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What changes do you think sps need


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#121 zenton

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Posted 13 October 2013 - 12:06 AM

View PostBootzx, on 12 October 2013 - 11:36 PM, said:

Just ideas

Ember tap type ability using Shadow orbs
Disperse also restoring health equal to the amount of mana restored

More homogenization and sp also already starves on orbs. Disperse health restoring might be considered or make it dispel all debuffs.

#122 Virent

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Posted 13 October 2013 - 12:35 AM

View Postzenton, on 13 October 2013 - 12:06 AM, said:

More homogenization and sp also already starves on orbs. Disperse health restoring might be considered or make it dispel all debuffs.

If it dispels all de-buffs, it'll still do nothing against melee cleaves which is where sps are suffering.

Altogether though, we don't need buffs on our only defensive cd. We just need another cd so we don't have just 1 and after that 1 is gone, we have a massive mark on our heads which practically says "train me for pressure".

Edited by Virent, 13 October 2013 - 12:36 AM.

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#123 Structural

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Posted 13 October 2013 - 01:19 AM

I'm going to go ahead and say it.. Being back 5.0 phantasm so the warrior can't charge or Stromboli my cast

#124 Bootzx

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Posted 13 October 2013 - 02:16 AM

View Postzenton, on 13 October 2013 - 12:06 AM, said:

More homogenization and sp also already starves on orbs. Disperse health restoring might be considered or make it dispel all debuffs.

I don't starve for orbs so much lately, but i went mastery reforge with haste. But going off blizzards balance this season I don't see them being creative enough to come up with a better usage for orbs. Just my opinion though.

#125 zenton

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Posted 13 October 2013 - 08:38 AM

View PostVirent, on 13 October 2013 - 12:35 AM, said:

If it dispels all de-buffs, it'll still do nothing against melee cleaves which is where sps are suffering.

Altogether though, we don't need buffs on our only defensive cd. We just need another cd so we don't have just 1 and after that 1 is gone, we have a massive mark on our heads which practically says "train me for pressure".

Well, that's true. As I said before, I think removing the Orb cost on horror would be the first step toward this direction. Or a self-thorn mechanic.

Also would like to see more creative usage of Mind Spikes and SW:Death.

#126 Yuiiuo

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Posted 13 October 2013 - 11:40 AM

View PostStructural, on 13 October 2013 - 01:19 AM, said:

I'm going to go ahead and say it.. Being back 5.0 phantasm so the warrior can't charge or Stromboli my cast
i'm pretty sure they could charge during phantasm

#127 Virent

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Posted 13 October 2013 - 03:18 PM

View PostYuiiuo, on 13 October 2013 - 11:40 AM, said:

i'm pretty sure they could charge during phantasm

They couldn't. All ranged abilities no matter what, unless AoE, were impossible to use on a priest using fade with phantasm.
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#128 Danielsn

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Posted 13 October 2013 - 04:08 PM

SW:P ticks have a 10% (placeholder number) to make you'e next cast usable while moving/uninterruptable

Not sure what else. Don't play SP

#129 Yuiiuo

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Posted 13 October 2013 - 05:03 PM

View PostVirent, on 13 October 2013 - 03:18 PM, said:

They couldn't. All ranged abilities no matter what, unless AoE, were impossible to use on a priest using fade with phantasm.
so old phantasm can help us a lot atm

#130 Flöt

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Posted 13 October 2013 - 05:35 PM

Give the priest an orb every time you get stunned/rooted/snared/crit/whatever with a 6-8 second icd. That'd up the orb generation some when being trained.

#131 Virent

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Posted 13 October 2013 - 09:13 PM

View PostYuiiuo, on 13 October 2013 - 05:03 PM, said:

so old phantasm can help us a lot atm

Would buff holy priests and disc priests through the roof, which they do not need.
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#132 zier123

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Posted 13 October 2013 - 10:32 PM

how would sps feel if warriors just were not in the game?
pretty much all your concerns are becuase warriors are retarded

#133 Structural

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Posted 14 October 2013 - 12:50 AM

View PostVirent, on 13 October 2013 - 09:13 PM, said:



Would buff holy priests and disc priests through the roof, which they do not need.

"While in shadowform"

#134 Udderly

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Posted 14 October 2013 - 01:01 AM

View Postzier123, on 13 October 2013 - 10:32 PM, said:

how would sps feel if warriors just were not in the game?
pretty much all your concerns are becuase warriors are retarded

This is a lot of what I've felt reading this thread.  Basically any team without a warrior would get owned by spriests if they got buffed to handle a warrior.  No one handles them well ATM - they need a nerf, before we buff anyone else too much.

