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DKs and the Current State of the Game... Fixes needed.

suggestions unfair disadvantage how to fix

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#161 zyther

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Posted 04 December 2013 - 11:45 PM

ヽ༼ຈل͜ຈ༽ノ BUFF OR RIOT ヽ༼ຈل͜ຈ༽ノ
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#162 Seraphuslol

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Posted 05 December 2013 - 03:39 AM

View PostJeexlol, on 04 December 2013 - 10:54 PM, said:

RIP Ghost crawler

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Perminate?

What the fuck is Perminate?
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#163 Forumz

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Posted 05 December 2013 - 10:55 AM

View PostSeraphuslol, on 05 December 2013 - 03:39 AM, said:

Perminate?

What the fuck is Perminate?

It's obviously a fake image. Doesn't make it less funny.
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#164 Seraphuslol

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Posted 05 December 2013 - 12:15 PM

View PostForumz, on 05 December 2013 - 10:55 AM, said:

It's obviously a fake image. Doesn't make it less funny.

I find it funny that you think its funny.

Edited by Seraphuslol, 05 December 2013 - 12:15 PM.

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#165 Dopeme

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Posted 05 December 2013 - 07:18 PM

View Postsarma, on 04 December 2013 - 05:04 PM, said:

Current state of dks in this game is this :
problem no 1 : you sit in world of snares and roots whille 99% of classes have teleports sprints mini freedoms and infinite amount of oh shit getaway tools i mean supermen flying stuff and such

problem no 2: all your defensive cds are not worth a single fuck. Ibf 3 min cd < then defensive stance passive , ams breaks on 1 icelance

problem no 3: bugs , grip bugs on half of arena maps, every 2nd dark sim bugs  , mindfreeze has 0.2 sec delay since it was introduced

Ill go through problem no 1 abit more deeply

1) you can never ever touch a mw monk so mw monk = invalid target or ill reaphrase it
guy that plays mw monk is playing game with godmode cheat against you as you cant do litterally shit as you cant oom them and even so you cant kill them uptime on target less then 10% and even if you are on them 24/7 they spam free unlimited instant heals for 70k, Trying to kill even a full blue geared mw monk with half a brain is harder then mission impossible.Yes you can kill them if they are stunned for 5-6 seconds but wait. You cant stun them as they cant be stunned more then 2-3 sec every 10 seconds :D

So if you are playing against mw monk you are useless 99% of time as you sit infinite slows while everything you try to catch has atlest 20 ways to kite you around for 20 mins

2) druids of any kind are mission impossible to stick onto = invalid target unless he is really bad and displaces into you

3) wariors in defensive stance are also invalid target as they take no dmg at all

4) ww monks are worse to stick onto then s11 rogues, they do 500% of your dmg during cds (which is btw 50% of their uptime on you) while mitigating 50% of your attacks, And if they are in any problem at all they can infinitely kite you just as mw monks do

5) rogues with burst of speed/faint. I got no words how this shit can still be in game. Spend 1 frost rune to chains gets removed by 15 energy cost spammable freedom :D making any rogue with half a brain invalid target

6) shamans are aids to stick onto but you got some chance to actually stick to them 30% of your time with chillblains so maybe you can kill them if they fuck up abit

TLDR ???

We still ride a 1969 mustang which was amasing back in days while everyone else is flying sf rocket cars.



Is there a soultion to this ? Yes there is
-Bring back desecration and move it to tier with chillblains and death's advance. Dk is only class with a 0 uptime on some classes

-Remove battlefatigue from ams increase cd to 1 min (clos works fine why should ams break on 1 icelance wtf??)

-Buff ibf to 50% remove both stun removal and stun immunity for a fucking 3 min cd it should be worth a fuck to press it (shieldwall with 2hand is fine so ibf cant be fine because dks anoy little kids on 1300 ratings)
You can change glyph of ibf to break stuns but reduces dmg reduction to 20% like its now on live.

