It would make sense if it were mop, when the only tournament is blizzcon, but you can't critique the history of rogue tournament success and leave out the continuous great placings from orangemarmalade and friends, woundman, kalimist, etc.
I don't think it really has to do with rogues not being a good tournament class. Imo, he is just looking into it too much when there really isn't a great reason except a rogue just didn't win.
I mean, marm on AT could win almost any wotlk tourney on rogue, and rogues were fucking great in cata. It is what it is, but it's not really because of outdated mechanics. Last patch, it seemed more like rogues just sucked, which is obviously going to be a hindrance but even then, specific rogues were placing on the ladder and probably could have transitively done well in tournaments. Wow tournaments aren't really the best indicator of balance either since the pool of players is so small.
Hey, I was merely pointing out the misunderstanding in the reference.
Plus, yes. Whilst I've literally only played a week worth of arena in MoP (I leveled in case 6.0 might look promising), it's clear the Rogue niche is completely dismissed at this point. The reason Marm or any other player for that matter will be successful playing on WotLK AT is derived from the understanding of the theoretical (and proper, if you ask me) limitations and advantages of Rogues, i.e. being extremely setup oriented.
For every time you and your team made a successful play in the form of cross CC whilst you (the Rogue) started pooling energy beforehand and had kidney available -- you'd get rewarded. If you do that often enough (e.g. every 2nd kidney or so, so you burst let's say twice a minute instead of once a minute, i.e. into skin or other defensive cooldown which becomes available if you don't burst properly often enough), you'd eventually run the opposing team out of cooldowns and land a kill.
On the downside, you are rightfully useless in terms of offensive play outside of these windows against most classes.
Late WotLK play brings out the best of Rogues while putting an emphasis on rewarding good play (coordinated burst), and punishing bad play (trying to out-muscle other melees, kicking every single spell, bad energy management). Whilst some of this still applies today, the line between bad and good play has greatly diminished. You aren't rewarded that much for good play, and Blizzard continuously tried (and succeeded) buffing Rogue survivability which made the class in my opinion much less interesting to play, but also inadvertently forced nerfs in niche departments of the class.
Cata was pretty much the beginning of the end. After buying and returning to the game, I pretty much felt no incentive to play since it literally felt too easy and I don't care that much about titles to begin with.
Edited by Z4muZ, 25 October 2013 - 03:57 PM.