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invert debuff growth direction


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#1 gonaboi

gonaboi
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  • Posts: 2

Posted 16 October 2013 - 11:48 AM

hooksecurefunc("DebuffButton_UpdateAnchors", function(buttonName, index)
local numBuffs = BUFF_ACTUAL_DISPLAY + BuffFrame.numEnchants
if ShouldShowConsolidatedBuffFrame() then
numBuffs = numBuffs + 1 -- consolidated buffs
end

local rows = ceil(numBuffs/8)
local buff = _G[buttonName..index]
-- Position debuffs
if ( (index > 1) and (mod(index, 8) == 1) ) then
-- New row
buff:SetPoint("TOP", _G[buttonName..(index-8)], "BOTTOM", 5, -BUFF_ROW_SPACING)
elseif ( index == 1 ) then
if ( rows < 2 ) then
DebuffButton1.offsetY = 1*((2*BUFF_ROW_SPACING)+BUFF_BUTTON_HEIGHT)
else
DebuffButton1.offsetY = rows*(BUFF_ROW_SPACING+BUFF_BUTTON_HEIGHT)
end
-- buff:SetPoint("TOPLEFT", ConsolidatedBuffs, "BOTTOMLEFT", 0, -DebuffButton1.offsetY)
buff:SetPoint("TOPRIGHT", ConsolidatedBuffs, "BOTTOMRIGHT", 0, -DebuffButton1.offsetY)
else
-- buff:SetPoint("RIGHT", _G[buttonName..(index-1)], "LEFT", -5, 0)
buff:SetPoint("LEFT", _G[buttonName..(index-1)], "RIGHT", 5, 0)
end
end)

That's what I have currently, but they just stack ontop of each other. I left the og code in comment so you can see what I changed. worked fine when i did this to player buffs, maybe I'm missing something. Help me please ?




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