Posted 11 September 2013 - 03:11 PM
If we wanted to talk in technicalities, Crit is higher in stat weight than both Haste and Mastery for damage output, this includes diseases, Garg, etc. Mastery does not outweigh crit no matter how many targets you're hitting either, or how many death coils you cast. Strength being the overall winner in all situations, so you don't miss a str socket bonus ever (yeah that kinda means 5% str is better than 3k mastery, especially due to how Unholy Might multiplies it further).
However.. Someone brought up a point about gargoyle casting faster with haste. Yes, he does, and has a few 'breakpoints' where he'll get another cast off before flying away, and as you know, Garg hits hard now, so an extra cast is nothing to sneeze at.
Default haste points are at 2980 haste for 15 casts and 6019 for 16, with high points not being worth it over more crit. Are these worth going for? Depends, garg can be interrupted, shackled and LoS'd, so it's a risk, he'll do more damage in a shorter amount of time if he can cast, but the value heavily diminishes if he can't.
What I personally would go for is the 4160 or 6150 poińts, being where Garg gets extra casts under Unholy Pres and spell haste buff or berserking if you're a troll for whatever reason, varying depending on personal preference, and then going straight crit reforges after that with str/crit gems. Although i'm advising against the higher haste due to how much the value of it gets downscaled by our runic power income, through AMS soaking damage, and the 2set generation when you get slowed.
But hey, just my two cents as a dragon slayer, although you can take it with a grain of salt if you wish, as I haven't actually ran any sims/tests in PvP gear or to PvP scenarios etc.