Jump to content

  • Curse Sites
Help

Frost Comps?

DK

  • Please log in to reply
16 replies to this topic

#1 youngjaimus

youngjaimus
  • Members
  • Orcclass_name
  • US-Mug'thol
  • Vengeance
  • Posts: 11
  • Talents: Frost 2/0/2/0/2/2
  • RBG: 384

Posted 20 September 2013 - 09:28 PM

I know the common thing with a lot of pvpers and people who browse this forum is that UH is a superior or fun/rewarding spec to play as a DK. I'll admit it can be fun but I'd like to try something a little differnet. I was wondering what if any comps could frost work well in. And should I stack haste or mastery. Mastery seems good on paper with the recent buff to both Frost Strike and Howling Blast. I've also been playing with Blood Tap and/or Plague leech for more Obliterates in my rotation after spamming Frost strike.

I was thinking of also using Asphyxiate over chillblains.

Back to the main topic. Would, TSG, PHDK, and or shadowcleave still work decently with a Frost DK? Or should I continue to play UH?

#2 CowboydanOo

CowboydanOo
  • Premium
  • Curse Premium
  • Posts: 340
  • LocationRank 1 Land

Posted 20 September 2013 - 09:59 PM

:warrior: :deathknight: :hunter:
:paladin:

Ask a Cowboy/Korean Board Game

3k Paladin/DK/Lock

#3 mckevrx

mckevrx
  • Jåime
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 387
  • Talents: Holy 1/1/0/1/1/1

Posted 20 September 2013 - 10:08 PM

:warrior:/X/X and free gladiator my friend

Edited by mckevrx, 20 September 2013 - 10:09 PM.

twitch.tv/mckevrx - 2.5+ priest play, holy/shadow. may stream again

#4 youngjaimus

youngjaimus
  • Members
  • Orcclass_name
  • US-Mug'thol
  • Vengeance
  • Posts: 11
  • Talents: Frost 2/0/2/0/2/2
  • RBG: 384

Posted 20 September 2013 - 11:15 PM

View Postmckevrx, on 20 September 2013 - 10:08 PM, said:

:warrior:/X/X and free gladiator my friend
Already running WLS and KFC with a shaman on my warrior. Pretty lulzy except for some comps.

#5 sarma

sarma
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 295
  • Talents: Frost 1/0/2/0/2/2
  • 2v2: 2507
  • 3v3: 2675
  • 5v5: 2325
  • RBG: 576
  • LocationSerbia

Posted 21 September 2013 - 07:42 PM

dont play frost , you cant stay alive outside blood presence .
Posted Image

#6 Vylezlol

Vylezlol
  • Members
  • Dwarfclass_name
  • US-Stormrage
  • Ruin
  • Posts: 1
  • Talents: Retribution 1/0/0/1/1/2
  • 2v2: 1837
  • 3v3: 1827
  • RBG: 960

Posted 21 September 2013 - 07:58 PM

View Postsarma, on 21 September 2013 - 07:42 PM, said:

dont play frost , you cant stay alive outside blood presence .
Kill everything before you get killed then ^^.

#7 Ownu

Ownu
  • Locationcal

Posted 02 October 2013 - 05:58 AM

TSG definitely yes, phd probably not, throwing around stuff like howling blast can mess up your CC, and sitting around not using your damage to wait for cc to end is stupid

#8 OMGitsSart

OMGitsSart
  • Members
  • Taurenclass_name
  • EU-Blackmoore
  • Glutsturm / Emberstorm
  • Posts: 320
  • Talents: Restoration 1/2/2/0/0/0
  • 2v2: 1969
  • 3v3: 2090
  • RBG: 954
  • LocationStuttgart, Germany

Posted 08 October 2013 - 12:27 AM

If you really want to play Frost, you should stay away from comps like Shadowcleave, Unholycleave and PHD. Shadowcleave because it doesn't fit the Frost gameplay, and PHD because you're gonna mess up CC quite frequently.

I can see comps like Libertycleave, Vanguardscleave and TSG working with Frost TO SOME EXTENT though. Or maybe DK/Ele/Disc.
LSx comps making dreams come true since S7

Read the About Me Section if you have any questions

#9 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1813
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 08 October 2013 - 10:20 AM

View PostOMGitsSart, on 08 October 2013 - 12:27 AM, said:

I can see comps like Libertycleave, Vanguardscleave and TSG working with Frost TO SOME EXTENT though. Or maybe DK/Ele/Disc.

DKMP / DKMD should work fairly well with Frost DK.

DK/Ret/healer works far better with Unholy (I've tried it)

Unholy works better in TSG as well because with Warrior cleave damage and Unholy DoTs you create mad AoE pressure.
Posted Image

#10 OMGitsSart

OMGitsSart
  • Members
  • Taurenclass_name
  • EU-Blackmoore
  • Glutsturm / Emberstorm
  • Posts: 320
  • Talents: Restoration 1/2/2/0/0/0
  • 2v2: 1969
  • 3v3: 2090
  • RBG: 954
  • LocationStuttgart, Germany

Posted 08 October 2013 - 10:23 AM

View PostForumz, on 08 October 2013 - 10:20 AM, said:

DKMP / DKMD should work fairly well with Frost DK.

DK/Ret/healer works far better with Unholy (I've tried it)

Unholy works better in TSG as well because with Warrior cleave damage and Unholy DoTs you create mad AoE pressure.

