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DKs and the Current State of the Game... Fixes needed.

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#41 Schvetolga

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Posted 16 November 2013 - 11:46 AM

View PostTripyo, on 16 November 2013 - 04:18 AM, said:

You mean that time he was in unholy presence?

So if a DK is caught in UH presence even once, he deserves to be killed in a deep/CS by a solo mage in 4 seconds? Gotcha.
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#42 OMGitsSart

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Posted 16 November 2013 - 12:30 PM

View PostUrbandurban, on 16 November 2013 - 11:46 AM, said:

So if a DK is caught in UH presence even once, he deserves to be killed in a deep/CS by a solo mage in 4 seconds? Gotcha.

Kinda reminds me of S8 Rogues that couldn't leave the fucking pillar/stealth unless dance/cloak/vanish was ready
LSx comps making dreams come true since S7

Read the About Me Section if you have any questions

#43 JamesDean

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Posted 16 November 2013 - 02:02 PM

DK's should never have been a part of this game.. they are like the teasing little brother or a thorn in ur shoe.
They suck the fun out of the game, hope they will stay shit for the rest of MOP

#44 Neeeks

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Posted 16 November 2013 - 02:39 PM

Im totally enjoying the fact that i either sit in roots all game or die within 5 seconds to anyone who decides to target me.

Edited by Neeeks, 16 November 2013 - 02:41 PM.


#45 Schvetolga

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Posted 16 November 2013 - 03:59 PM

View PostNeeeks, on 16 November 2013 - 02:39 PM, said:

Im totally enjoying the fact that i either sit in roots all game or die within 5 seconds to anyone who decides to target me.

I decided not to play with a paladin in 2s today and faced mages after mages. I was stuck in nova for atleast half the game, probably more like 70% without overexaggurating. All these trinkets sure did alot for me.
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#46 Forumz

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Posted 16 November 2013 - 04:04 PM

I still don't think DKs need a rootbreak though. Yes it's annoying, but there has to be a weakness. Roots are the prime DK weakness.

I rather get some team utility instead of more ''self''utility.
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#47 Schvetolga

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Posted 16 November 2013 - 04:11 PM

View PostForumz, on 16 November 2013 - 04:04 PM, said:

I still don't think DKs need a rootbreak though. Yes it's annoying, but there has to be a weakness. Roots are the prime DK weakness.

I rather get some team utility instead of more ''self''utility.

DK's have plenty of weaknesses. The fact that silence makes our entire "arsenal" of defensives unusuable is beyond absurd. Even our mini shield wall is unusable while silenced. Literally every class has a root break except for DKs, that's the problem. There's way too many ways to root people in this expansion and thus you need a root break. Facing mages is a fucking joke, I'm novad so much I actually question the reason to play DK sometimes. Remove the stupid amount of roots in this game and it'd be fine. Increase the DR on novas or do something to deal with it.
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#48 Neeeks

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Posted 16 November 2013 - 06:00 PM

Dispel having a cooldown is retarded aswell atm with the amount of shit flying around.
Literally ever class has got a way to get out of slows after that change, not us.

Edited by Neeeks, 16 November 2013 - 06:02 PM.


#49 Nerdstomperr

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Posted 16 November 2013 - 07:55 PM

View Postallzimardk, on 14 November 2013 - 06:29 PM, said:

dk gameplay is super hard right now because rune management is harder when u are dead in 2 seconds against a warrior team.

BTW ALL FACTARDS WHO CALLS FOR A DK DMG NERF SHOULD LEARN HOW TO KILL DKS FASTER A FACKING WARRIOR IS DOING MORE DMG THAN A DK HOW STUPID IS THAT?!

*popcorn*

must be a eu thing because I out dmg wars on my dk no problem just spred your aids right

#50 Forumz

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Posted 16 November 2013 - 09:19 PM

View PostNerdstomperr, on 16 November 2013 - 07:55 PM, said:

must be a eu thing because I out dmg wars on my dk no problem just spred your aids right

"I spam blood boil look at my scoreboard damage lel"

Scoreboard damage means nothing.
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#51 Ralin

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Posted 17 November 2013 - 10:42 AM

Season 5 Death Knight

@1800 - 16.84%
@2000 - 20.06%
@2200 - 21.68%

Season 14 Warrior

@1800 - 17.14%
@2000 - 20.32%
@2200 - 24.85%


It's been over 4 years (Season 5 ended April 2009). People taking out their frustrations at Blizzard's incompetence on their fellow players 4.5 years later is stupid especially given that at every representation level, current warrior is better and everyone let Lock and Load hunters slide.

Get over it.

