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Nerf Bladestorm Now Plz


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#221 mirox

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Posted 08 November 2013 - 02:59 AM

View PostThugjitsu, on 06 November 2013 - 03:00 PM, said:

"So if a class was overpowered FOR AN ENTIRE EXPANSION, that justifies another class being op in the present? I like your logic"
Fixed that for you...
S9 rogues were nothing in , remember it was the season when warriors like you were popping reck and then mounting up, usually playing with a frost dk who were as retarded if not more or hunter who did mongo damage.
S10 was legendary staff mls/shadowplay and RLS became better, as well as some tripple dps shit started which was screwing RLS pretty bad.
S11 rogues got legendaries and setups such as RLS/RMP and Thug did shit on everything, at the start because of vial which was chunking half of your HP and later on because of legendary daggers that were like few tiers better than pvp weps. No rogue team won blizzcon in that patch/season, or even came close to it. And on top of it all, rogue damage was at least peelable, mobility isn't even comparable to what warriors have now(because rogue mobility has NOT changed since TBC basicly), the only department where rogues were really good was survival due to recuperate healing for retarded amounts. So it was a season ruined by pve.

Now that pve is out of the picture(jk meta gem), what is your excuse for doing more damage than affliction warlock, with 40% of your damage coming from deepwounds(lol), having a mobility of a feral druid on flying mount and having more interrupts/reflects than everyone else?

Edited by mirox, 08 November 2013 - 03:00 AM.


#222 420blazeitlikeBalotelli

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Posted 08 November 2013 - 07:09 AM

ITT: Mongoloid retard warriors defend their retarded easymode overpowered class.

#223 Exumbra

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Posted 08 November 2013 - 07:23 AM

Can this season just end so I can become a juggernaut? There is no balance to come, only one class to rule them all.


#224 shunke

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Posted 08 November 2013 - 08:37 AM

View PostXeid, on 06 November 2013 - 12:50 PM, said:

Intercept is the way to go but I think leap should stay.

1 - Remove Double Time talent, bring back Intercept (Baseline, zerg stance only) and nerf Juggernaut talent

2- Switch talent places for Staggering Shout and Mass Spell Reflect

3- Piercing Howl baseline and add something new instead

4- Reduce damage done by Warrior when Shield Wall is active

5- Switch talent places for Storm Bolt and Bladestorm

6- Nerf Deep Wounds damage, buff Overpower damage

7- Bring back Improved Hamstring

8- Nerf Slam Damage

9- Bring back Shield Slam with Dispel

10- Fix fear to break on Damage

That's a start, but it would be cool if they fix Zerker stance a bit, it's useless now
1. Warrior doesnt need more stuns!
2. Warrior would always choose vigilance because staggering shout breaks on damage
3. Sounds cool  
4. No other class lose damage when they uses shield wall, why warriors?
5. Totally agree with this, maybe BS baseline or stormbolt and add cataclysm Deadly Calm and buff some heroic strike damage.

6. Overpower is better than slam in PvE and even in PvP (basic rotation is to use 2 OP and 1 Slam between every mortal strike to get best dps) so it cant be buffed. They should probably buff Mortal strike or Colossus Smash if they nerf deepwounds. Would be more rewarding to do damage with special attacks because when you are in your target, you hurt them but when you are kited badly your damage would "stop". Now it doesnt matter if you are in target or not, you will still do 15k dps if you have deep wounds on every target. Deep wounds is really strong atm so might need nerf.

7. If stormbolt goes same tier as shockwave, yes.
8. read 6.
9. Shield Slam is gone and shield play but would be amazing to have dispel.
10. yes.

I would probably nerf some DW damage -> buff MS / CS. if you use Pummel, 5-10s share CD to Disrupting shout and same for reflects.
I would also make bs baseline and bring cata deadly calm back.

