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Nerf Bladestorm Now Plz


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#201 Ezyo1000

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Posted 05 November 2013 - 07:19 AM

View Postmirox, on 30 October 2013 - 09:17 PM, said:

The point is that you DO NOT play arena alone, there is always a mage to stun someone or warlock to shadowfury people (at least in the most viable setups atm WLS and WMD). So arguments like "swifty cannot smash with storm cuz people run away", are just not gonna cut it. Do you understand now or should I use my paint skills to draw a picture for you?

just like you will have a partner to peel for you or dispel the deep? These comparisons are kinda dumb when you act like its you vs the war and his partners alone and your partners are what? afking

#202 Ezyo1000

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Posted 05 November 2013 - 07:37 AM

View PostBootzx, on 04 November 2013 - 11:25 PM, said:

Nerfing warriors would allow other classes a chance to compete, do you really think a class should have great mobility, great damage, great survivability and utility? What would be the point of playing any other class...

He isnt saying that warriors shouldnt be nerfed, he is saying that cd stacking isn't a warrior only problem and that every class needs to not be able to stack cds make it only available in instanced pvp so that pve isn't effected.

#203 Pinka

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Posted 05 November 2013 - 07:11 PM

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#204 Ezyo1000

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Posted 05 November 2013 - 09:39 PM

View PostPinka, on 05 November 2013 - 07:11 PM, said:

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Man these are awesome, just like the other one you did

#205 Bootzx

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Posted 05 November 2013 - 10:36 PM

View PostEzyo1000, on 05 November 2013 - 07:37 AM, said:

He isnt saying that warriors shouldnt be nerfed, he is saying that cd stacking isn't a warrior only problem and that every class needs to not be able to stack cds make it only available in instanced pvp so that pve isn't effected.

And I'm not saying CD stacking is fine, but adjusting one class so this season can be some what salvageable is better than waiting for blizzard to fix numerous issues. So yes nerfing warriors would still make the game better just not amazing.

#206 Pinka

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Posted 05 November 2013 - 11:14 PM

Playing some 2s on my mage today. Vs the most mongo warr i ever saw. Popped random reflects out of nothing. Even when i was not casting. But he played with a shaman that had brains so he could naturally carry.

Dmg should not be nerfed otherwise it would make warr uptime meaningless. But srs if double reflect / interrupt is gone its fine.
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#207 Thugjitsu

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Posted 05 November 2013 - 11:24 PM

View PostBootzx, on 04 November 2013 - 11:25 PM, said:

Nerfing warriors would allow other classes a chance to compete, do you really think a class should have great mobility, great damage, great survivability and utility? What would be the point of playing any other class...

LOL you just described Rogues in Cata...

I love how hypocritical most of the posts in this thread are!!!
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#208 Evilcow

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Posted 05 November 2013 - 11:52 PM

View PostPinka, on 05 November 2013 - 11:14 PM, said:

Playing some 2s on my mage today. Vs the most mongo warr i ever saw. Popped random reflects out of nothing. Even when i was not casting. But he played with a shaman that had brains so he could naturally carry.

Dmg should not be nerfed otherwise it would make warr uptime meaningless. But srs if double reflect / interrupt is gone its fine.

I thought mages never casted anything...

#209 Pinka

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Posted 06 November 2013 - 12:34 AM

Dem sheeps and rings still need to be casted.
It also feels roots (not including spammable ones) seem to dr too fast to be a significant peel. Even more when a healer can dispel them.

I think that is the real reason it feels that some melee have too much uptime. They break out of root A and B and root C only last for 1 or 2 sec. Then jk Immune.

Edited by Pinka, 06 November 2013 - 12:37 AM.

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#210 Selicia

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Posted 06 November 2013 - 06:22 AM

View PostPinka, on 05 November 2013 - 11:14 PM, said:

Playing some 2s on my mage today. Vs the most mongo warr i ever saw. Popped random reflects out of nothing. Even when i was not casting. But he played with a shaman that had brains so he could naturally carry.
You should be able to land a kill as a Mage. Eventually trinket won't be up and you'll get a deep + orb off.
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       Just say no.

