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#401 shunke

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Posted 22 October 2013 - 01:26 AM

View PostCovlol, on 22 October 2013 - 01:12 AM, said:

Omg.. This is just the worst thing ever.

View PostCovlol, on 22 October 2013 - 01:12 AM, said:

Omg.. This is just the worst thing ever.

View Post420blazeitlikeBalotelli, on 22 October 2013 - 12:56 AM, said:

As a player of both that is completely wrong. Its far easier to spot the difference between an 1800 and glad deathknight than the same for warrior.

rogue>feral>deathknight>ret>enchanement>warrior is skillcap order of melee from highest to lowest.

If we compare the amount of deathknights in the top 400 teams to warriors we see a huge difference, only an idiot would say deathknight are poorly represented because they are weak, and as there is no shortage of deathknight comps, It leaves only the possibility that most deathknights simply cannot play their class up to par. As there is no difference between the players of each class these days with all the alts etc, We can infer that this means deathknight is harder to play well above 2.2k than warrior.
Do you mean high utility = high skillcap?
Well my list with hardest to the easiest would go like this
anyrogue>enchanement>feral>uhdk>>ret>warrior>frostdk is skillcap order of melee from highest to lowest.

and I think the most skillcapped spells for melee classes are
Darksim >  > Capacitator Totemw/oglyph >> Smoke Bomb >> MSR  >> Grounding Totem >> Shockwave

But those are just opinions ^^

#402 Oatmeal

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Posted 22 October 2013 - 04:05 AM

View PostDjandawg, on 25 September 2013 - 01:51 PM, said:

Warriors doing high damage is fine. That's what they are supposed to do. People who played PTR already know that when everyone has full gear, you'll see that actually so many classes do high damage this patch, warrior will be just one of them.
And I don't mind mass reflect, it's a fun ability for them, they can do cool stuff; it adds another layer of awareness. The only problem I have with it is, they can use spell reflect and mass reflect back to back. Those abilities should put each other on some cooldown, so that they can't be used mindlessly.

Also disruptive shout needs to go.

First or maybe third good post so far tho im still only on page 9.

#403 Oatmeal

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Posted 22 October 2013 - 04:21 AM

View Postsarma, on 07 October 2013 - 09:07 PM, said:

Both wariors and unholy dks should lose their ability to keep almost the same dmg output while in defensive stance / blood presence
They could get passive 10% in all stances like dps shamans with shield glyph/rets with glyph but penalty in blood and def should increase.

Then Blank Cs needs to go. And honestly how did this disuccsion shift from warriros doing to much dmg to warriors having to much survival? We are balanced on booth thoose departments the only thing that needs to be looked at is double interupt and perhaps intervene baseline rootbreak imo. Other than that i think there are alot of stuff that needs to be adressed before that.

Cool idea would be to make mass reflect only target party members witch is its intended purpose aswell atleast i could live with that.

Edited by Oatmeal, 22 October 2013 - 04:47 AM.


#404 Italialol

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Posted 22 October 2013 - 04:52 AM

Mass reflect should be changed back to have only 1 charge for your entire team just like grounding. Argument that reflect can eat some random spells is invalid because poorly timed groundings do the same.

#405 Drevi

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Posted 22 October 2013 - 04:43 PM

View PostItalialol, on 22 October 2013 - 04:52 AM, said:

Mass reflect should be changed back to have only 1 charge for your entire team just like grounding. Argument that reflect can eat some random spells is invalid because poorly timed groundings do the same.

What about the argument that grounding is baseline, less than half the cd and more range?

Reflec is fine. Is disrupting that needs to be changed.

#406 basanx

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Posted 22 October 2013 - 06:21 PM

Posted Image

Edited by basanx, 22 October 2013 - 06:21 PM.


#407 Italialol

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Posted 22 October 2013 - 08:28 PM

View PostDrevi, on 22 October 2013 - 04:43 PM, said:

What about the argument that grounding is baseline, less than half the cd and more range?

Reflec is fine. Is disrupting that needs to be changed.

It would be valid if warriors didn't have access to 2 reflects.
P.S. Grounding can be prepped but prep is on a 3min CD.
and the fact that reflects are stackable makes the situation even worse, especially when facing more than one warrior in arenas or RBGs.

Edited by Italialol, 22 October 2013 - 08:35 PM.


#408 Speedymart

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Posted 26 October 2013 - 08:41 PM

we need buffs to contend with other warriors
Posted Image

#409 talaax

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Posted 26 October 2013 - 08:57 PM

new changes:

improved spell reflectioin: basically mass spell reflect but replaced old spell reflection, so its not used as another reflect, more as a MASS REFLECTION... (or shouldnt affect the warrior?? how about that?)

disrupting shout: same cd, but it triggers pummel's cooldown when its used, so its not used as another interrupt, more as a mass interrupt..

just some ideas.

