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Fury Warrior 5.4

fury op rage nerd rage nerz nerds warrior war manly

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#1 BobbyJ

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Posted 03 October 2013 - 05:27 PM

Sooooo, what do you guys think of the viability of fury warriors. Most people I see play it are like, "YOLO IM GONNA TRY AND ONE SHOT SOMEONE AND IF IT DOESNT WORK GO BACK TO ARMS..." I'm saying, if you played it with real efforts and practice, do you think it could go somewhere? Also 2 2handers or 2 1handers? I'm going to test this out once I get my warrior 90...

I'm open to contructive nerd rage :)

#2 Ezyo1000

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Posted 03 October 2013 - 05:46 PM

If you could get 35% unbuffed crit, then it would be worth a shot, or something along these lines would probably make it viable:

Glyph of the Rampaging Colossus: Colossus Smash has double the normal chance to be a critical strike and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%.

Or

Glyph of the Rampaging Colossus: Colossus Smash hits increases your critical strike chance by 5% for 30 sec and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%. the crit increase does not stack with other critical strike increase effects ( to prevent getting + 10% increase crit with this and the other crit buffs from mages monks and ferals)

Either of these would greatly help fury in pvp because they would solve its biggest issues, low enrage uptime and having to wait 20 sec for cs, and they wouldnt effect pve because bypassing 60% armor of a boss would be a dps loss.

#3 Veev

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Posted 03 October 2013 - 06:12 PM

I don't know why people even associate fury with "yolo one shot"... it doesn't do any more burst than arms really.

#4 Ezyo1000

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Posted 03 October 2013 - 06:28 PM

View PostVeev, on 03 October 2013 - 06:12 PM, said:

I don't know why people even associate fury with "yolo one shot"... it doesn't do any more burst than arms really.

It lost really the only thing it had over arms, If it had consistent enrage uptime and a default shorter cs cd, then it could work because the damage is there, however, since blizz thinks that fury should only be consistent at end game with easily 35-40+% unbuffed crit, nothing will happen for the spec.

Which is odd that they did this because it means anyone interested in fury when starting this game or wars will learn quickly they cant even play the spec till they reach 90, which is bad spec design.

#5 BobbyJ

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Posted 03 October 2013 - 06:50 PM

i saw a chinese fury war at like 2.4+ dunno if this means anything...

and what about the pve set bonuses (cant paste them on my phone) but the free execute with si gle minded fury would be insane

#6 Megorix

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Posted 03 October 2013 - 07:32 PM

Fury+Frost TSG is fun when you're drunk.

#7 Ezyo1000

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Posted 03 October 2013 - 08:17 PM

View PostBobbyJ, on 03 October 2013 - 06:50 PM, said:

i saw a chinese fury war at like 2.4+ dunno if this means anything...

and what about the pve set bonuses (cant paste them on my phone) but the free execute with si gle minded fury would be insane

i saw one too, however, it could of been that he just logged out in his fury set, as i have only seen one guy in russia who was fury last patch, he ran kfc up to 2400 with a rsham, and that was impressive, but other then that i havent seen much (so it atleast tells you fury CAN work i suppose)

#8 Draax

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Posted 03 October 2013 - 09:41 PM

Initially Fury was associated with 1 shot because the PvP power from both 2h weps stacked and allowed for big damage especially on a human w/ 2 dps trinkets.

I think Fury could do just as well, a lot of the primary abilities are talents and not spec specific. But I know for me I've played arms for so long that it's a lot more natural to play.
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#9 Drevi

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Posted 04 October 2013 - 01:55 AM

View PostDraax, on 03 October 2013 - 09:41 PM, said:

Initially Fury was associated with 1 shot because the PvP power from both 2h weps stacked and allowed for big damage especially on a human w/ 2 dps trinkets.

I think Fury could do just as well, a lot of the primary abilities are talents and not spec specific. But I know for me I've played arms for so long that it's a lot more natural to play.

Unless it was bugged 2h weapons always had the "unique" in the pvp power description.

The spec was 2-3 minor tweaks of being at arms level.. However the 5.4 arms is just too far ahead for fury to catch without a deeper rework.

#10 Ezyo1000

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Posted 04 October 2013 - 04:11 AM

View PostDrevi, on 04 October 2013 - 01:55 AM, said:

Unless it was bugged 2h weapons always had the "unique" in the pvp power description.

The spec was 2-3 minor tweaks of being at arms level.. However the 5.4 arms is just too far ahead for fury to catch without a deeper rework.