#211

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Posted 06 November 2013 - 06:40 AM

View PostSelicia, on 06 November 2013 - 06:22 AM, said:

You should be able to land a kill as a Mage. Eventually trinket won't be up and you'll get a deep + orb off.
if the shaman and the warrior are orcs then he ll never land a kill.

#212 Darksoldierr

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Posted 06 November 2013 - 06:50 AM

View PostThugjitsu, on 05 November 2013 - 11:24 PM, said:

LOL you just described Rogues in Cata...

I love how hypocritical most of the posts in this thread are!!!

So if a class was overpowered at certain point in time in the past, that justifies another class being op in the present? I like your logic
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#213 Hateformz

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Posted 06 November 2013 - 06:51 AM

View PostYarmyxx, on 06 November 2013 - 06:40 AM, said:

if the shaman and the warrior are orcs then he ll never land a kill.
remove orcs from gaem
gaem fixed
gg ur welcom
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#214

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Posted 06 November 2013 - 07:32 AM

View PostHateformz, on 06 November 2013 - 06:51 AM, said:

remove orcs from gaem
gaem fixed
gg ur welcom
i dont remember asking any of this :o

#215 Hateformz

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Posted 06 November 2013 - 07:43 AM

View PostYarmyxx, on 06 November 2013 - 07:32 AM, said:

i dont remember asking any of this :o
2 late gc notified
i hope ur happy
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#216 Xeid

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Posted 06 November 2013 - 12:50 PM

View PostSpeedymart, on 02 November 2013 - 02:06 AM, said:

can we just remove heroic leap and give intercept back

Intercept is the way to go but I think leap should stay.

1 - Remove Double Time talent, bring back Intercept (Baseline, zerg stance only) and nerf Juggernaut talent

2- Switch talent places for Staggering Shout and Mass Spell Reflect

3- Piercing Howl baseline and add something new instead

4- Reduce damage done by Warrior when Shield Wall is active

5- Switch talent places for Storm Bolt and Bladestorm

6- Nerf Deep Wounds damage, buff Overpower damage

7- Bring back Improved Hamstring

8- Nerf Slam Damage

9- Bring back Shield Slam with Dispel

10- Fix fear to break on Damage

That's a start, but it would be cool if they fix Zerker stance a bit, it's useless now
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#217 Thugjitsu

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Posted 06 November 2013 - 03:00 PM

View PostDarksoldierr, on 06 November 2013 - 06:50 AM, said:

So if a class was overpowered FOR AN ENTIRE EXPANSION, that justifies another class being op in the present? I like your logic

Fixed that for you...
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#218 Selicia

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Posted 06 November 2013 - 04:00 PM

View PostYarmyxx, on 06 November 2013 - 06:40 AM, said:

if the shaman and the warrior are orcs then he ll never land a kill.
Lol what? The stun reduction is great but if you survive the deep freeze there's a 4s blanket CS after.
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       Just say no.

#219 Bulldozer

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Posted 06 November 2013 - 06:46 PM

View PostSelicia, on 06 November 2013 - 04:00 PM, said:

Lol what? The stun reduction is great but if you survive the deep freeze there's a 4s blanket CS after.

Who the heck is this guy? :eek:
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#220 Mattadoro

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Posted 08 November 2013 - 12:09 AM

ladies and gentlemen i give you the secret to surviving warriors

Invulnerable Mail
15 sec castTools:
Blacksmith Hammer
Reagents:
Arcanite Bar (30), Enchanted Thorium Bar (30), Huge Emerald (6), Azerothian Diamond (6)

Invulnerable Mail
Item Level 63
Binds when equipped Chest Mail
570 Armor
+20 Dodge (When struck in combat has a 5% chance to make you invulnerable to melee damage for 3 sec. This effect can only occur once every 30 sec.
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