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The Crowd Chooses You Hotfix


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#1 Vanguards

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Posted 10 October 2013 - 06:11 PM

The Crowd Chooses You Hotfix

Official Blizzard Quote:

With Patch 5.4, we added a mechanic called "The Crowd Chose You" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn’t make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You that went live with Patch 5.4 is not filling that last requirement.

So, we’re going to take a different approach. In an upcoming hotfix, we’ll be removing The Crowd Chose You entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.

We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You, and thus result in more fun and exciting matches. We’re currently testing the hotfix internally, and will provide an update when it goes live.


#2 Dynalei

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Posted 10 October 2013 - 06:14 PM

Sucks tbh...

#3 Tinkz

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Posted 10 October 2013 - 06:18 PM

So, What healer is gonna do he best healing?... Really, i believe this is a bad idea, but better than the buff before.
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#4 Hiddenstalke

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Posted 10 October 2013 - 06:32 PM

Why doesn't Blizzard just accept that a private  server have better ideas and just use them aswell. Why do they have to try all random stuff :x
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#5 Lytning

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Posted 10 October 2013 - 06:37 PM

Definitely an improvement. Ntm for once they're testing it (internally). Seems most of the time blizzard just puts whatever shit one stupid dev thinks of into the game without second thought.
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#6 greeneos

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Posted 10 October 2013 - 06:47 PM

why didnt it edit

#7 brosearch

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Posted 10 October 2013 - 07:02 PM

it better affect absords too.

#8 Evilcow

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Posted 10 October 2013 - 07:19 PM

View Postbrosearch, on 10 October 2013 - 07:02 PM, said:

it better affect absords too.

It affects heals, self-heals, absorbs and necrotic strikes...

#9 Namechangex

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Posted 10 October 2013 - 08:03 PM

Dampening rofl, prob took forever to come up with a name xD
Please use an appropriate signature; thanks! Use only common abbreviations and acronyms, and then give their definition as soon after their first use as possible. Occasionally, however, an abbreviation or acronym may be so familiar to intended audiences that it may be used without a definition. In fact, some may be more familiar than the full name. http://www.arenajunk...-rules-2272014/

#10 zenga

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Posted 10 October 2013 - 09:47 PM

What I would like to see:

2v2:
- damp buff kicks in after 7 minutes
- if team A scores a kill, then team B has 1 minute to score a cross kill, or team A gains instantly the current TCCY buff
3v3
- damp buff kicks in after 15 minutes ( i prefer they just leave 3v3 alone tbh)

#11 babyfacebased

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Posted 10 October 2013 - 10:54 PM

View PostHiddenstalke, on 10 October 2013 - 06:32 PM, said:

Why doesn't Blizzard just accept that a private  server have better ideas and just use them aswell. Why do they have to try all random stuff :x

What does AT use? I have never played there.

#12 Namechangex

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Posted 10 October 2013 - 10:59 PM

View Postbabyfacebased, on 10 October 2013 - 10:54 PM, said:

What does AT use? I have never played there.

Just a stacking debuf, over X amount of time you die.
Please use an appropriate signature; thanks! Use only common abbreviations and acronyms, and then give their definition as soon after their first use as possible. Occasionally, however, an abbreviation or acronym may be so familiar to intended audiences that it may be used without a definition. In fact, some may be more familiar than the full name. http://www.arenajunk...-rules-2272014/

#13 akatyrone

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Posted 10 October 2013 - 11:59 PM

View PostVanguards, on 10 October 2013 - 06:11 PM, said:

The Crowd Chooses You Hotfix

Official Blizzard Quote:

With"]http://us.battle.net...09926']With[/url] Patch 5.4, we added a mechanic called "The Crowd Chose You" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn’t make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You that went live with Patch 5.4 is not filling that last requirement.

So, we’re going to take a different approach. In an upcoming hotfix, we’ll be removing The Crowd Chose You entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.

We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You, and thus result in more fun and exciting matches. We’re currently testing the hotfix internally, and will provide an update when it goes live.

now let priests drink in arena

#14 greeneos

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Posted 11 October 2013 - 03:31 AM

ive seen the light

it still hurts lower healing classes

#15 Remade

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Posted 11 October 2013 - 04:43 AM

I wonder how this will effect the current Blood DK situation in 2's

Edited by Remade, 11 October 2013 - 04:43 AM.


#16 deeathhtoouu

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Posted 11 October 2013 - 08:59 AM

View PostRemade, on 11 October 2013 - 04:43 AM, said:

I wonder how this will effect the current Blood DK situation in 2's

Probably a decent bit. Necrotics/AMS/healing gets lowered and affected by Dampening.

#17 Mattadoro

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Posted 11 October 2013 - 04:19 PM

all they needed to do for this to work was to pay a real crowd to watch each game and choose a team.. it's not that hard
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#18 Railander

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Posted 11 October 2013 - 07:51 PM

why the hell does it even affect necro strike anyway...?

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#19 Yubel

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Posted 11 October 2013 - 09:35 PM

View PostMattadoro, on 11 October 2013 - 04:19 PM, said:

all they needed to do for this to work was to pay a real crowd to watch each game and choose a team.. it's not that hard

I was going to comment against this with a snide remark like "No one wants to watch a 1300 match".

But then I saw this:

View PostMattadoro, on 11 October 2013 - 04:19 PM, said:

pay a real crowd

Now that actually isn't too bad of an idea.... queue up to spectate an arena and if you sit the whole game and make a decision with 4 other players you earn 150-300g depending on the length of the match. Not a bad way to implement a way to make gold in PvP.
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#20 Evilcow

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Posted 11 October 2013 - 11:05 PM

View PostRailander, on 11 October 2013 - 07:51 PM, said:

why the hell does it even affect necro strike anyway...?

Quote

Also, while you're here, I'd like to ask why it was decided that Necrotic Strike should be affected by the healing debuff? It means a DK will effectively lose his prime damage component over time.

Because the absorption effect of Necrotic strike effectively becomes more and more powerful as healing gets reduced. This would mean that teams which have this mechanic at their disposal would be at a great advantage once Dampening starts to kick in. The damage component of Necrotic Strike remains the same, however.





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