#225 Selicia

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Posted 08 November 2013 - 09:00 AM

Posted Image

Cooldown is too long :'(

Edited by Selicia, 08 November 2013 - 09:01 AM.

Posted Image
       Just say no.

#226 Calimmacil

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Posted 08 November 2013 - 09:52 AM

View Postmirox, on 08 November 2013 - 02:59 AM, said:

S9 rogues were nothing in , remember it was the season when warriors like you were popping reck and then mounting up, usually playing with a frost dk who were as retarded if not more or hunter who did mongo damage.

I guess you are forgeting s9 unheeded warning rogues (when it proc'd weapon damage increase) runing rampart doing mongo damage

#227 mirox

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Posted 08 November 2013 - 04:01 PM

View PostCalimmacilman, on 08 November 2013 - 09:52 AM, said:

I guess you are forgeting s9 unheeded warning rogues (when it proc'd weapon damage increase) runing rampart doing mongo damage
Oh yes, I forgot about that, that was really op, but it got fixed within a month or so(fast for blizzard).

#228 Calimmacil

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Posted 08 November 2013 - 05:38 PM

View Postmirox, on 08 November 2013 - 04:01 PM, said:

Oh yes, I forgot about that, that was really op, but it got fixed within a month or so(fast for blizzard).
Just like warriors back then.If you remember it was mastery stacking warriors one shotting ppl every 5 mins untill they changed reck and nerfed fury to the ground, like 1-1&1/2 months in.
Arms was not op at that time, it was extremely good before the reck change (and in rogues case piercing howl not breaking stealth) but that made them just good, untill they nerfed them more later.

#229 Eazymothafukne

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Posted 09 November 2013 - 04:52 PM

View Postmirox, on 08 November 2013 - 04:01 PM, said:

Oh yes, I forgot about that, that was really op, but it got fixed within a month or so(fast for blizzard).
So it was bugged so ferals damage got increased with the trinket and it got fixed to where it would do nothing for a feral druid. It was still a retarded trinket thru all of season 9.
http://i.imgur.com/L60huZm.png
150k Shield slam avatar crit. ^

Real gamers unite

#230 Manakuski

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Posted 19 November 2013 - 01:22 AM

Well it appears blizzard is nerfing intervene on the ptr, forcing warriors to pick up safeguard once again.

#231 Marshmellow

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Posted 19 November 2013 - 01:26 AM

View PostManakuski, on 19 November 2013 - 01:22 AM, said:

Well it appears blizzard is nerfing intervene on the ptr, forcing warriors to pick up safeguard once again.

Posted Image

#232 ROKMODE

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Posted 19 November 2013 - 02:48 AM

10 second smoke bomb in s9 was also beyond retarded
pre nerf recup was also rly gay as well
fuck cata rogues though. . . seriously (coming from cata ele perspective)
Expect bias in posts because
Wotlk is the best thing since sliced bread

#233 Speedymart

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Posted 19 November 2013 - 03:35 AM

Quote

Intervene Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards. 25 yd range. Instant. 30 sec cooldown.

Intervene no longer removes roots. Guess I'll just spin out of novas or something. Doesn't matter either way.
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#234 Marshmellow

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Posted 19 November 2013 - 03:41 AM

View PostSpeedymart, on 19 November 2013 - 03:35 AM, said:

Intervene no longer removes roots. Guess I'll just spin out of novas or something. Doesn't matter either way.

or maybe you could sit some cc for once

#235 Hateformz

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Posted 19 November 2013 - 04:58 AM

View PostMarshmellow, on 19 November 2013 - 03:41 AM, said:

or maybe you could sit some cc for once
o no
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#236 Schvetolga

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Posted 19 November 2013 - 06:45 AM

View Postshunke, on 08 November 2013 - 08:37 AM, said:

1. Warrior doesnt need more stuns!
2. Warrior would always choose vigilance because staggering shout breaks on damage
3. Sounds cool  
4. No other class lose damage when they uses shield wall, why warriors?
5. Totally agree with this, maybe BS baseline or stormbolt and add cataclysm Deadly Calm and buff some heroic strike damage.