#410 kannetixx

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Posted 27 October 2013 - 02:01 AM

new mage ability

"Drown"

Upon entering arena and seeing a warrior on the  opposing team your Water Elemental goes into a blind fury and will stop at nothing until it consumes the warrior inside its body and makes him suffer a death only reserved for the worst of mankind.

:D ?
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#411 Owslend

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Posted 27 October 2013 - 03:14 AM

View PostHiddenstalke, on 26 October 2013 - 09:57 PM, said:

What i think could fix warriors is to remove Warbringer talent and replace it with Heroic leap(lowering mobility) then make intervene not breaking roots unless with safeguard(to lower warriors who use Mass spell reflect) and switch places of Storm bolt with Bladestorm(bladestorm 90 talent tree and stormbolt 60 talent tree).
Then warriors can either have melee aoe stun or range single target stun.They can either have 2 charges or 1 charge and leap.
They should also make it unable to use shouts in bladestorm(like getting feared while warrior is bladestorming is just lol).
If not atleast increase the cooldown on Leap by 1 min ,stormbolt/bladestorm/MSR by 30 sec and it would be bit more doable.

Please quit the game. you really have to be fucking terrible to post ideas like this... WTF happened to arena junkies???

#412 Owslend

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Posted 27 October 2013 - 03:42 AM

I'm starting to believe wow has been taken over by LoL players. The worst of the worst community in gaming ever with a 90% baddie proc

#413 ottishen

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Posted 27 October 2013 - 03:45 AM

View PostOwslend, on 27 October 2013 - 03:14 AM, said:

Please quit the game. you really have to be fucking terrible to post ideas like this... WTF happened to arena junkies???

What is so bad with his suggestions for real though?
While I agree that all together might be a bit over the top, every suggestion for itself is actually very good. Double charge + leap makes me wonder sometimes why I even try to kite warriors, and I would actually love to see a change to this. Furthermore, Bloodbath + Bladestorm is insane dmg and the option of Shockwave + Storm Bolt is incredible control. Imo being able to choose either amongst the highest dmg or the best control out of all the meeles is one of the reasons why warriors is so much better than other meeles in 90% of the comps, be it a dmg comp or a control comp.

No one can say that warriors don't have way too much (control, mobility, dmg, defensives, utility). One by one they may not be something insane, but when you add them all together, the class is just so strong.

#414 Hiddenstalke

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Posted 27 October 2013 - 06:49 AM

View PostEvilcow, on 27 October 2013 - 12:03 AM, said:



90% of your sugestions would make warriors unplayable.

Well right now warriors make everything else unplayable
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#415 Hiddenstalke

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Posted 27 October 2013 - 06:53 AM

View PostOwslend, on 27 October 2013 - 03:14 AM, said:



Please quit the game. you really have to be fucking terrible to post ideas like this... WTF happened to arena junkies???

oh yeah my bad :(
Warriors are fine. It's l2p issue for everyone. Actually they need some buffs like wtf they need gag order back since they lack ranged silence.
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#416 majstorzawow

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Posted 26 November 2013 - 11:01 PM

i never made any post anywhere about warriors or any other class being OP so far.
And i can diel with wall / reck / DMG / STUNS / mobility / every other shit that warrior have atm.

But PURRY is just a joke ...
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#417 Geezx

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Posted 27 November 2013 - 12:09 AM

View PostFilthpig, on 22 September 2013 - 10:42 PM, said:

Disrupting shout honestly should just replace pummel when you take it. AoE interrupt usable while bladestorming etc is definitely good enough to be a talent. No class needs more than one interrupt, and some classes don't need to have an interrupt whatsoever ie. rets ferals etc.

This
Just remember ALL CAPS when you spell the man name.

#418 samppax

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Posted 27 November 2013 - 12:24 AM

Just change that tard friendly playstyle, today saw warrior at 2.1k who has shieldwall and parry cd in same macro with offensive cooldowns. THats just not make any sense. and 2.1k ?????

#419 Eazymothafukne

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Posted 27 November 2013 - 06:17 PM

View Postsamppax, on 27 November 2013 - 12:24 AM, said:

Just change that tard friendly playstyle, today saw warrior at 2.1k who has shieldwall and parry cd in same macro with offensive cooldowns. THats just not make any sense. and 2.1k ?????
so does veev lol
http://i.imgur.com/L60huZm.png
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