#52 Miette

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Posted 17 November 2013 - 10:55 AM

I really really enjoy playing my warrior even though I love my dk
Come and check out my stream (mainly PHD DK) : http://www.twitch.tv/miettelol

#53 JamesDean

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Posted 17 November 2013 - 12:47 PM

View PostUrbandurban, on 16 November 2013 - 04:11 PM, said:

DK's have plenty of weaknesses. The fact that silence makes our entire "arsenal" of defensives unusuable is beyond absurd. Even our mini shield wall is unusable while silenced. Literally every class has a root break except for DKs, that's the problem. There's way too many ways to root people in this expansion and thus you need a root break. Facing mages is a fucking joke, I'm novad so much I actually question the reason to play DK sometimes. Remove the stupid amount of roots in this game and it'd be fine. Increase the DR on novas or do something to deal with it.

haha increase the DR? You have no idea what that would mean for mages facing warriors. It would go from horrible to fuking shitty horrible. Dont make random ideas when you have no clue what it would do to the meta game

#54 Schvetolga

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Posted 17 November 2013 - 12:51 PM

View PostJamesDean, on 17 November 2013 - 12:47 PM, said:

haha increase the DR? You have no idea what that would mean for mages facing warriors. It would go from horrible to fuking shitty horrible. Dont make random ideas when you have no clue what it would do to the meta game

Oh yes, I'm so sorry. Mages have it real tough atm, dont they? Do you know what playing DK against any class with any snare is like? I thought not.

Mages shouldn't have any counters either, am I right? They should wreck all classes.

Edited by Urbandurban, 17 November 2013 - 12:52 PM.

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#55 Forumz

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Posted 17 November 2013 - 12:57 PM

View PostJamesDean, on 17 November 2013 - 12:47 PM, said:

haha increase the DR? You have no idea what that would mean for mages facing warriors. It would go from horrible to fuking shitty horrible. Dont make random ideas when you have no clue what it would do to the meta game

Mages being the only caster that can get some breathing room vs a Warrior should tell you something about both Warriors and Mages.
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#56 Yubel

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Posted 17 November 2013 - 08:38 PM

View PostJamesDean, on 16 November 2013 - 02:02 PM, said:

DK's should never have been a part of this game.. they are like the teasing little brother or a thorn in ur shoe.
They suck the fun out of the game, hope they will stay shit for the rest of MOP

We may be a thorn in your shoe, but mages are a knife through your heart, ok.

which would I rather have... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.......
Please review signature rules.

#57 zyther

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Posted 17 November 2013 - 10:23 PM

They also need to make it so we dont lose any runic power when switching between presences. Warriors dont lose rage when they switch.
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#58 allzimardk

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Posted 17 November 2013 - 10:47 PM

Rune system should award control when done properly in pvp not just more dmg.

#59 Udderly

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Posted 17 November 2013 - 10:51 PM

View PostUrbandurban, on 16 November 2013 - 04:11 PM, said:

DK's have plenty of weaknesses. The fact that silence makes our entire "arsenal" of defensives unusuable is beyond absurd. Even our mini shield wall is unusable while silenced. Literally every class has a root break except for DKs, that's the problem. There's way too many ways to root people in this expansion and thus you need a root break. Facing mages is a fucking joke, I'm novad so much I actually question the reason to play DK sometimes. Remove the stupid amount of roots in this game and it'd be fine. Increase the DR on novas or do something to deal with it.

You completely miss the point that anybody chosing to silence you is leaving your healer open to cast.  It's called cross CC for a reason.  WW monk sits in a stun with zero buttons to push.  All shaman (including the melee version) can do nothing in a silence.  You're not the only one and the point is that it's a choice.  

Classes should have weaknesses, otherwise you become s11 rogues with legendaries.

#60 Seraphuslol

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Posted 17 November 2013 - 11:46 PM

View PostUdderly, on 17 November 2013 - 10:51 PM, said:



You completely miss the point that anybody chosing to silence you is leaving your healer open to cast.  It's called cross CC for a reason.  WW monk sits in a stun with zero buttons to push.  All shaman (including the melee version) can do nothing in a silence.  You're not the only one and the point is that it's a choice.  

Classes should have weaknesses, otherwise you become s11 rogues with legendaries.

You are... hands down retarded...

Against DKs:

Warrior mage healer: barrel damage into dk, poly healer, healer trinkets, charge fear healer, deep and silence DK, DK dies in 3 to 5 seconds without a fighting chance.

Mage warlock healer: wear down team, dk has to use ams to avoid dying earlier, the moment ams is down you can bombard the healer with x amount of different CCs while silence and deep freezing the dk to finish a match.

Warrior warlock healer: same as warrior mage, except timing the kill with warrior cooldowns rather than mage cds, more cc to work with, still able to silence the dk.

Idk what bracket you're playing in, but in this game the amount of cc is more than enoigh to control 2 people and sometimes even all 3 when going for a kill. The fact that you seem to think otherwise just says that you're someone only posting here because junkies restriction was lifted.


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