6. Overpower is better than slam in PvE and even in PvP (basic rotation is to use 2 OP and 1 Slam between every mortal strike to get best dps) so it cant be buffed. They should probably buff Mortal strike or Colossus Smash if they nerf deepwounds. Would be more rewarding to do damage with special attacks because when you are in your target, you hurt them but when you are kited badly your damage would "stop". Now it doesnt matter if you are in target or not, you will still do 15k dps if you have deep wounds on every target. Deep wounds is really strong atm so might need nerf.

7. If stormbolt goes same tier as shockwave, yes.
8. read 6.
9. Shield Slam is gone and shield play but would be amazing to have dispel.
10. yes.

I would probably nerf some DW damage -> buff MS / CS. if you use Pummel, 5-10s share CD to Disrupting shout and same for reflects.
I would also make bs baseline and bring cata deadly calm back.

Why is it that you think you need damage buffs if they nerf Deep Wounds? Deep Wounds ticks for WAY too much atm. I've seen 50k ticks, like what the actual fuck? Your single bleed does more damage than every other dot class, and they have MULTIPLE dots. If Deep Wounds get nerfed (which it should) you should not receive "compensation".
Posted ImagePosted Image

#237

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Posted 19 November 2013 - 07:48 AM

View PostROKMODE, on 19 November 2013 - 02:48 AM, said:

10 second smoke bomb in s9 was also beyond retarded
pre nerf recup was also rly gay as well
fuck cata rogues though. . . seriously (coming from cata ele perspective)

holy shit I forgot smokebomb was 10 seconds. It's funny how god awful balance has always been in this game, people get nostalgic over past seasons but they've all been terrible.

#238 Cozenerlol

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Posted 19 November 2013 - 07:49 AM

View PostSilhin, on 21 October 2013 - 09:13 AM, said:

being able to disarm it at 1.5 min cd was kinda DUMB cuz u trade 1 min cd ( disarm) to counter a 1.5 min cd but now its 1 min and unable to be counter at all sometimes on my war a rogue or mage or any class ability lands a stun and iam still able to storm out of em its all based on how u time it one way they can nerf Bstorm is to allow them not use it when disarmed to counter war pressure most class  get counter spelled or melee disarmed and they r forced to either trinket or lose there pressure and warrior gets disarmed and he can still use blade storm and do full pressure and person who use the disarm didn't get anything out of the 1 min CD disarm or orb disarm

Sweet jesus I lost my mind attempting to read this.
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#239 shunke

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Posted 19 November 2013 - 12:01 PM

View PostUrbandurban, on 19 November 2013 - 06:45 AM, said:

Why is it that you think you need damage buffs if they nerf Deep Wounds? Deep Wounds ticks for WAY too much atm. I've seen 50k ticks, like what the actual fuck? Your single bleed does more damage than every other dot class, and they have MULTIPLE dots. If Deep Wounds get nerfed (which it should) you should not receive "compensation".

Because of PvE. Arms warrior still bad dps spec in PvE.

Warrior dot ticks every 3 sec. Death Knights have 2 dots which ticks for 30sec and every 3sec.
Death Knight dots tick more than warrior dot.

#240 Durok

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Posted 21 November 2013 - 04:41 AM

View PostRadejjj, on 19 November 2013 - 07:48 AM, said:

holy shit I forgot smokebomb was 10 seconds. It's funny how god awful balance has always been in this game, people get nostalgic over past seasons but they've all been terrible.
thats actually true, i wonder why people still complaining about anything in this game. Every single season something is broken.
i play this game since s2 and i cant imagine when pvp was any good in this game
gave on up having fun in arenas just monogin now in bgs, but since passiv resi even bgs are no fun anymore now i mongoing in pve lfr and thats also no fun.
so i stop playing now




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