this xpac and well PvP lvls vs PvE, caps, tccy buff, much wrong after patch thoughts?
We made a ton of changes to support PvP this xpack. You can disagree with the changes but I don't buy the 2nd class argument.
Example 1 "I don't agree with the PvP ilevel change. The costs were worth than the problems it created for world PvP."
Example 2 "Blizzard changed PvP ilevel because PvP players are second class citizens." See the difference?
My concern w this mindset is the message new players see: "What you're doing now doesn't matter. Just level."
I think the message is that it is almost played as two games, and most players are playing the max level one.
is it time to give spells a different function/dmg in pve and pvp? Make balancing easier. Balancing for pvp and pve is awful
We give spells different functions in PvP all the time when we think that is the right solution. It's not a universal panacea.
So you'd rather people get burnt out on gearing, than actually participate because it's fun?
In fact the opposite can also be true: if we're not careful, players will engage in unfun things just for the power rewards.
So, do you play to address the joke that Blood DK's are in 2's?
Sigh. Tanks in Arena are rarely fun for anyone but the tank.
Have you ever thought about adding a spectating system for arena matches?
We would love to, but technically it is not a trivial thing to build. (Not impossible, just not trivial.)
And ironically you maintain a very deterministic system in pvp. I guess pvp players aren't deserving of the joy of rng loot?
We'd actually like to make PvP rewards less deterministic. We'd just have to be careful about how we did that.
PVP is too deterministic. I would like drops from battlegrounds.. also at low levels.
We don't like PvP rewards being so deterministic, but have yet to come up with a good design for an alternative.
Ghost , it pains me to see that you guys would sacrifice world pvp when you have pvp servers .
I think flying mounts and server transfers had much bigger effects on wpvp than ilevels.