-Rework pvp setbonus to 5-10% dmg reduction in uh and frost presence , remove double grip

-Add boneshield to tier with lichborne and amz move purgeatory to blood passive so we dont flop in openers to rogue/hunter rogue/mage

-asphyxiate moved to same tier with desecrated ground, remoseless winter baseline for frost dk as its a shit pve ability useless against 11 of 11 classes in arena)

-Make dark simulacrum interupts all HARMFULL SPELLS regardless of mana cost , steals them and puts it on 3 sec cd for enemy, no school lockout you can use all other abilities while under effects of ds.

-nerf Dmg abit if its needed , exp spread dmg as it stupid as it is now.


Dks fixed.

But i guess they are too busy balancing pet battles etc so none of things i mention wont get fixed ever.

Also note that dks annoy most of other players while balanced,op or just a bit underpowered so this is another reason why this wont ever happen. Our 12.99 a month isnt as worthy as everyone elses 12.99 so deal with it

P.S

-How to fix stuff about latency etc mf , spell reflects etc while ccd
Simple solution If you get ccd while reflect up , or mf or pummel on cd. Game simply reverts it. Mage gets his sheep in face if your reflect is still up and you get out of cc same second and if he gets locked by you. Now its possible to get a arcane locked and you still eat a sheep or nature locked and you still eat a clone.

Dmg spells dont really matter much, however eating a cc with interupt on cd is so bad that i got no words how to describe it. No wonder there is so many monkeys running with a interupt hacks as you are unable to kick 90% of spells due to how fast people cast them and if you wait last ms of cast to interupt it JK you will get it 90% of time in your face with a pummel on cd

You're soo right I can cry right now

#166 Forumz

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Posted 05 December 2013 - 08:55 PM

Everything he said is good suggestions but I think Bone Shield + 50% IBF might be too strong. You would lose Lichborne for it though, so perhaps it would be fine.
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#167 Seraphuslol

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Posted 05 December 2013 - 10:53 PM

Bone shield would be awesome if it could only lose a bone to mitigate something that does 10% or more of your health.

500k Health, Bone shield ignores hits 49,999 and less.

Mitigates 20% of anything 50,000+ at the cost of one charge.

It definitely wouldn't agree with buffing IBF, but it would give DKs a degree of protection against random retarded burst.
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#168 seadogsnrebz

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Posted 06 December 2013 - 04:38 AM

View PostSeraphuslol, on 05 December 2013 - 10:53 PM, said:

Bone shield would be awesome if it could only lose a bone to mitigate something that does 10% or more of your health.

500k Health, Bone shield ignores hits 49,999 and less.

Mitigates 20% of anything 50,000+ at the cost of one charge.

It definitely wouldn't agree with buffing IBF, but it would give DKs a degree of protection against random retarded burst.

other posters wish lists are too much.

this is pure genius.

though not enough on its own to fix class

#169 Ralin

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Posted 06 December 2013 - 05:46 AM

View PostSeraphuslol, on 05 December 2013 - 10:53 PM, said:

It definitely wouldn't agree with buffing IBF,

Why? As it stands, it doesn't make sense a long CD is worse than someone's baseline passive or doesn't match up to anyone else's long CD defensive. Comparable defensives either provide better defensive utility (ie crit immunity, greater than 20% redux, longer duration) or has a shorter cooldown (barkskin is 1min vs 3).

It's one of our only mobility abilities - stun break and stun immunity. Giving DKs a better IBF and Bone Shield still would not prevent being rooted in BFE getting killed.

#170 Seraphuslol

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Posted 06 December 2013 - 08:36 AM

View PostRalin, on 06 December 2013 - 05:46 AM, said:

Why? As it stands, it doesn't make sense a long CD is worse than someone's baseline passive or doesn't match up to anyone else's long CD defensive. Comparable defensives either provide better defensive utility (ie crit immunity, greater than 20% redux, longer duration) or has a shorter cooldown (barkskin is 1min vs 3).

It's one of our only mobility abilities - stun break and stun immunity. Giving DKs a better IBF and Bone Shield still would not prevent being rooted in BFE getting killed.

I guess I just have a problem with the fact that a buffed IBF could be stacked with it to completely cockblock any kill attempt.

I dont necessarily wanna see IBF made more powerful, but I wouldn't mind seeing it more frequent.