I know that, but the OP wanted to play Frost so badly, so I listed the comps that I can see working as Frost :P Obviously most-all are better as Unholy, without a doubt.
LSx comps making dreams come true since S7

Read the About Me Section if you have any questions

#11 zenga

zenga
  • Members
  • Posts: 376
  • LocationBelgium

Posted 08 October 2013 - 10:44 AM

View Postsarma, on 21 September 2013 - 07:42 PM, said:

dont play frost , you cant stay alive outside blood presence .

What do you have as UH survivability wise that a frost dk doesn't have then? All I can really think of are a pet stun and sudden doom procs that you can use for the shield on yourself with glyphed death coil (which requires UH presence afaik). Or am I missing something?

#12 Durok

Durok
  • Members
  • Orcclass_name
  • EU-Aman'Thul
  • Raserei / Frenzy
  • Posts: 46
  • Talents: Enhancement

Posted 09 October 2013 - 02:58 AM

you are missing that UH does dmg in blood presence and keeps preasure up. Frost dk is completely useless in blood presence as the dmg drops hard

#13 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1813
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 09 October 2013 - 09:48 AM

They should change it so Frost Strike always costs 20 RP but KM only procs in Frost Presence.
Posted Image

#14 sarma

sarma
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 295
  • Talents: Frost 1/0/2/0/2/2
  • 2v2: 2507
  • 3v3: 2675
  • 5v5: 2325
  • RBG: 576
  • LocationSerbia

Posted 16 October 2013 - 01:27 PM

they should change :
1. if chains of ice gets removed from target before it expires normaly next chains within 10 seconds is free. This would be best change to dk since desecration is removed (replace 4pc bonus with this)
2. MOTFW gives +25% on necrotic strike absorb
3. IBF to 40% remove stun removal from it (shield wall = ibf in this case)
4. AMS to 40% magic dmg reduction 45 sec cd + remove both retarded ams glyphs (if divine protection on 30sec is fine with 40% sure ams on 45 is)
5. frost should do some dmg in blood presence 35 runic frost strike is retarded as it is or

6. frost strike costs 2 runes uh+frost and obliterate is runic power cost , remove tier 5 talents give us passive rune speed reduction in this case obliterate can be 40rp in blood presence since regen system isnt tied to spending runic power


Untill all this being done uh will be 5x superior spec to frost check ladders and see youself not a single frost dk over 2300+ anywhere


If you really want to play frost and you dont care about your ratings ( best i did was like 2300ish this patch as frost)

1. Skip conversion you cant play with it . Forget it exists in talents
2. Reforge and gem everyting to pure haste get your runes close to 8s cd then slow your globals watch swing timer and fish km obliterate procs this way you can do descent dmg even in blood presence

Edited by sarma, 16 October 2013 - 01:44 PM.

Posted Image

#15 Forumz

Forumz
  • Junkies
  • Humanclass_name
  • EU-Argent Dawn
  • Cataclysme / Cataclysm
  • Posts: 1813
  • Talents: Shadow 2/1/1/1/./.
  • 2v2: 2728
  • 3v3: 2279
  • 5v5: 96
  • RBG: 768

Posted 20 October 2013 - 10:35 PM

View Postsarma, on 16 October 2013 - 01:27 PM, said:

2. Reforge and gem everyting to pure haste get your runes close to 8s cd then slow your globals watch swing timer and fish km obliterate procs this way you can do descent dmg even in blood presence

This actually sounds like it adds a lot more fluidity to the spec when in blood presence (almost rivaling Unholy rune speed). I might try this when next I play 3s.

I think Frost Necrotic Strike should get more AP scaling; not as much as it had back in early cata, but at least -more- than what it has now. The only time you can get good necrotics as Frost is when you have both death runes ready + plague leech (but leech is kind of shit for frost) and then fish for RE procs and pray they proc more death runes instead of uh/frost.

Chains of Ice should have a stronger slow as Frost (65 or maybe even 70%) to help stick to targets more. Frost damage is almost completely direct. It doesn't have lasting pressure like Unholy, so as soon as you lose uptime, you lose your pressure.

Rest of your suggestions I'm not too sure about. (Blood Presence definitely is too taxing for Frost though)
Posted Image

#16 sarma

sarma
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 295
  • Talents: Frost 1/0/2/0/2/2
  • 2v2: 2507
  • 3v3: 2675
  • 5v5: 2325
  • RBG: 576
  • LocationSerbia

Posted 22 October 2013 - 01:49 PM

necrotic scaling should increase but for frost dk only. UH has already too powerfull ns

No need for stronger chains. As i mentioned above if chains gets removes before it expire we should get a free chains for 10ish secs. This would adress all the kite me to oblivion things that happen nowdays by druids and monks.
Also what we need now is some sort of root dealing talent or spell.

SImple fix

-On a pale horse : gives 30% less root duration in addition to current effects.


also : dont use anything over blood tap. Its rng therefore its bad

Edited by sarma, 22 October 2013 - 02:36 PM.

Posted Image

#17 Slaggy

Slaggy
  • LocationThird World New Zealand

Posted 23 October 2013 - 12:42 AM

Id love to play PHDk as frost honestly but in its current state I just don't see it being viable. If i get peeled for 1 sec i lose 100% pressure and as a tunnel comp like PHDk thats the quickest way to a loss.





Also tagged with one or more of these keywords: DK

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<