#135 Yuiiuo

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Posted 14 October 2013 - 06:34 AM

View PostStructural, on 14 October 2013 - 12:50 AM, said:

"While in shadowform"
ye this

#136 HealsnPeels

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Posted 14 October 2013 - 03:13 PM

View PostUdderly, on 14 October 2013 - 01:01 AM, said:

This is a lot of what I've felt reading this thread.  Basically any team without a warrior would get owned by spriests if they got buffed to handle a warrior.  No one handles them well ATM - they need a nerf, before we buff anyone else too much.

I agree, but the problem isn't solely warriors. Rogues can do the same thing to a spriest at the moment as well as some other comps like beastcleave and dk/hunter. I'm actually more afraid of a undead rmp than any cleave.
The only thing that made spriest viable previously was our ability to tank/offheal which was our trade off for having 0 mobility. Now that blizzard has nerfed the shit out of our survivability and fixed pom the drawbacks of training us are gone. Combine this with the fact that we're the only class atm that is forced to cast to do real damage leads to an awful season for spriests.

On a more positive note from my experiences from 1800-2000 this season (I know its not very high but w/e) there are a few comps that are "decent":
Shatterplay - by far your best option imo. 1/2 the time the other team trains the mage (lol, if only they knew) so you actually get to play some.
War/ShP/HPa - With a good HPa that knows when to bop/freedom/hoj you can live long enough to score a kill or drag melee to killable spots. Not to mention the warrior can solo occasionally with a lil help (or none). Better vs cleaves, worse vs casters
WPS/WPD ^ - Same but better vs casters.
Shadowplay - Port helps a lot if abused on cd. Leads to longer games where dot rot can cause the other team problems. Hard to finish though.
Unholy Play - Meh, Dk does most of the work but not enough peels, good for swap kills
RPS - GL finding a rogue that wouldn't rather play with a mage, but its ok.

All in all, lost season for spriests unless we get some help - Reroll disc/holy if you still can or hold onto hope.

#137 Virent

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Posted 14 October 2013 - 03:16 PM

View PostUdderly, on 14 October 2013 - 01:01 AM, said:

This is a lot of what I've felt reading this thread.  Basically any team without a warrior would get owned by spriests if they got buffed to handle a warrior.  No one handles them well ATM - they need a nerf, before we buff anyone else too much.

What about any dk, rogue, enh, hunter team where they just destroy the sp?
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#138 Udderly

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Posted 14 October 2013 - 04:03 PM

View PostVirent, on 14 October 2013 - 03:16 PM, said:

What about any dk, rogue, enh, hunter team where they just destroy the sp?

The problem with almost each class you mention is when they have a warrior as their partner (aside from rogues).  Turbo, TSG, KFC are a problem because a warrior is their partner and the combination of interrupts and unpeelability is a big part of it.  Do DKs do too much damage? sure.  Enhance too much burst? sure.  Hunters have too much control? sure.  None of those are as gamebreaking as current warriors, they just add to how bad warriors are when you pair with them. As for rogues, they are annoying as shit to every caster, and really only super scary when paired with the other somewhat broken class (mage).  Otherwise they are manageable.

I'm one of those people, though, that thinks warriors only need a tiny tweak on spell reflect and interrupt cds and will be fine - once we are full gear the damage will be less of an issue IMO.

Again, just my opinions from the couple hundred games I've healed so far.

#139 HealsnPeels

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Posted 14 October 2013 - 04:20 PM

View PostUdderly, on 14 October 2013 - 04:03 PM, said:

The problem with almost each class you mention is when they have a warrior as their partner (aside from rogues).  Turbo, TSG, KFC are a problem because a warrior is their partner and the combination of interrupts and unpeelability is a big part of it.

Beastcleave/Thugcleave/PHD/SHD all do the same thing.

View PostUdderly, on 14 October 2013 - 04:03 PM, said:

As for rogues, they are annoying as shit to every caster, and really only super scary when paired with the other somewhat broken class (mage).  Otherwise they are manageable.

Rogues are "annoying" to other casters, but Rogues can completely prevent spriests from casting at all except you actually have tools to mitigate some of their control for a maximum of 10-15 seconds out of every minute. If they have a good healer behind them that can maximize their uptime then you're not doing shit.

#140 Zouliss

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Posted 14 October 2013 - 10:49 PM

Not having read the whole post , maybe this has been said before
Don't you think that with gear scaling and the +60% armor on shadowform we'll have a better chance against warriors?
The difference isn't huge but warriors got retarded strong after they got to get the new weapons. As the season progresses and people get to full gear I can only see us getting at least a little bit stronger against warriors.

My thought process could be completely wrong and feel free to correct me if I'm wrong, haven't played the game in 2.5 years unfortunately and just got back.




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