Well not excatly, those fury damage buffs really did help alot, still the 2 biggest issues iare still Not enough uptime on enrage ad cs, which cs uptime doesn't even have to be increased if you enraged enough to have RBs up regularly, (atleast 70-75% uptime unbuffed would put Fury in a good spot).

The glyph ideas i mentioned earlier would probbaly be enough for me to try running fury again seriously.

View PostEzyo1000, on 03 October 2013 - 05:46 PM, said:

Glyph of the Rampaging Colossus: Colossus Smash has double the normal chance to be a critical strike and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%.

Or

Glyph of the Rampaging Colossus: Colossus Smash hits increases your critical strike chance by 5% for 30 sec and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%. the crit increase does not stack with other critical strike increase effects ( to prevent getting + 10% increase crit with this and the other crit buffs from mages monks and ferals)


#11 Caeser

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Posted 04 October 2013 - 06:04 AM

View PostEzyo1000, on 03 October 2013 - 05:46 PM, said:

If you could get 35% unbuffed crit, then it would be worth a shot, or something along these lines would probably make it viable:

Glyph of the Rampaging Colossus: Colossus Smash has double the normal chance to be a critical strike and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%.

Or

Glyph of the Rampaging Colossus: Colossus Smash hits increases your critical strike chance by 5% for 30 sec and its cd has been reduced to 12 sec, however, the armor bypassed has been reduced by 40%. the crit increase does not stack with other critical strike increase effects ( to prevent getting + 10% increase crit with this and the other crit buffs from mages monks and ferals)

Either of these would greatly help fury in pvp because they would solve its biggest issues, low enrage uptime and having to wait 20 sec for cs, and they wouldnt effect pve because bypassing 60% armor of a boss would be a dps loss.

Both of these are shit.

Please stop.

#12 Ezyo1000

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Posted 04 October 2013 - 09:26 AM

View PostCaeser, on 04 October 2013 - 06:04 AM, said:

Both of these are shit.

Please stop.

Actually they would solve the issues with fury because it lacks uptime on both enrage and cs, Since your not providing any input then i suggest you dont comment

#13 Hateformz

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Posted 05 October 2013 - 06:45 AM

The issue with fury is people trying to play it outside of PvE.
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#14 Ezyo1000

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Posted 05 October 2013 - 07:49 AM

View PostHateformz, on 05 October 2013 - 06:45 AM, said:

The issue with fury is people trying to play it outside of PvE.

By this logic blizz should then stop trying to make arms work in pve, since fury is THE pve spec.

#15 Hateformz

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Posted 05 October 2013 - 08:06 AM

View PostEzyo1000, on 05 October 2013 - 07:49 AM, said:

By this logic blizz should then stop trying to make arms work in pve, since fury is THE pve spec.
I am 100% ok with that
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#16 Ezyo1000

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Posted 07 October 2013 - 03:36 PM

View PostHateformz, on 05 October 2013 - 08:06 AM, said:

I am 100% ok with that

Or they could make fury viable so people have an alternative to run besides arms and when one spec gets nerfed there is another to fall back on instead of being sub-par.

I know some people dont want fury to be viable because they dont want it to beat out arms, but thats not whats being asked for. Just for it to work so the people who enjoy it, can play it at the same level they play arms at and be able to reap the same benefits and rewards

#17 xliquidx

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Posted 07 October 2013 - 04:09 PM

I really find Fury more enjoyable than arms for some reason.

I am testing out Fury, according to my experience, I wish they would have slam available to us. Raging blow is not reliable at all. Also, it is
too RNG based. Our damage is not consistent(outside of burst). As arms, I find my pressure outside of cds to be more than of Fury, but that's just me.

Either way, I am still currently testing, will mess around with crit gems and professions as of currently I have dog shit mining and enchanting(this is my alt). Will keep yall posted.

#18 Hateformz

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Posted 07 October 2013 - 06:49 PM

View PostEzyo1000, on 07 October 2013 - 03:36 PM, said:

I know some people dont want fury to be viable because they dont want it to beat out arms
ye nah
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#19 Ezyo1000

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Posted 07 October 2013 - 07:14 PM

View PostHateformz, on 07 October 2013 - 06:49 PM, said:

ye nah

Thats the only reason that has been expressed multiple times, that people dont want to reroll fury or something, but if they are both in a good spot and viable, and it comes down to person preference then whats the issue?





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