1 minute CD, breaks stun, doesn't make you impervious to stun, maybe 25% reduction?
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#171 Seraphuslol

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Posted 06 December 2013 - 08:43 AM

Also, like I said earlier in the thread... classes have to have flaws.

Being rooted is DK's design flaw, everything else is more or less a numbers flaw. Without flaws in the classes' individual designs, you end up with a PVP game where people are just running around uncontrollable and thereby uncontrollably destroying each other in the matter of a couple seconds because of ridiculous burst paired with unpreventable momentum.

Spoiler

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#172 420blazeitlikeBalotelli

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Posted 06 December 2013 - 11:57 AM

Whats warriors flaw then, what are the flaws of mages?

#173 Ralin

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Posted 06 December 2013 - 02:02 PM

View PostSeraphuslol, on 06 December 2013 - 08:43 AM, said:

Also, like I said earlier in the thread... classes have to have flaws.

I am very much in support of the whole "classes have to have flaws" ideal if this ideal is reflected in all classes.

What I won't argue for is that my own class keeps it's flaws while i'm trying to compete in an environment where i'm surrounded by classes that had their inherent flaws trivialized or removed. I'd just be breaking my own ankles before I start the race.

#174 sarma

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Posted 06 December 2013 - 02:17 PM

Dk is the only dps class in game that has little to no uptime on some of classes , if you say that's fine then i dont know what to say to you.
Our dmg is on pair with wariors dmg maybe like 10% in our favour and for that 10% more dmg we cant stick to half of classes for more then few seconds during 1 minute?

Reality check please

And about ibf and boneshield?

Did you tried to play dk nowdays :D
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#175 Forumz

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Posted 06 December 2013 - 02:43 PM

I've actually resorted to playing with a BM trinket vs teams that target me.

View Postsarma, on 06 December 2013 - 02:17 PM, said:

And about ibf and boneshield?

Did you tried to play dk nowdays :D

I'm saying that they might be too strong when you'd use them at the same time. But that's just numbers anyway. The suggestions themselves are really good.
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#176 Eazymothafukne

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Posted 06 December 2013 - 03:37 PM

how about never buff dks and remove them from the game. #wotlk
http://i.imgur.com/L60huZm.png
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Real gamers unite

#177 seadogsnrebz

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Posted 06 December 2013 - 03:45 PM

View PostSeraphuslol, on 06 December 2013 - 08:43 AM, said:

Also, like I said earlier in the thread... classes have to have flaws.

Being rooted is DK's design flaw, everything else is more or less a numbers flaw. Without flaws in the classes' individual designs, you end up with a PVP game where people are just running around uncontrollable and thereby uncontrollably destroying each other in the matter of a couple seconds because of ridiculous burst paired with unpreventable momentum.

Spoiler

I agree about having flaws... but the no mobility design was coupled with the anti mobility aspect of the class. now every has freedoms and rootbreakers making this less relevant, meanwhile meanwhile any class with knockback can knock us behind pillar, off bridge, or into a corner and root us there thus positionally controlling us.

classes need strengths and flaws.  aside from damug we just flaws

#178 Schvetolga

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Posted 06 December 2013 - 04:02 PM

View PostRalin, on 06 December 2013 - 02:02 PM, said:

I am very much in support of the whole "classes have to have flaws" ideal if this ideal is reflected in all classes.

What I won't argue for is that my own class keeps it's flaws while i'm trying to compete in an environment where i'm surrounded by classes that had their inherent flaws trivialized or removed. I'd just be breaking my own ankles before I start the race.

^This so so much.

People keep talking about the fact that everyone needs flaws. But I fail to see major (if any) flaws in the classes that do really well right now. And if you want roots to be our main flaw then please, for the love of god, dont let every single class in the game have a short CD root. It's way too much.
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#179 Seraphuslol

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Posted 06 December 2013 - 05:58 PM

View Post420blazeitlikeBalotelli, on 06 December 2013 - 11:57 AM, said:

Whats warriors flaw then, what are the flaws of mages?

Thats probably why I said in my post that when you DONT have flaws in classes, you end up with the shitstorm we're in now.
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#180 a1entity

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Posted 06 December 2013 - 06:53 PM

Basically DK this complete exp is shit.... Just lol




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